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import json
import os
from functools import partial
import maya.cmds as cmds
import System.interfaceUtils as interfaceUtils
import System.utils as utils
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
class ART_SelectControls(object):
def __init__(self, animPickerUI, showUI, parent=None):
super(ART_SelectControls, self).__init__()
# get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
self.scriptPath = settings.value("scriptPath")
self.projectPath = settings.value("projectPath")
self.pickerUI = animPickerUI
self.showUI = showUI
# write out qss based on user settings
stylesheetDir = utils.returnNicePath(self.scriptPath, "Interfaces/StyleSheets/")
stylesheets = os.listdir(stylesheetDir)
for sheet in stylesheets:
interfaceUtils.writeQSS(os.path.join(stylesheetDir, sheet))
# build the UI or just go straight to selecting all controls
if self.showUI:
self.buildUI()
else:
self.selectControls()
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def buildUI(self):
if cmds.window("pyART_SelectControlsWIN", exists=True):
cmds.deleteUI("pyART_SelectControlsWIN", wnd=True)
# create the main window
self.mainWin = QtWidgets.QMainWindow(self.pickerUI)
# create the main widget
self.mainWidget = QtWidgets.QFrame()
self.mainWidget.setObjectName("dark")
self.mainWin.setCentralWidget(self.mainWidget)
# create the mainLayout
self.mainLayout = QtWidgets.QVBoxLayout(self.mainWidget)
# load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
f = open(styleSheetFile, "r")
self.style = f.read()
f.close()
self.mainWin.setStyleSheet(self.style)
self.mainWin.setMinimumSize(QtCore.QSize(400, 250))
self.mainWin.setMaximumSize(QtCore.QSize(400, 250))
self.mainWin.resize(400, 250)
# set qt object name
self.mainWin.setObjectName("pyART_SelectControlsWIN")
self.mainWin.setWindowTitle("Select Rig Controls")
self.layout = QtWidgets.QHBoxLayout()
self.mainLayout.addLayout(self.layout)
# LEFT SIDE
# list of modules
self.moduleList = QtWidgets.QListWidget()
self.moduleList.setMinimumSize(QtCore.QSize(180, 230))
self.moduleList.setMaximumSize(QtCore.QSize(180, 230))
self.layout.addWidget(self.moduleList)
self.moduleList.setSelectionMode(QtWidgets.QAbstractItemView.MultiSelection)
self.moduleList.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.moduleList.customContextMenuRequested.connect(self.createContextMenu)
# RIGHT SIDE
self.rightLayout = QtWidgets.QVBoxLayout()
self.layout.addLayout(self.rightLayout)
# character combo
self.characterCombo = QtWidgets.QComboBox()
self.rightLayout.addWidget(self.characterCombo)
self.characterCombo.setMinimumSize(QtCore.QSize(180, 60))
self.characterCombo.setMaximumSize(QtCore.QSize(180, 60))
self.characterCombo.setIconSize(QtCore.QSize(50, 50))
self.characterCombo.currentIndexChanged.connect(partial(self.findCharacterModules))
# select options
self.fkControlsCB = QtWidgets.QCheckBox("FK Controls")
self.fkControlsCB.setChecked(True)
self.fkControlsCB.setToolTip(
"If this is checked, for the selected modules,\nall FK controls will be selected or added to the selection.")
self.rightLayout.addWidget(self.fkControlsCB)
self.ikControlsCB = QtWidgets.QCheckBox("IK Controls")
self.ikControlsCB.setChecked(True)
self.ikControlsCB.setToolTip(
"If this is checked, for the selected modules,\nall IK controls will be selected or added to the selection.")
self.rightLayout.addWidget(self.ikControlsCB)
self.specialControlsCB = QtWidgets.QCheckBox("Special Controls")
self.specialControlsCB.setChecked(True)
self.specialControlsCB.setToolTip(
"If this is checked, for the selected modules,\nany control that is not FK or IK (like dynamics for example),\nwill be selected or added to the selection.")
self.rightLayout.addWidget(self.specialControlsCB)
self.selectSettingsCB = QtWidgets.QCheckBox("Include Settings")
self.selectSettingsCB.setChecked(True)
self.selectSettingsCB.setToolTip(
"If this is checked, for the selected modules,\nall settings nodes will be included in the selection.")
self.rightLayout.addWidget(self.selectSettingsCB)
self.selectSpacesCB = QtWidgets.QCheckBox("Include Spaces")
self.selectSpacesCB.setChecked(True)
self.selectSpacesCB.setToolTip(
"If this is checked, for the selected modules,\nall space switching nodes will be included in the selection.")
