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  <h1>Source code for Interfaces.ART_ExportMeshes</h1><div class="highlight"><pre>
<span></span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd">Author: Jeremy Ernst</span>
<span class="sd">&quot;&quot;&quot;</span>

<span class="kn">import</span> <span class="nn">json</span>
<span class="kn">import</span> <span class="nn">os</span>
<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>

<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>


<div class="viewcode-block" id="ART_ExportMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes">[docs]</a><span class="k">class</span> <span class="nc">ART_ExportMeshes</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">    This class is used to export skeletal meshes and skeletal mesh LODs.</span>

<span class="sd">    The UI has a robust suite of tools for managing LODs, bone removal for LODs, choosing</span>
<span class="sd">    which meshes are associated with a LOD, where weighting from removed bones will get transferred,</span>
<span class="sd">    and setting/viewing LOD poses (useful if you wanted to remove finger bones for a LOD, but not have</span>
<span class="sd">    &quot;paddle hands&quot;</span>

<span class="sd">        .. image:: /images/exportMeshes.png</span>

<span class="sd">    A look at the LOD tools for transferring weighting and managing LOD poses:</span>

<span class="sd">        .. image:: /images/lodTool.png</span>

<span class="sd">    &quot;&quot;&quot;</span>

<div class="viewcode-block" id="ART_ExportMeshes.__init__"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">[docs]</a>    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Instantiates the class, getting the QSettings, presenting a QMessageBox about saving the current file,</span>
<span class="sd">        creates a temporary file to do the export work out of (stripping out the rig and removing all connections</span>
<span class="sd">        from joints), set the model pose, then calls on the UI build.</span>

<span class="sd">        :param mainUI: Instance of the Rig Creator interface, from which this class was called.</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.buildUI(), ART_ExportMeshes.populateUI()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="nb">super</span><span class="p">(</span><span class="n">ART_ExportMeshes</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>

        <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># get settings</span>
        <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>

        <span class="c1"># class vars</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span> <span class="o">=</span> <span class="p">{}</span>

        <span class="c1"># get current file</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># message box for confirming save action</span>
        <span class="n">msgBax</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
        <span class="n">msgBax</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span>
            <span class="s2">&quot;Please make sure any changes to the current file are saved before continuing. This process will be &quot;</span>
            <span class="s2">&quot;creating a temporary file to do all of the exporting from.&quot;</span><span class="p">)</span>
        <span class="n">msgBax</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span>
        <span class="n">msgBax</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span>
        <span class="n">msgBax</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span>
        <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBax</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>

        <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span>

            <span class="c1"># save file as a new temporary file</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">),</span> <span class="s2">&quot;exportFile.ma&quot;</span><span class="p">)</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">rename</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

            <span class="c1"># remove all skeleton connections</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
                <span class="n">connT</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                <span class="k">if</span> <span class="n">connT</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connT</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)</span>
                <span class="n">connR</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                <span class="k">if</span> <span class="n">connR</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connR</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)</span>
                <span class="n">connS</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
                <span class="k">if</span> <span class="n">connS</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connS</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">)</span>

            <span class="c1"># remove rig and driver skeleton</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;rig_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

            <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
                <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>

            <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">&quot;rig_grp&quot;</span><span class="p">)</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">&quot;driver_root&quot;</span><span class="p">)</span>

            <span class="c1"># show all joints</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>

            <span class="c1"># go to model pose</span>
            <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
                <span class="k">try</span><span class="p">:</span>
                    <span class="c1"># call on the module&#39;s bakeOffsets method</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
                <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
                    <span class="nb">print</span> <span class="n">e</span>

            <span class="c1"># build UI</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span>

            <span class="c1"># populate UI</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">populateUI</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.closeWin"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">[docs]</a>    <span class="k">def</span> <span class="nf">closeWin</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Gathers all information from the temp file (LOD meshes, bones to remove, etc), opens the export file,</span>
<span class="sd">        and applies that information to the network node in the export file. Lastly removes the temp file.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># save out data</span>
        <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span>

        <span class="c1"># open original file</span>
        <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># apply data</span>
        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
        <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">]</span>

        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
            <span class="c1"># path, meshes, removeBones, poseData, lodAttr</span>
            <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>

                <span class="c1"># if the attr does not exist, create it</span>
                <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">):</span>
                    <span class="k">if</span> <span class="n">d</span> <span class="o">!=</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">:</span>
                        <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
                    <span class="k">else</span><span class="p">:</span>
                        <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>

            <span class="c1"># set the attr data</span>
            <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

            <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

            <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

            <span class="c1"># first remove all connections</span>
            <span class="n">i</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
            <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>

            <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span>
            <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
                <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>

                <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>

        <span class="c1"># remove temp file</span>
        <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.buildUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">[docs]</a>    <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Builds the main interface for the tool, which allows additions of LODs, assignment of meshes to a given LOD,</span>
<span class="sd">        and assignment of bones to remove per LOD (which then opens another interface/tool).</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.addBoneToList_UI(), ART_ExportMeshes.addMeshToList_UI()</span>
<span class="sd">        .. seealso:: ART_ExportMeshes.addMeshLOD(), ART_ExportMeshes.createLODpage()</span>
<span class="sd">        .. seealso:: ART_ExportMeshes.createExportMeshesPage(), ART_ExportMeshes.removeLodTab()</span>
<span class="sd">        .. seealso:: ART_ExportMeshes.export()</span>

<span class="sd">        Here is a breakdown image showing which UI elements call on which functions:</span>

<span class="sd">        .. image:: /images/exportMeshesBreakout.png</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeWin</span>

        <span class="c1"># load stylesheet</span>
        <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
        <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
        <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>

