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<div class="section" id="components-overview">
<h1>Components Overview<a class="headerlink" href="#components-overview" title="Permalink to this headline">¶</a></h1>
<p><em>Code author: Jeremy Ernst</em></p>
<div class="section" id="terminology">
<h2>Terminology<a class="headerlink" href="#terminology" title="Permalink to this headline">¶</a></h2>
<dl class="glossary docutils">
<dt id="term-asset">asset</dt>
<dd>An asset is the totality of all of the parts that make up the rig. In terms of a character, an asset would be
the encapsulation of the components that make up the character, as well as metadata defining the character,
like its name, etc.</dd>
<dt id="term-component">component</dt>
<dd>Components are the individual parts that make up an asset. Components are things like, a leg, an arm, a torso,
etc.</dd>
<dt id="term-metanode">metanode</dt>
<dd><p class="first">Each component (and asset) has a metanode, which is a Maya network node that stores metadata. The most basic
metadata are things like the prefix, suffix, full name of the module, and many more useful bits of information.</p>
<img alt="_images/metanode.png" class="last" src="_images/metanode.png" />
</dd>
<dt id="term-joint-mover">joint mover</dt>
<dd>A joint mover is a simple rig attached to a component that aids in the creation of the skeleton. It makes joint
placement clean and consistent across all components.</dd>
</dl>
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<div class="section" id="class-diagram">
<h2>Class Diagram<a class="headerlink" href="#class-diagram" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="classes-associated-with-components">
<h2>Classes Associated with Components<a class="headerlink" href="#classes-associated-with-components" title="Permalink to this headline">¶</a></h2>
<p>The following classes are used by or associated with the component classes.</p>
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