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  <h1>Source code for artv2_components.aim_helper</h1><div class="highlight"><pre>
<span></span><span class="c1"># -*- coding: utf-8 -*-</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd">This module contains the class for handling aim mode on a component. Aim mode is a mode that can be toggled that</span>
<span class="sd">determines whether joints aim at their children when the joint mover controls are edited.</span>
<span class="sd">&quot;&quot;&quot;</span>


<span class="kn">import</span> <span class="nn">pymel.core</span> <span class="k">as</span> <span class="nn">pm</span>
<span class="kn">import</span> <span class="nn">artv2_utilities.general_utilities</span> <span class="k">as</span> <span class="nn">utils</span>


<div class="viewcode-block" id="AimHelper"><a class="viewcode-back" href="../../sections/tech_docs/components/aim_helper.html#artv2_components.aim_helper.AimHelper">[docs]</a><span class="k">class</span> <span class="nc">AimHelper</span><span class="p">:</span>
    <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">    Class that handles toggling aim mode on a component. Aim mode is a mode that can be toggled that</span>
<span class="sd">    determines whether joints aim at their children when the joint mover controls are moved or rotated. This setup</span>
<span class="sd">    is done using the joint mover markup tool and setting the attributes it adds concerning aim mode.</span>

<span class="sd">    The relevant attributes are:</span>

<span class="sd">        * Can Aim</span>
<span class="sd">        * Aim Joint</span>
<span class="sd">        * Aim Axis</span>
<span class="sd">        * Invert Aim Axis</span>
<span class="sd">        * Up Axis</span>
<span class="sd">        * Maintain Offset</span>

<span class="sd">    .. glossary::</span>

<span class="sd">   Can Aim</span>

<span class="sd">        Whether this joint should aim at another joint when aim mode is turned on.</span>

<span class="sd">   Aim Joint</span>

<span class="sd">        Which joint this joint should aim at when aim mode is turned on. (This is ignored if Can Aim is False)</span>

<span class="sd">   Aim Axis</span>

<span class="sd">        Which axis represents the aim axis. (This is ignored if Can Aim is False)</span>

<span class="sd">   Invert Aim Axis</span>

<span class="sd">        If the aim axis should be inverted. (If your aim axis is set to X, but needs to be -X, this would be True)</span>
<span class="sd">        (This is ignored if Can Aim is False)</span>

<span class="sd">   Up Axis</span>

<span class="sd">        The axis of the joint that is closes to the world up axis. (This is ignored if Can Aim is False)</span>

<span class="sd">   Maintain Offset</span>

<span class="sd">        This will probably not ever need to be used, but in the case of some special circumstance, this will create the</span>
<span class="sd">        aim constraint while maintaining offsets.</span>
<span class="sd">        (This is ignored if Can Aim is False)</span>

<span class="sd">    &quot;&quot;&quot;</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">metanode</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        :param metanode: This is the network node from a component, like a leg or torso. It contains all of the</span>
<span class="sd">        metadata</span>
<span class="sd">        &quot;&quot;&quot;</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span> <span class="o">=</span> <span class="n">pm</span><span class="o">.</span><span class="n">PyNode</span><span class="p">(</span><span class="n">metanode</span><span class="p">)</span>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="AimHelper.toggle_aim_mode"><a class="viewcode-back" href="../../sections/tech_docs/components/aim_helper.html#artv2_components.aim_helper.AimHelper.toggle_aim_mode">[docs]</a>    <span class="k">def</span> <span class="nf">toggle_aim_mode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Toggles aim mode on a component. Aim mode determines whether joints aim at their children when the joint</span>
<span class="sd">        mover controls are moved or rotated. Which joints and their settings are setup using the joint mover markup</span>
<span class="sd">        tool.</span>
<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="o">.</span><span class="n">isAiming</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">tear_down_aim_mode</span><span class="p">()</span>