        <span class="c1"># create the main widget</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>

        <span class="c1"># set qt object name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Export Skeletal Meshes&quot;</span><span class="p">)</span>

        <span class="c1"># font</span>
        <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># set size policy</span>
        <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>

        <span class="c1"># create the mainLayout for the rig creator UI</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>

        <span class="c1"># build pages</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">createExportMeshesPage</span><span class="p">()</span>

        <span class="c1"># show window</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.createExportMeshesPage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">[docs]</a>    <span class="k">def</span> <span class="nf">createExportMeshesPage</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Creates the LOD0 Tab, which is a little bit unique from subsequent LOD tabs, as the Add/Remove LOD buttons</span>
<span class="sd">        are added, and the LOD0 tab can not be removed. It still calls on createLODpage to create the common</span>
<span class="sd">        elements, but this creates the framework for all of the LOD tabs.</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.createLODpage()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># create the QFrame for this page</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">560</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>

        <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
        <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
        <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># add Tab Widget</span>
        <span class="c1"># tab stylesheet (tab stylesheet via QSS doesn&#39;t seem to work for some reason</span>
        <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
<span class="s2">        QTabBar::tab</span>
<span class="s2">        {</span>
<span class="s2">            background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(90,90,90), stop:1 rgb(30,30,30));</span>
<span class="s2">            border: 2px solid black;</span>
<span class="s2">            width: 180px;</span>
<span class="s2">            padding-left: -10px;</span>
<span class="s2">            font: 8pt;</span>
<span class="s2">        }</span>
<span class="s2">        QTabBar::tab:selected</span>
<span class="s2">        {</span>
<span class="s2">            background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span>
<span class="s2">            border: 2px solid black;</span>
<span class="s2">            font: bold 10pt;</span>
<span class="s2">        }</span>
<span class="s2">        QTabBar::tab:hover</span>
<span class="s2">        {</span>
<span class="s2">            background: rgb(132,95,16);</span>
<span class="s2">            font: bold 10pt;</span>
<span class="s2">        }</span>
<span class="s2">        QTabBar::tab:!selected</span>
<span class="s2">        {</span>
<span class="s2">            margin-top: 5px;</span>
<span class="s2">        }</span>
<span class="s2">        QTabWidget::pane</span>
<span class="s2">        {</span>
<span class="s2">            border: 2px solid rgb(0,0,0);</span>
<span class="s2">        }</span>
<span class="s2">        &quot;&quot;&quot;</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabBar</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setTabBar</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>

        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># LOD0 tab</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="s2">&quot;LOD_0&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>

        <span class="n">cornerWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
        <span class="n">cornerLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span>
        <span class="n">cornerLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>

        <span class="c1"># remove lod button</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;   -   &quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Remove Mesh LOD (current tab)&quot;</span><span class="p">)</span>
        <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeLodTab</span><span class="p">)</span>

        <span class="c1"># add lod button</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;   +   &quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Add Mesh LOD&quot;</span><span class="p">)</span>
        <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLOD</span><span class="p">))</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setCornerWidget</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span>

        <span class="c1"># add continue/back buttons</span>
        <span class="n">buttonlayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonlayout</span><span class="p">)</span>

        <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
        <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Export&quot;</span><span class="p">)</span>
        <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">export</span><span class="p">))</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.createLODpage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">[docs]</a>    <span class="k">def</span> <span class="nf">createLODpage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">closeable</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Creates a tab (QFrame) for a new LOD, with the UI elements to set the output path for the FBX, to set the</span>
<span class="sd">        meshes assigned to the LOD, and to launch the bone removal tool for the LOD.</span>

<span class="sd">        :param label: The text label for the tab (LOD_#)</span>
<span class="sd">        :param closeable: Whether this LOD can be removed, thus removing the tab.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">lodTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
        <span class="n">lodTab</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
        <span class="n">lodTab</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">lodTab</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span>

        <span class="c1"># horizontal layout</span>
        <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodTab</span><span class="p">)</span>

        <span class="c1"># left side column</span>
        <span class="n">leftSide</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">leftSide</span><span class="p">)</span>

        <span class="c1"># label</span>
        <span class="n">meshLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">leftSide</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">meshLayout</span><span class="p">)</span>
        <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Meshes For &quot;</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span><span class="p">)</span>
        <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span>
        <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background: transparent&#39;</span><span class="p">)</span>

        <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Choose Meshes&quot;</span><span class="p">)</span>
        <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span>

        <span class="c1"># render mesh list</span>
        <span class="n">meshList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
        <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Select the meshes you want to include in this mesh LOD.&quot;</span><span class="p">)</span>
        <span class="n">meshList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">,</span> <span class="s2">&quot;mesh&quot;</span><span class="p">)</span>
        <span class="n">leftSide</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshList</span><span class="p">)</span>
        <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;List of meshes to include for this LOD&quot;</span><span class="p">)</span>
        <span class="n">meshList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">NoSelection</span><span class="p">)</span>

        <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">meshList</span><span class="p">))</span>

        <span class="c1"># right side column</span>
        <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span>

        <span class="c1"># horizontal layout for line edit and button</span>
        <span class="n">pathLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">pathLayout</span><span class="p">)</span>

        <span class="n">lineEdit</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
        <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lineEdit</span><span class="p">)</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;FBX Export Path...&quot;</span><span class="p">)</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Define the file name and file location for this LOD FBX file.&quot;</span><span class="p">)</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFilePath</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>

        <span class="n">browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
        <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
        <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
        <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">browseBtn</span><span class="p">)</span>
        <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
        <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
        <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
        <span class="n">browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">browseToFBX</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">))</span>

