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| author | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
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| committer | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
| commit | bd0027e737c6512397f841c22786274ed74b927f (patch) | |
| tree | f7ffbdb8f3741bb7f24635616cc189cba5cb865c /UpgradingMaya.html | |
| download | shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip | |
Adding Shave-and-a-Haircut 9.6
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diff --git a/UpgradingMaya.html b/UpgradingMaya.html new file mode 100644 index 0000000..38f5996 --- /dev/null +++ b/UpgradingMaya.html @@ -0,0 +1,256 @@ +<html> +<head> + <title>How To Upgrade Shave To A New Version Of Maya</title> + <style type="text/css"> + em { color: #408040 } + </style> +</head> + +<body bgcolor="#e0ffe0"> +<h1>How To Upgrade Shave To A New Version Of Maya</h1> + +<h2>Contents</h2> + +<ul> +<li><a href="#linux">Linux</a></li> +<li><a href="#osx">MacOS</a></li> +<li><a href="#win">Microsoft Windows</a></li> +</ul> + +<p> +WARNING!!! This document is out of date. Use with caution. + +<h2><a name="linux">Linux</a></h2> + +<h3>Preparation</h3> + +These instructions assume that you are using a 64-bit Fedora Core or +CentOS system as your build machine. +<p> +Install the new version of Maya. If the installation comes in multiple +parts, or has optional parts which can be selected, be sure to install both +the devkit and the documentation. + +<h3>Determine The OS Version Required</h3> + +The versions of Linux supported by each release of Maya can be found <a href="https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya.html">here</a>. +Look for the Fedora Core/CentOS version and make note of it. If it matches +the version you are using on your build machine, then you're safe. If not +then you <i>may</i> be able to get away with building on whatever version +of Fedora Core/CentOS you have. +We'll start by trying that. + +<h3>Get The Right Compiler</h3> + +Find out what version of gcc the new version of Maya requires. In recent +versions this information has been found in the docs under <em>Maya +Developer Help -> Setting up your build environment -> Linux environment -> +Linux compiler requirement</em>. However, if you are building from a Beta +version of Maya often that section is empty or still refers to the previous +version of Maya. If that is the case then post on the Beta forum a request +for the Linux compiler requirement and gcc build info. +<p> +Check to see if you already have the necessary compiler. Type the following +command: +<pre> + gcc -v +</pre> +<p> +The last line of that should look something like this: +<pre> + gcc version 4.1.1 20061011 (Red Hat 4.1.1-30) +</pre> +<p> +This indicates that your default version of gcc is 4.1.1. If that matches +Maya's requirement, then you're all set. If not, then do the following +command: +<pre> + ls -d1 /opt/gcc* +</pre> +<p> +Note that that is the digit one after <em>-d</em>. +<p> +That should give you a listing something like this: +<pre> + /opt/gcc402 + /opt/gcc412 + /opt/gcc421 +</pre> +<p> +That means that you also have versions 4.0.2, 4.1.2 and 4.2.1 of gcc +installed as options. If one of those matches Maya's compiler requirment +then you're all set. If not then you will have to download the source code +for the appropriate version of gcc and build and install it on your system. +The <em>Linux compiler requirement</em> page in the docs gives instructions +on how to do this. Again, if you are working from Beta docs the information +may be missing or out of date so ask for it on the Beta forum. +<p> +In some cases it is possible to build a plugin using a different version of +gcc than Autodesk has recommended. For example, we were able to +successfully build the plugins for Maya 2008 using gcc 4.0.2 even though +the recommended version was 4.1.2. You can try this if you feel lucky, but +if you subsequently start seeing odd problem reports, keep in mind that it +might be due to using the wrong version of gcc. + + +<h3>Update mayaVersions.linux</h3> + +This file contains a description of the Linux configuration required for +each version of Maya. It is broken up into three sections. The first +contains descriptions of the official configurations supported by Autodesk. +The second are the list of actual build configurations which we use for +Shave. The third are a list of "unsafe" configurations which are added +to match whatever weird configurations Shave development team members have +available to them and can get to work. +<p> +At the end of the first section, add a line for the new Maya version, using +the officially supported version of Fedora Core. If you will be building +using that exact configuration (i.e. same compiler and same version of +Fedora Core) then the last field on the line should be <em>y</em>, +otherwise it should be <em>n</em>. +<p> +If you are building using something other than the supported configuration, +then add a line to the end of the second section describing the build +configuration that you will be using. Be sure to set the final field of +this line to <em>y</em>. + +<h3>Build It</h3> + +That's it, you're done. Try doing a build. + + +<h2><a name="osx">MacOS</a></h2> + +<h3>Preparation</h3> + +Install the new version of