        <span class="k">else</span><span class="p">:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">setup_aim_mode</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="AimHelper.setup_aim_mode"><a class="viewcode-back" href="../../sections/tech_docs/components/aim_helper.html#artv2_components.aim_helper.AimHelper.setup_aim_mode">[docs]</a>    <span class="k">def</span> <span class="nf">setup_aim_mode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Sets up the aim constraints on the joint mover controls that have aim mode setup.</span>
<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">aim_data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_gather_aim_data</span><span class="p">()</span>

        <span class="n">constraints</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">for</span> <span class="n">mover_grp</span> <span class="ow">in</span> <span class="n">aim_data</span><span class="p">:</span>
            <span class="n">aim_target</span><span class="p">,</span> <span class="n">aim_axis</span><span class="p">,</span> <span class="n">up_axis</span><span class="p">,</span> <span class="n">invert</span><span class="p">,</span> <span class="n">offset</span> <span class="o">=</span> <span class="n">aim_data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">mover_grp</span><span class="p">)</span>
            <span class="n">constraint</span> <span class="o">=</span> <span class="n">pm</span><span class="o">.</span><span class="n">aimConstraint</span><span class="p">(</span><span class="n">aim_target</span><span class="p">,</span> <span class="n">mover_grp</span><span class="p">,</span>
                                          <span class="n">aimVector</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">_convert_axis</span><span class="p">(</span><span class="n">aim_axis</span><span class="p">,</span> <span class="n">invert</span><span class="p">),</span>
                                          <span class="n">upVector</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">_convert_axis</span><span class="p">(</span><span class="n">up_axis</span><span class="p">),</span>
                                          <span class="n">worldUpType</span><span class="o">=</span><span class="s2">&quot;objectrotation&quot;</span><span class="p">,</span>
                                          <span class="n">worldUpObject</span><span class="o">=</span><span class="n">aim_target</span><span class="p">,</span>
                                          <span class="n">worldUpVector</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">_convert_axis</span><span class="p">(</span><span class="n">pm</span><span class="o">.</span><span class="n">upAxis</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">axis</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span><span class="o">.</span><span class="n">upper</span><span class="p">()),</span>
                                          <span class="n">maintainOffset</span><span class="o">=</span><span class="n">offset</span><span class="p">)</span>
            <span class="n">constraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>

        <span class="n">utils</span><span class="o">.</span><span class="n">set_attribute</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="p">,</span> <span class="s2">&quot;isAiming&quot;</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">constraint</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
            <span class="n">constraint</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="s2">&quot;metanode&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="o">.</span><span class="n">aimModeConstraints</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">constraint</span><span class="o">.</span><span class="n">metanode</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="AimHelper.tear_down_aim_mode"><a class="viewcode-back" href="../../sections/tech_docs/components/aim_helper.html#artv2_components.aim_helper.AimHelper.tear_down_aim_mode">[docs]</a>    <span class="k">def</span> <span class="nf">tear_down_aim_mode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Removes the aim constraints from the joint mover controls.</span>
<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">constraints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="o">.</span><span class="n">aimModeConstraints</span><span class="o">.</span><span class="n">connections</span><span class="p">()</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
            <span class="n">pm</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>

        <span class="n">utils</span><span class="o">.</span><span class="n">set_attribute</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="p">,</span> <span class="s2">&quot;isAiming&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="k">def</span> <span class="nf">_gather_aim_data</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>

        <span class="n">offset_movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="o">.</span><span class="n">offset_movers</span><span class="o">.</span><span class="n">connections</span><span class="p">()</span>
        <span class="n">component_name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_metanode</span><span class="o">.</span><span class="n">componentName</span><span class="o">.</span><span class="n">get</span><span class="p">()</span>
        <span class="n">aim_data</span> <span class="o">=</span> <span class="p">{}</span>