        <span class="c1"># label + add button</span>
        <span class="n">removeBonesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">removeBonesLayout</span><span class="p">)</span>

        <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Bones to remove for &quot;</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span><span class="p">)</span>
        <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span>
        <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background: transparent;&#39;</span><span class="p">)</span>

        <span class="n">removeBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;+&quot;</span><span class="p">)</span>
        <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
        <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
        <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBtn</span><span class="p">)</span>
        <span class="n">removeBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>

        <span class="c1"># bone list</span>
        <span class="n">boneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
        <span class="n">boneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">,</span> <span class="s2">&quot;bone&quot;</span><span class="p">)</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">boneList</span><span class="p">)</span>
        <span class="n">boneList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;List of joints to remove from this LOD&quot;</span><span class="p">)</span>
        <span class="n">boneList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
        <span class="n">boneList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>

        <span class="c1"># signals/slots</span>
        <span class="n">removeBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">boneList</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">[docs]</a>    <span class="k">def</span> <span class="nf">addBoneToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Creates an interface to remove bones from a LOD, transfer weighting of those removed bones to the next viable</span>
<span class="sd">        parent, and handle LOD posing.</span>

<span class="sd">        :param parent: The instance of the main UI created by ART_ExportMeshes.buildUI()</span>
<span class="sd">        :param label: The label for the window title to show what LOD this interface represents.</span>
<span class="sd">        :param listWidget: The list widget on the main LOD page that lists all bones being removed.</span>

<span class="sd">        .. seealso::  ART_ExportMeshes.addBoneToList_Accept(), ART_ExportMeshes.addWeightingTransferEntry()</span>
<span class="sd">        .. seealso::  ART_ExportMeshes.viewLodPose(), ART_ExportMeshes.resetLodPose(), ART_ExportMeshes.resetLodPose()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># create the main window</span>
        <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>

        <span class="c1"># create the main widget</span>
        <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
        <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>

        <span class="c1"># set qt object name</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>

        <span class="c1"># font</span>
        <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># create the mainLayout for the rig creator UI</span>
        <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
        <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span>

        <span class="c1"># treeWidget</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;Skeleton Tree&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>

        <span class="c1"># right side</span>
        <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span>

        <span class="c1"># Weighting Transfer</span>
        <span class="n">xferGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;Weighting Transfer&quot;</span><span class="p">)</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span>
        <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span>
        <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span>
        <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>

        <span class="c1"># vboxLayout--hbox button layout for spacer/button, vboxlayout/scroll area for entries</span>
        <span class="n">weightingXferLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">weightingXferLayout</span><span class="p">)</span>

        <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span>
        <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
            <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span>

        <span class="n">addEntryButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;  Add Entry  &quot;</span><span class="p">)</span>
        <span class="n">addEntryButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addEntryButton</span><span class="p">)</span>

        <span class="c1"># ScrollArea</span>
        <span class="n">scrollLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
        <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">scrollLayout</span><span class="p">)</span>

        <span class="n">scrollArea</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span>
        <span class="n">scrollLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">scrollArea</span><span class="p">)</span>

        <span class="n">scrollContents</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
        <span class="n">scrollContents</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
        <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span>

        <span class="n">entriesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span>
        <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="n">entriesLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
            <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>

        <span class="c1"># LOD Pose</span>
        <span class="n">lodPoseGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;LOD Posing&quot;</span><span class="p">)</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span>
        <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
        <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
        <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>

        <span class="n">lodPoseLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span>

        <span class="n">viewPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;View LOD Pose&quot;</span><span class="p">)</span>
        <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
        <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">viewPoseBtn</span><span class="p">)</span>
        <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span>

        <span class="n">resetPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Reset LOD Pose&quot;</span><span class="p">)</span>
        <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">resetPoseBtn</span><span class="p">)</span>
        <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>

        <span class="n">savePoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save LOD Pose&quot;</span><span class="p">)</span>
        <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">savePoseBtn</span><span class="p">)</span>
        <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>

        <span class="c1"># button</span>
        <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save and Close&quot;</span><span class="p">)</span>
        <span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span>
        <span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span>
        <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span>
        <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
            <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_Accept</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span>
        <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>

        <span class="n">addEntryButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">))</span>

        <span class="c1"># joints</span>
        <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
        <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
            <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

            <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
                <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span>
                <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
                <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>

                <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
                <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
                    <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span>

        <span class="c1"># show</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>

        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># populate ui automatically if the settings exist</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
        <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;LOD_*_Bones&quot;</span><span class="p">)</span>
        <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span>

        <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
                <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_Bones&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>

        <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>

            <span class="c1"># get json data from attribute</span>
            <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Bones&quot;</span><span class="p">]</span>
            <span class="n">boneValues</span> <span class="o">=</span> <span class="p">[]</span>

            <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span>
                <span class="k">if</span> <span class="n">attr</span> <span class="o">==</span> <span class="n">label</span><span class="p">:</span>
                    <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
                        <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span>
                            <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">:</span>
                                <span class="n">boneValues</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>

            <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValues</span><span class="p">:</span>
                <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
                <span class="n">xferBone</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>

                <span class="c1"># create an entry (need to return back the layouts needed for the next part</span>
                <span class="n">entryData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">(</span><span class="n">entriesLayout</span><span class="p">)</span>
                <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span>
                <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
                    <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
                    <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                        <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
                        <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
                <span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>

                <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span>
                <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">xferBone</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
                <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
                    <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
                    <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="kc">False</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addWeightingTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">[docs]</a>    <span class="k">def</span> <span class="nf">addWeightingTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">layout</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Adds a Groupbox with two QListWidgets, where the left shows bones to remove, and the right shows the next</span>
<span class="sd">        viable parent bone to transfer the weighting to. Both lists can then be edited as well.</span>

