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<div class="section" id="module-Interfaces.ART_EditRigUI">
<span id="art-editrigui"></span><h1>ART_EditRigUI<a class="headerlink" href="#module-Interfaces.ART_EditRigUI" title="Permalink to this headline">¶</a></h1>
<p>Author: Jeremy Ernst</p>
<dl class="class">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI">
<em class="property">class </em><code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">ART_EditRigUI</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI" title="Permalink to this definition">¶</a></dt>
<dd><p>This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the
same interface. The title and button text get swapped out depending on which situation has been called for by
the A.R.T.2.0 menu.</p>
<blockquote>
<div><img alt="_images/editRig.png" src="_images/editRig.png" />
</div></blockquote>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">
<code class="descname">__init__</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__" title="Permalink to this definition">¶</a></dt>
<dd><p>Instantiates the class, getting the QSettings and building the interface.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
<li><strong>edit</strong> – Whether or not the operation is to edit the rig.</li>
<li><strong>add</strong> – Whether or not the operation is to add the character for animation.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">
<code class="descname">addSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.addSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected" title="Permalink to this definition">¶</a></dt>
<dd><p>Finds the selected character, and references that file into the currently opened scene. The path is
constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character
as the last part of the path.</p>
<p>Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the
animationUI.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">
<code class="descname">closeUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.closeUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI" title="Permalink to this definition">¶</a></dt>
<dd><p>Closes and deletes the interface for the class.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">
<code class="descname">createUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.createUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI" title="Permalink to this definition">¶</a></dt>
<dd><p>Builds the UI, listing options for choosing a project and showing all assets belonging to that project for
edit or add.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">
<code class="descname">editSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.editSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected" title="Permalink to this definition">¶</a></dt>
<dd><p>Find the selected character, and open that file for edit. The path is constructed using the QSettings info,
with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">
<code class="descname">populateCharacters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateCharacters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters" title="Permalink to this definition">¶</a></dt>
<dd><p>Given the selected project and group, populate the QListWidget with any assets found using that information.
The project path comes from the QSettings, the group is a subfolder of the project.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">
<code class="descname">populateGroups</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateGroups"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups" title="Permalink to this definition">¶</a></dt>
<dd><p>Given the selected project, populate any groups for that project (using the project path from QSettings) and
add them to the groups QComboBox.</p>
<p>Then, call on populateCharacters.</p>
<div class="admonition seealso">
<p class="first admonition-title">See also</p>
<p class="last">ART_EditRigUI.populateCharacters()</p>
</div>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">
<code class="descname">populateIcon</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateIcon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon" title="Permalink to this definition">¶</a></dt>
<dd><p>Given the selected character, display the correct icon for that character in the UI.</p>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">
<code class="descname">populateProjects</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateProjects"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects" title="Permalink to this definition">¶</a></dt>
<dd><p>Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then,
call on populateGroups.</p>
<div class="admonition seealso">
<p class="first admonition-title">See also</p>
<p class="last">ART_EditRigUI.populateGroups()</p>
</div>
</dd></dl>
<dl class="method">
<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">
<code class="descname">unsavedChanges</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.unsavedChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges" title="Permalink to this definition">¶</a></dt>
<dd><p>Displays a message box that warns the user of unsaved file changed and returns their response.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the user response (Save, Don’t Save, Cancel)</td>
</tr>
</tbody>
</table>
</dd></dl>
</dd></dl>
<dl class="function">
<dt id="Interfaces.ART_EditRigUI.getMainWindow">
<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.getMainWindow" title="Permalink to this definition">¶</a></dt>
<dd><p>Get Maya’s window as a QWidget and return the item in memory.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a QWidget of Maya’s window</td>
</tr>
</tbody>
</table>
</dd></dl>
<dl class="function">
<dt id="Interfaces.ART_EditRigUI.run">
<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">run</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#run"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.run" title="Permalink to this definition">¶</a></dt>
<dd><p>Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</p>
</dd></dl>
<dl class="function">
<dt id="Interfaces.ART_EditRigUI.runAdd">
<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">runAdd</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#runAdd"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.runAdd" title="Permalink to this definition">¶</a></dt>
<dd><p>Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</p>
</dd></dl>
</div>
</div>
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