        <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offset_movers</span><span class="p">:</span>
            <span class="n">mover_grp</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">getParent</span><span class="p">()</span>
            <span class="n">jnt</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">connected_joint</span><span class="o">.</span><span class="n">connections</span><span class="p">()[</span><span class="mi">0</span><span class="p">]</span>
            <span class="k">if</span> <span class="n">jnt</span><span class="o">.</span><span class="n">hasAttr</span><span class="p">(</span><span class="s2">&quot;canAim&quot;</span><span class="p">):</span>
                <span class="n">can_aim</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">canAim</span><span class="o">.</span><span class="n">get</span><span class="p">()</span>
                <span class="k">if</span> <span class="n">can_aim</span><span class="p">:</span>
                    <span class="n">maintain_offsets</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">maintainOffset</span><span class="o">.</span><span class="n">get</span><span class="p">()</span>
                    <span class="n">aim_axis</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">aimAxis</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">asString</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                    <span class="n">invert_aim</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">invertAimAxis</span><span class="o">.</span><span class="n">get</span><span class="p">()</span>
                    <span class="n">up_axis</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">upAxis</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">asString</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                    <span class="n">aim_joint</span> <span class="o">=</span> <span class="n">jnt</span><span class="o">.</span><span class="n">aimJoint</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">asString</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                    <span class="n">aim_joint_node</span> <span class="o">=</span> <span class="n">pm</span><span class="o">.</span><span class="n">PyNode</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">{0}</span><span class="s2">_</span><span class="si">{1}</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">component_name</span><span class="p">,</span> <span class="n">aim_joint</span><span class="p">))</span>
                    <span class="n">aim_target_connections</span> <span class="o">=</span> <span class="n">aim_joint_node</span><span class="o">.</span><span class="n">attr</span><span class="p">(</span><span class="s2">&quot;message&quot;</span><span class="p">)</span><span class="o">.</span><span class="n">connections</span><span class="p">()</span>
                    <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="n">aim_target_connections</span><span class="p">:</span>
                        <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span> <span class="o">==</span> <span class="n">pm</span><span class="o">.</span><span class="n">nodetypes</span><span class="o">.</span><span class="n">Transform</span><span class="p">:</span>
                            <span class="n">aim_target</span> <span class="o">=</span> <span class="n">connection</span>
                            <span class="n">aim_data</span><span class="p">[</span><span class="n">mover_grp</span><span class="p">]</span> <span class="o">=</span> <span class="p">[</span><span class="n">aim_target</span><span class="p">,</span> <span class="n">aim_axis</span><span class="p">,</span> <span class="n">up_axis</span><span class="p">,</span> <span class="n">invert_aim</span><span class="p">,</span> <span class="n">maintain_offsets</span><span class="p">]</span>
        <span class="k">return</span> <span class="n">aim_data</span>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="AimHelper._convert_axis"><a class="viewcode-back" href="../../sections/tech_docs/components/aim_helper.html#artv2_components.aim_helper.AimHelper._convert_axis">[docs]</a>    <span class="k">def</span> <span class="nf">_convert_axis</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">axis</span><span class="p">,</span> <span class="n">inverted</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Converts a simple string axis value (like X) to a float tuple (like (1.0, 0.0, 0.0))</span>
<span class="sd">        :return: A tuple containing three floats defining the given axis</span>
<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">if</span> <span class="n">axis</span> <span class="o">==</span> <span class="s2">&quot;X&quot;</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">inverted</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">]</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">]</span>

        <span class="k">if</span> <span class="n">axis</span> <span class="o">==</span> <span class="s2">&quot;Y&quot;</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">inverted</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">]</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">]</span>

        <span class="k">if</span> <span class="n">axis</span> <span class="o">==</span> <span class="s2">&quot;Z&quot;</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">inverted</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="o">-</span><span class="mf">1.0</span><span class="p">]</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="k">return</span> <span class="p">[</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">]</span></div></div>
</pre></div>

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