<span class="sd">        This is what that would like like:</span>

<span class="sd">            .. image:: /images/xferEntry.png</span>

<span class="sd">        :param layout: The QVboxLayout to add the QGroupbox to.</span>

<span class="sd">        :return: returns both QListWidgets (in memory)</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.addItemsToWeightXferList(), ART_ExportMeshes.removeBonesFromList()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">groupbox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">()</span>
        <span class="n">layout</span><span class="o">.</span><span class="n">insertWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">)</span>
        <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
        <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
        <span class="n">groupbox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
        <span class="n">groupbox</span><span class="o">.</span><span class="n">setFlat</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># load style sheet file</span>
        <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span>
                                              <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/skeletonSettings.qss&quot;</span><span class="p">)</span>
        <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
        <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
        <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
        <span class="n">groupbox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>

        <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">groupbox</span><span class="p">)</span>

        <span class="n">groupbox</span><span class="o">.</span><span class="n">toggled</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collapseBox</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span>

        <span class="n">removeBonesList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBonesList</span><span class="p">)</span>
        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">,</span> <span class="s2">&quot;remove&quot;</span><span class="p">)</span>
        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span>

        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
        <span class="n">removeBonesList</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodContextMenu</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span>

        <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span>

        <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; + &quot;</span><span class="p">)</span>
        <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span>
        <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>

        <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
            <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>

        <span class="n">remButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; - &quot;</span><span class="p">)</span>
        <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">remButton</span><span class="p">)</span>
        <span class="n">remButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>

        <span class="n">xferBoneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferBoneList</span><span class="p">)</span>
        <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
        <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
        <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">,</span> <span class="s2">&quot;xfer&quot;</span><span class="p">)</span>

        <span class="n">setButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;&lt;-&quot;</span><span class="p">)</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">setButton</span><span class="p">)</span>
        <span class="n">setButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">setButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>

        <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">))</span>
        <span class="n">remButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeBonesFromList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">))</span>

        <span class="k">return</span> <span class="p">[</span><span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">]</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.collapseBox"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">[docs]</a>    <span class="k">def</span> <span class="nf">collapseBox</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Collapses the given groupBox down to 16 pixel high, or restores its original height, given the state.</span>

<span class="sd">        :param groupBox: Which groupBox to operate on and manipulate the height.</span>
<span class="sd">        :param args: What the state is of the groupBox checkBox.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">if</span> <span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
            <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
            <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span>
            <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addMeshLOD"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">[docs]</a>    <span class="k">def</span> <span class="nf">addMeshLOD</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Finds the current number of LOD tabs, constructs a label for the new tab, iterating the count by 1,</span>
<span class="sd">        and calls on createLODpage, passing in that label.</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.createLODpage()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># get current count of tabs</span>
        <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>
        <span class="n">label</span> <span class="o">=</span> <span class="s2">&quot;LOD_&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">numTabs</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">label</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addMeshToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">[docs]</a>    <span class="k">def</span> <span class="nf">addMeshToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Creates a UI that lists all meshes for selection to assign meshes to a given LOD.</span>

<span class="sd">            .. image:: /images/addMeshesUI.png</span>

<span class="sd">        :param parent: The UI instance to parent this interface to</span>
<span class="sd">        :param label: The LOD text label for this interface&#39;s window title.</span>
<span class="sd">        :param listWidget: The listWidget on the main LOD page that will list the selected meshes</span>

<span class="sd">            .. image:: /images/meshList.png</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.populateRenderMeshes(), ART_ExportMeshes.addMeshesToLodList()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># create the main window</span>
        <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>

        <span class="c1"># create the main widget</span>
        <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
        <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>

        <span class="c1"># set qt object name</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_AddMeshesToLODlistWin&quot;</span><span class="p">)</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>

        <span class="c1"># font</span>
        <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
        <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># create the mainLayout for the rig creator UI</span>
        <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
        <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
        <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span>

        <span class="c1"># treeWidget</span>
        <span class="n">meshTree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
        <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>

        <span class="n">meshTree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;Geometry&quot;</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span>
        <span class="n">meshTree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>

        <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save and Close&quot;</span><span class="p">)</span>
        <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
        <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span>
        <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshesToLodList</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>

        <span class="c1"># populate tree</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">populateRenderMeshes</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span>

        <span class="c1"># if items in listWidget, select those items in the tree</span>
        <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
            <span class="n">item</span> <span class="o">=</span> <span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
            <span class="n">matches</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
            <span class="k">for</span> <span class="n">match</span> <span class="ow">in</span> <span class="n">matches</span><span class="p">:</span>
                <span class="n">match</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># show the window</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addMeshesToLodList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">[docs]</a>    <span class="k">def</span> <span class="nf">addMeshesToLodList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Finds the selected items in addMeshToList_UI&#39;s treeWidget, and adds them back to the main LOD page&#39;s</span>
<span class="sd">        listWidget for meshes associated with that LOD.</span>

<span class="sd">        :param listWidget: The list widget to add selected items in the treeWidget to.</span>
<span class="sd">        :param meshTree: The treeWidget from addMeshToList_UI(), whose selection will be queried.</span>
<span class="sd">        :param mainWin: The window instance from addMeshToList_UI()</span>
<span class="sd">        :param label: The name of the LOD tab</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.saveMeshList()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># add to list widget</span>
        <span class="n">selected</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
        <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
            <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
            <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span>
            <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>

        <span class="c1"># hook up connections</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">saveMeshList</span><span class="p">(</span><span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span>