Maya for MacOS. If the installation comes in multiple +parts, or has optional parts which can be selected, be sure to install both +the devkit and the documentation. + +<h3>Upgrade Your MacOS Version If Necessary</h3> + +The versions of MacOS supported by each release of Maya can be found <a href="https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya.html">here</a>. +If your build system's version of MacOS is on the list then you're safe. +If not then you can try building Shave with the version you have, though +that hasn't worked very often in the past. Failing that, you must upgrade +your build system to the new version of MacOS. + +<h3>Upgrade Your MacOS DevKit If Necessary</h3> + +If you upgraded your version MacOS in the previous step, then you will need +to upgrade your DevKit as well. Often the MacOS upgrade utility does not do +this automatically so you may need to install the new DevKit explicitly. + +<h3>Update mkosx.csh</h3> + +At the top of <em>mkosx.csh</em> there is a line setting the +<em>defaultVersions</em> variable to the list of Maya versions currently +supported by Shave on MacOS. E.g: +<pre> + set defaultVersions=(2017 2018) +</pre> + +Add the new Maya version to the end of this list. E.g: +<pre> + set defaultVersions=(2017 2018 2019) +</pre> + +<h3>Build It</h3> + +That's it, you're done. Try doing a build + + +<h2><a name="win">Microsoft Windows</a></h2> + +<h3>Preparation, Build Machine</h3> + +Install the required version of Maya onto the build system. If the install +consists of multiple parts, or has optional parts which can be selected, be +sure to include the development kit. The Maya documentation is not +necessary though obviously could be useful if you run into problems. +<p> +Set up an environment variable called <em>AUTODESK_LOCATION</em> which +points to the root directory under which the different versions of Maya +are installed. E.g. <em>C:\Program Files\Autodesk</em>. +<p> +Log out of your Windows account and back in for the environment variable to +take effect. + +<h3>Create New Project Configurations</h3> + +Separate Visual Studio solution and project files are kept for each version +of Visual Studio used to build Shave. These are tagged with Visual Studio's +major version number in their names. E.g: +<p> +<ul> +<li>mayaPlug/shaveHaircut-vs14.sln</li> +<li>mayaPlug/libShaveAPI-vs14.vcxproj</li> +</ul> +<p> +Note that the tags use Visual Studio's internal version number (i.e. the +one from its 'about' information) not the year for which the Visual Studio +version is named. For example, Visual Studio 2015 has internal version +number 14.xx so its project files are tagged with 'vs14'. +<p> +If project files already exist for the required version of Visual Studio +then add new debug and release project configurations for the new version +of Maya by copying configurations from the previous version of Maya and +modifying any properties which explicitly reference the Maya version +(e.g. additional compiler include paths and additional linker library +paths). +<p> +If the new version of Maya uses a new version of Visual Studio then you +will need to create new solution and project files, named with the appropriate +version tag. The simplest way to do this is as follows: +<p> +<ol> +<li>Copy the previous version's solution and project files, using the +new version tag for the new files. For example, if the new version of Visual +Studio has an internal major version number of '15' then you would copy +'shaveHaircut-vs14.sln' to 'shaveHaircut-vs15.sln', and +'libShaveAPI-vs14.vcxproj' to 'libShaveAPI-vs15.vcxproj'.</li> +<li>Using a text editor, modify the new solution file so that it references +the new 'vs15' projects instead of the old 'vs14' ones.</li> +<li>Start up the new version of Visual Studio and load the new solution +into it. When VS offers to convert it for you, say yes and save out the +converted files.</li> +<li>Add new debug and release project configurations for the new version +of Maya, as described above, and remove project configurations for the +older versions of Maya.</li> +</ol> + +<h3>Update The Build Scripts</h3> + +<h4>mkwinall.bat</h4> + +This file determines which versions of Maya should be built. There is a block +of code for each version of Maya which looks something like this: +<pre> + if exist "%AUTODESK_LOCATION%\Maya2018\include\maya\MTypes.h" ( + if %errorlevel%==0 call mkwinversion 2018 Release %reuseLibexe% + set reuseLibexe=y + ) else ( + echo Maya 2018 not installed. Skipping build for Maya 2018 + ) +</pre> +<p> +Make a copy of the code for the most recent version of Maya, replacing all +occurrences of the old version number with the new one, and paste it at +the end of the code blocks. + +<h4>mkwinVVVV.bat</h4> + +For convenience there is a batch file for each version of Maya which can be +used to build the plugin simply by double-clicking on it from Windows +Explorer. The file is named +<em>mkwinVVVV.bat</em> where 'VVVV' is the Maya version number (e.g. +<em>mkwin2018.bat</em>). Make a copy of the most recent version of the file +and rename it to use the new version number (e.g. <em>mkwin2019.bat</em>). +Edit the new file and change all occurrances of the old version number to +the new one. + +<h3>Build It</h3> + +That's it, you're done. Try doing a build. +</body> +</html> |