        <span class="c1"># close window</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
        <span class="n">mainWin</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.saveLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">[docs]</a>    <span class="k">def</span> <span class="nf">saveLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Queries the joints in the skeleton and get the attribute values to store for the given lod.</span>

<span class="sd">        :param lod: the text label of the LOD to operate on.</span>

<span class="sd">        .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span>
<span class="sd">                  would mean storing both controls and joints. The desire behind this was to do all LOD posing in the</span>
<span class="sd">                  rig file, rather than the temp file that gets created for exporting.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># get all joints</span>
        <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>

        <span class="c1"># go through each one, and find the created bones for that modules</span>
        <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">module</span> <span class="o">!=</span> <span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">:</span>
                <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
                <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>

                <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
                    <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
                        <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>

        <span class="n">dataDict</span> <span class="o">=</span> <span class="p">{}</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span>
            <span class="n">translateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">translate</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">translateData</span><span class="p">:</span>
                <span class="n">translate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">d</span><span class="p">)))</span>

            <span class="n">rotateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">rotate</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">for</span> <span class="n">r</span> <span class="ow">in</span> <span class="n">rotateData</span><span class="p">:</span>
                <span class="n">rotate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">r</span><span class="p">)))</span>

            <span class="n">scaleData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">scale</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">for</span> <span class="n">s</span> <span class="ow">in</span> <span class="n">scaleData</span><span class="p">:</span>
                <span class="n">scale</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">s</span><span class="p">)))</span>

            <span class="n">dataDict</span><span class="p">[</span><span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)]</span> <span class="o">=</span> <span class="p">[</span><span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">,</span> <span class="n">scale</span><span class="p">]</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span> <span class="o">=</span> <span class="n">dataDict</span>

        <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
            <span class="k">try</span><span class="p">:</span>
                <span class="c1"># set the model pose again (un-altered)</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
            <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
                <span class="nb">print</span> <span class="n">e</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.viewLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">[docs]</a>    <span class="k">def</span> <span class="nf">viewLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">button</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Gather LOD pose attribute data for the given LOD and set those values on the joints.</span>

<span class="sd">        :param lod: The text label for the LOD to operate on.</span>
<span class="sd">        :param button: the &quot;View LOD Pose&quot; button instance</span>

<span class="sd">        .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span>
<span class="sd">                  would mean getting data for both controls and joints. The desire behind this was to do all LOD posing</span>
<span class="sd">                  in the rig file, rather than the temp file that gets created for exporting.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">if</span> <span class="n">button</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
            <span class="k">try</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]:</span>
                    <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
                    <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
                        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
                            <span class="c1"># translate, rotate, scale</span>
                            <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>

                            <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>

                            <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>

            <span class="k">except</span><span class="p">:</span>
                <span class="k">try</span><span class="p">:</span>
                    <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
                    <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">):</span>
                        <span class="nb">dict</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">))</span>
                        <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="nb">dict</span><span class="p">:</span>
                            <span class="n">data</span> <span class="o">=</span> <span class="nb">dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
                            <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
                                <span class="c1"># translate, rotate, scale</span>
                                <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>

                                <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>

                                <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
                                    <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
                <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
                    <span class="nb">print</span> <span class="n">e</span>

        <span class="k">else</span><span class="p">:</span>

            <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
                <span class="k">try</span><span class="p">:</span>
                    <span class="c1"># call on the module&#39;s bakeOffsets method</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
                    <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
                <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
                    <span class="nb">print</span> <span class="n">e</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.resetLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">[docs]</a>    <span class="k">def</span> <span class="nf">resetLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Resets the LOD pose for the given LOD to the model pose.</span>

<span class="sd">        :param lod: the LOD text label to operate on.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
            <span class="k">try</span><span class="p">:</span>
                <span class="c1"># call on the module&#39;s bakeOffsets method</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
                <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
            <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
                <span class="nb">print</span> <span class="n">e</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.lodContextMenu"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">[docs]</a>    <span class="k">def</span> <span class="nf">lodContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Creates a right-click context menu for the weighting transfer entry widget:</span>

<span class="sd">            .. image:: /images/xferEntry.png</span>

<span class="sd">        :param widget: The parent widget the context menu will spawn from.</span>
<span class="sd">        :param groupBox: The parent groupBox for the weighting transfer entry.</span>
<span class="sd">        :param point: Where on the parent widget to spawn the context menu.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">style</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
<span class="s2">        QMenu {</span>
<span class="s2">                background-color: rgb(60,60,60);</span>
<span class="s2">                border: 1px solid black;</span>
<span class="s2">            }</span>

<span class="s2">        QMenu::item {</span>
<span class="s2">            background-color: transparent;</span>
<span class="s2">            }</span>

<span class="s2">        QMenu::item:selected {</span>
<span class="s2">                background-color: rgb(255,174,0);</span>
<span class="s2">                color: black;</span>
<span class="s2">            }</span>
<span class="s2">            &quot;&quot;&quot;</span>

        <span class="n">menu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span>
        <span class="n">menu</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
        <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Clear Selection&quot;</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span>
        <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Select All&quot;</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span>
        <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Remove This Entry&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeTransferEntry</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>

        <span class="n">menu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.removeTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">[docs]</a>    <span class="k">def</span> <span class="nf">removeTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Removes the given groupBox, deleting a weighting transfer entry.</span>

<span class="sd">        :param groupBox: Which groupBox to remove.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">groupBox</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
        <span class="n">groupBox</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.removeLodTab"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">[docs]</a>    <span class="k">def</span> <span class="nf">removeLodTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Removes the current tab index from the tabWidget. Also removes and LOD attributes associated with this LOD</span>
<span class="sd">        from the character node.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">currentTab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
        <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span>

        <span class="k">if</span> <span class="n">currentTab</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">removeTab</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span>

            <span class="c1"># remove LOD attrs</span>
            <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
            <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;*&quot;</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
                    <span class="n">cmds</span><span class="o">.</span><span class="n">deleteAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="n">attr</span><span class="p">)</span>

        <span class="k">else</span><span class="p">:</span>
            <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
            <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Cannot remove LOD 0&quot;</span><span class="p">)</span>
            <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
            <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.browseToFBX"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">[docs]</a>    <span class="k">def</span> <span class="nf">browseToFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Calls on a fileDialog for the user to browse to an FBX file for saving. Either one that exists, or creating</span>
<span class="sd">        a new one.</span>

<span class="sd">        :param lineEdit: The QLineEdit whose text to set with the path to the FBX file.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.fbx&quot;</span><span class="p">)</span>
        <span class="n">fileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fileName</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
        <span class="n">lineEdit</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">fileName</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addItemsToWeightXferList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">[docs]</a>    <span class="k">def</span> <span class="nf">addItemsToWeightXferList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">boneWidget</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Takes the items selected in the skeleton tree (pictured below) and auto-selects and children under the</span>
<span class="sd">        selected items, as removing the parent will also remove the children of those parents, and then adds all of</span>
<span class="sd">        those items to the given widget.</span>

<span class="sd">            .. image:: /images/boneTree.png</span>

<span class="sd">        :param widget: The QListWidget in the weighting transfer entry widget showing bones to remove.</span>
<span class="sd">        :param boneWidget: The QListWidget in the weighting transfer entry widget showing bone who will receive</span>
<span class="sd">                           weights from removed bones.</span>

<span class="sd">                            .. image:: /images/xferEntry.png</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.addXferBoneToList()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># get selected items in self.tree</span>
        <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>

        <span class="n">fullList</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="n">itemList</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">each</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemList</span><span class="p">:</span>
            <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fullList</span><span class="p">:</span>
            <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>

        <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">boneWidget</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.findTreeChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">[docs]</a>    <span class="k">def</span> <span class="nf">findTreeChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Finds any child items from selected items in the Skeleton Tree and appends them to the input lists.</span>

<span class="sd">        :param fullList: The full list of all items, including the original selected parent items and any child items</span>
<span class="sd">        :param itemList: The instances in memory of the selected items in the Skeleton Tree.</span>
<span class="sd">        :param item: The parent item in the Skeleton Tree to check for children</span>

<span class="sd">        .. seealso:: ART_ExportMeshes.addItemsToWeightXferList()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">fullList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span>
        <span class="n">itemList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">childCount</span><span class="p">()):</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="o">.</span><span class="n">child</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addXferBoneToList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">[docs]</a>    <span class="k">def</span> <span class="nf">addXferBoneToList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">autoFind</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Finds the selected items in the Skeleton Tree (for removal) and locates the next viable parent to transfer</span>
<span class="sd">        weighting to, then adds that bone to the passed in QListWidget.</span>

<span class="sd">        :param widget: The QListWidget to add the bone that will receive weights from removed bones.</span>
<span class="sd">        :param autoFind: Whether or not to auto-locate the next viable parent or use the currently selected item.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="k">if</span> <span class="n">autoFind</span><span class="p">:</span>
            <span class="c1"># find selected items, find the first item parent that is not selected</span>
            <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>

            <span class="n">viableParent</span> <span class="o">=</span> <span class="kc">None</span>
            <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
                <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">isSelected</span><span class="p">()</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span>
                    <span class="n">viableParent</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
            <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
            <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">viableParent</span><span class="p">)</span>

        <span class="k">else</span><span class="p">:</span>

            <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
            <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selected</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>

                <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Only 1 bone can be selected to transfer weighting to.&quot;</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>

            <span class="k">else</span><span class="p">:</span>
                <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
                <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">selected</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.removeBonesFromList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">[docs]</a>    <span class="k">def</span> <span class="nf">removeBonesFromList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Takes the selected items from the left QListWidget in a weighting transfer widget and attempts to remove</span>
<span class="sd">        them from the list.</span>

<span class="sd">        :param widget: The QListWidget to check for selected items in.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">selected</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>

        <span class="c1"># find the text of each selected item and list items in the main skeleton tree that match that text</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
            <span class="n">text</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
            <span class="n">match</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">text</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>

            <span class="c1"># check to make sure (if there was a match) that the parent of that item is not also being removed.</span>
            <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">match</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
                <span class="n">parent</span> <span class="o">=</span> <span class="n">match</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span>

                <span class="n">parentMatch</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">parent</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">),</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">)</span>
                <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">parentMatch</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>

                    <span class="n">row</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">row</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
                    <span class="n">widget</span><span class="o">.</span><span class="n">takeItem</span><span class="p">(</span><span class="n">row</span><span class="p">)</span>

                <span class="k">else</span><span class="p">:</span>
                    <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
                    <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span>
                        <span class="s2">&quot;Parent of the joint is also being removed. Cannot complete request unless parent joint &quot;</span>
                        <span class="s2">&quot;is not removed.&quot;</span><span class="p">)</span>
                    <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
                    <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>

            <span class="k">else</span><span class="p">:</span>
                <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Was not able to find a matching entry in the skeleton tree.&quot;</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>

                <span class="k">return</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addBoneToListUI_addChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">[docs]</a>    <span class="k">def</span> <span class="nf">addBoneToListUI_addChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Populates the Skeleton Tree (self.tree) by recursively looking for relatives of the given name and making more</span>
<span class="sd">        QTreeWidgetItems using the passed in name, and parenting under the passed in parent.</span>

<span class="sd">        :param name: The bone name, which will be used to look for children, and also as the text for the treeWidgetItem</span>
<span class="sd">        :param parent: The parent treeWidgetItem that the created item will be a child of.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
        <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
        <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>

        <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">name</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">children</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
                <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_Accept"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">[docs]</a>    <span class="k">def</span> <span class="nf">addBoneToList_Accept</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">layout</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Called from the &quot;Save and Close&quot; button of the addBoneToList_UI, clears all items in the main listWidget,</span>
<span class="sd">        then populates that listWidget with the new bones to remove. Adds all LOD pose info to the character node as</span>
<span class="sd">        well as weighting transfer info for that lod.</span>

<span class="sd">        :param listWidget: The listWidget on the main LOD page on the bottom right that lists bones to remove.</span>
<span class="sd">        :param lod: The LOD text (LOD_#) to operate on.</span>
<span class="sd">        :param layout: The QVboxLayout to query for weighting transfer entries.</span>
<span class="sd">        :param viewBtn: The &quot;View LOD Pose&quot; button instance</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># find items already in listWidget</span>
        <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>

        <span class="c1"># get the character node</span>
        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>

        <span class="c1"># add info to characterNode</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

        <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

        <span class="c1"># gather weight transfer info and pose info</span>
        <span class="n">lodXferList</span> <span class="o">=</span> <span class="p">[]</span>

        <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
            <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
                <span class="n">children</span> <span class="o">=</span> <span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
                <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
                <span class="n">removeBones</span> <span class="o">=</span> <span class="p">[]</span>
                <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
                    <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">:</span>

                        <span class="c1"># [[list of bones], xferbone]</span>
                        <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;remove&quot;</span><span class="p">:</span>

                            <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
                                <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
                                <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span>
                                    <span class="n">removeBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>

                        <span class="k">elif</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;xfer&quot;</span><span class="p">:</span>
                            <span class="k">for</span> <span class="n">y</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
                                <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">y</span><span class="p">)</span>
                                <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
                                <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">removeBones</span><span class="p">)</span>
                <span class="n">lodXferList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">lodXferList</span><span class="p">:</span>
            <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>

            <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
                <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/boneDisplay.png&quot;</span><span class="p">)))</span>
                <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">bone</span><span class="p">))</span>
                <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>

        <span class="n">string</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">lodXferList</span><span class="p">)</span>
        <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">string</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

        <span class="c1"># Pose Info</span>
        <span class="k">try</span><span class="p">:</span>
            <span class="n">poseString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">])</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">poseString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
        <span class="k">except</span><span class="p">:</span>
            <span class="nb">print</span> <span class="s2">&quot;no LOD pose given. Using model pose.&quot;</span>

        <span class="c1"># set viewPoseBtn to unchecked</span>
        <span class="n">viewBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">)</span>

        <span class="c1"># remove UI</span>
        <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.populateRenderMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">[docs]</a>    <span class="k">def</span> <span class="nf">populateRenderMeshes</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Finds all skinned meshes in the scene and adds them as items to the given TreeWidget.</span>

<span class="sd">        .. image:: /images/addMeshesUI.png</span>

<span class="sd">        :param tree: The QTreeWidget to add found meshes to</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># find all skinned meshes in scene</span>
        <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;skinCluster&#39;</span><span class="p">)</span>
        <span class="n">renderMeshes</span> <span class="o">=</span> <span class="p">[]</span>

        <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span>
            <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">renderMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geoTransform</span><span class="p">)</span>

        <span class="n">geoParents</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="n">worldGeo</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="n">meshDict</span> <span class="o">=</span> <span class="p">{}</span>

        <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">renderMeshes</span><span class="p">:</span>
            <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                <span class="n">parent</span> <span class="o">=</span> <span class="n">parent</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>

                <span class="k">if</span> <span class="n">parent</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span>
                    <span class="n">geoParents</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>

            <span class="k">else</span><span class="p">:</span>
                <span class="n">worldGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geo</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span>
            <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
            <span class="n">meshDict</span><span class="p">[</span><span class="n">each</span><span class="p">]</span> <span class="o">=</span> <span class="n">children</span>

        <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">keys</span><span class="p">():</span>
            <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span>
            <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">key</span><span class="p">)</span>
            <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>

            <span class="n">children</span> <span class="o">=</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
            <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
                <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
                <span class="n">childItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
                <span class="n">childItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">child</span><span class="p">)</span>
                <span class="n">childItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
                <span class="n">childItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span>

        <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">worldGeo</span><span class="p">:</span>
            <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
            <span class="n">geoItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span>
            <span class="n">geoItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">geo</span><span class="p">)</span>
            <span class="n">geoItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
            <span class="n">geoItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span>

        <span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.populateUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">[docs]</a>    <span class="k">def</span> <span class="nf">populateUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Checks to see if LOD attributes exist on the character node, and if so, builds and populates the UI based on</span>
<span class="sd">        those settings.</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="c1"># get the character node</span>
        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>

        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># populate ui automatically if the settings exist</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
        <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>

        <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;LOD_*_FilePath&quot;</span><span class="p">)</span>
        <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="n">createdTabs</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
                <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_FilePath&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>

        <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="c1"># get json data from attribute</span>
            <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">]</span>
            <span class="n">meshValue</span> <span class="o">=</span> <span class="kc">None</span>
            <span class="n">boneValue</span> <span class="o">=</span> <span class="kc">None</span>
            <span class="n">pathValue</span> <span class="o">=</span> <span class="kc">None</span>

            <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
                    <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span>
                        <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">:</span>
                            <span class="n">boneValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
                        <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">:</span>
                            <span class="n">meshValue</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">)</span>
                        <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">:</span>
                            <span class="n">pathValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>

                <span class="c1"># compare number of LOD attrs to number of current tabs. If needed, add more tabs for the lods</span>
                <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>

                <span class="k">if</span> <span class="n">numTabs</span> <span class="o">&lt;</span> <span class="nb">len</span><span class="p">(</span><span class="n">lodAttrs</span><span class="p">):</span>
                    <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">numTabs</span><span class="p">):</span>
                        <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
                        <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>

                        <span class="k">if</span> <span class="n">attr</span> <span class="o">!=</span> <span class="n">tabText</span><span class="p">:</span>
                            <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdTabs</span><span class="p">:</span>
                                <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
                                <span class="n">createdTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span>

                <span class="c1"># find the associated tab and set the data</span>
                <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
                    <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
                    <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>

                    <span class="k">if</span> <span class="n">tabText</span> <span class="o">==</span> <span class="n">attr</span><span class="p">:</span>
                        <span class="c1"># tab children</span>
                        <span class="n">lists</span> <span class="o">=</span> <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">)</span>
                        <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">)</span>

                        <span class="c1"># set meshes and bones for this tab</span>
                        <span class="k">for</span> <span class="nb">list</span> <span class="ow">in</span> <span class="n">lists</span><span class="p">:</span>
                            <span class="nb">property</span> <span class="o">=</span> <span class="nb">list</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">)</span>

                            <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">&quot;mesh&quot;</span><span class="p">:</span>
                                <span class="k">if</span> <span class="n">meshValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                                    <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshValue</span><span class="p">:</span>
                                        <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span>
                                            <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
                                        <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">mesh</span><span class="p">)</span>
                                        <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>

                            <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">&quot;bone&quot;</span><span class="p">:</span>
                                <span class="k">if</span> <span class="n">boneValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                                    <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValue</span><span class="p">:</span>
                                        <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
                                        <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
                                            <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span>
                                                <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/boneDisplay.png&quot;</span><span class="p">)))</span>
                                            <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">bone</span><span class="p">)</span>
                                            <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>

                        <span class="c1"># set file path</span>
                        <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)):</span>
                            <span class="n">lineEdits</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.saveFilePath"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">[docs]</a>    <span class="k">def</span> <span class="nf">saveFilePath</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">tabText</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Gathers the FBX output path for the LOD and stores that information to the character node.</span>

<span class="sd">        :param lineEdit: The QLineEdit which stores the output path text.</span>
<span class="sd">        :param tabText: The LOD text to operate on (LOD_#)</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>

        <span class="c1"># get file path</span>
        <span class="n">path</span> <span class="o">=</span> <span class="n">lineEdit</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
        <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>

        <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

        <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.saveMeshList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">[docs]</a>    <span class="k">def</span> <span class="nf">saveMeshList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">tabText</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Gathers the associated meshes for an LOD and stores that information to the character node.</span>

<span class="sd">        :param listWidget: The QListWidget of the LOD tab to search for associated meshes.</span>
<span class="sd">        :param tabText: The LOD text to operate on (LOD_#)</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>

        <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">):</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>

        <span class="n">i</span> <span class="o">=</span> <span class="n">tabText</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>

        <span class="c1"># first remove all connections</span>
        <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span>
                <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>

        <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span>
        <span class="n">meshList</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
            <span class="n">meshList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>

        <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshList</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span>
                <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>

            <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div>

    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
    <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
<div class="viewcode-block" id="ART_ExportMeshes.export"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">[docs]</a>    <span class="k">def</span> <span class="nf">export</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">        Gathers all export data by calling on utils.findExportMeshData, parses the information, and for each LOD in</span>
<span class="sd">        the list, calls on utils.ExportMesh(), passing in the appropriate data.</span>

<span class="sd">        .. seealso:: utils.ExportMesh(), utils.findExportMeshData()</span>

<span class="sd">        &quot;&quot;&quot;</span>

        <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])):</span>
                <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;There are LODs with no valid file path to export to. Aborting.&quot;</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
                <span class="k">return</span>
            <span class="k">if</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
                <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;There are LODs that have no meshes associated with them. Aborting.&quot;</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
                <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
                <span class="k">return</span>

        <span class="c1"># save the file</span>
        <span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
        <span class="k">try</span><span class="p">:</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
        <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">error</span><span class="p">(</span><span class="s2">&quot;Could not save file. Error: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
            <span class="k">return</span>

        <span class="c1"># export</span>
        <span class="n">fileData</span> <span class="o">=</span> <span class="p">[]</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
            <span class="n">meshValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
            <span class="n">pathValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
            <span class="n">boneValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
            <span class="n">poseData</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span>

            <span class="n">utils</span><span class="o">.</span><span class="n">exportMesh</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">,</span> <span class="n">meshValue</span><span class="p">,</span> <span class="n">pathValue</span><span class="p">,</span> <span class="n">boneValue</span><span class="p">,</span> <span class="n">poseData</span><span class="p">)</span>
            <span class="n">fileData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span>

            <span class="c1"># open the file</span>
            <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

        <span class="c1"># report and close</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>

        <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
        <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Export Complete!&quot;</span><span class="p">)</span>

        <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
        <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fileData</span><span class="p">:</span>
            <span class="n">string</span> <span class="o">+=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span>
        <span class="n">msgBox</span><span class="o">.</span><span class="n">setDetailedText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span>
        <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span>
        <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div></div>
</pre></div>

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