self.rightLayout.addWidget(self.selectSpacesCB)
self.rightLayout.addSpacerItem(
QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Expanding))
self.selectCtrlsBtn = QtWidgets.QPushButton("Select Controls")
self.selectCtrlsBtn.setMinimumWidth(180)
self.selectCtrlsBtn.setMaximumWidth(180)
self.rightLayout.addWidget(self.selectCtrlsBtn)
self.selectCtrlsBtn.setObjectName("blueButton")
self.selectCtrlsBtn.clicked.connect(self.selectControls)
# show window
if self.showUI:
self.mainWin.show()
# populate UI
self.findCharacters()
self.findCharacterModules()
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def createContextMenu(self, point):
self.contextMenu = QtWidgets.QMenu()
selectIcon = QtGui.QIcon((utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/select.png"))))
self.contextMenu.addAction(selectIcon, "Select All", self.selectAllInList)
self.contextMenu.addAction("Clear Selection", self.clearListSelection)
self.contextMenu.exec_(self.moduleList.mapToGlobal(point))
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def selectAllInList(self):
self.moduleList.selectAll()
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def clearListSelection(self):
self.moduleList.clearSelection()
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def findCharacters(self):
allNodes = cmds.ls(type="network")
characterNodes = []
for node in allNodes:
attrs = cmds.listAttr(node)
if "rigModules" in attrs:
characterNodes.append(node)
# go through each node, find the character name, the namespace on the node, and the picker attribute
for node in characterNodes:
try:
namespace = cmds.getAttr(node + ".namespace")
except:
namespace = cmds.getAttr(node + ".name")
# add the icon found on the node's icon path attribute to the tab
iconPath = cmds.getAttr(node + ".iconPath")
iconPath = utils.returnNicePath(self.projectPath, iconPath)
icon = QtGui.QIcon(iconPath)
self.characterCombo.addItem(icon, namespace)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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def findCharacterModules(self, *args):
if self.showUI:
self.moduleList.clear()
# current character
selectedChar = self.characterCombo.currentText()
# get rig modules
if cmds.objExists(selectedChar + ":" + "ART_RIG_ROOT"):
modules = cmds.listConnections(selectedChar + ":" + "ART_RIG_ROOT.rigModules")
for module in modules:
modName = cmds.getAttr(module + ".moduleName")
item = QtWidgets.QListWidgetItem(modName)
item.setData(QtCore.Qt.UserRole, module)
self.moduleList.addItem(item)
else:
index = self.pickerUI.characterTabs.currentIndex()
selectedChar = self.pickerUI.characterTabs.tabToolTip(index)
if cmds.objExists(selectedChar + ":" + "ART_RIG_ROOT"):
modules = cmds.listConnections(selectedChar + ":" + "ART_RIG_ROOT.rigModules")
return modules
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def selectControls(self, selectFK=True, selectIK=True, selectSpecial=True, includeSettings=True,
includeSpaces=True):
# get selection settings
if self.showUI:
selectFK = self.fkControlsCB.isChecked()
selectIK = self.ikControlsCB.isChecked()
selectSpecial = self.specialControlsCB.isChecked()
includeSettings = self.selectSettingsCB.isChecked()
includeSpaces = self.selectSpacesCB.isChecked()
selected = self.moduleList.selectedItems()
selectedChar = self.characterCombo.currentText()
else:
selected = self.findCharacterModules()
index = self.pickerUI.characterTabs.currentIndex()
selectedChar = self.pickerUI.characterTabs.tabToolTip(index)
# create list to store controls to select later
controlsToSelect = []
# go through each selected module, or all modules if not showing UI
for each in selected:
if self.showUI:
module = each.data(QtCore.Qt.UserRole)
else:
module = each
# get inst
modType = cmds.getAttr(module + ".moduleType")
modName = cmds.getAttr(module + ".moduleName")
mod = __import__("RigModules." + modType, {}, {}, [modType])
reload(mod)
# get the class name from that module file (returns Modules.ART_Root.ART_Root for example)
moduleClass = getattr(mod, mod.className)
# find the instance of that module
moduleInst = moduleClass(self, modName)
# set namespace for instance
moduleInst.namespace = selectedChar + ":"
# get controls for module
networkNode = moduleInst.returnRigNetworkNode
if len(moduleInst.controlTypes) == 0:
cmds.warning(str(modName) + " does not have controlTypes list implemented in __init__!")
# SELECTION OPTIONS
if selectFK:
for each in mod.controlTypes:
print each
if each[1] == "FK":
if cmds.objExists(networkNode + "." + each[0]):
data = json.loads(cmds.getAttr(networkNode + "." + each[0]))
if data is not None:
if len(data) > 0:
for item in data:
controlsToSelect.append(selectedChar + ":" + item)
if selectIK:
for each in mod.controlTypes:
if each[1] == "IK":
if cmds.objExists(networkNode + "." + each[0]):
data = json.loads(cmds.getAttr(networkNode + "." + each[0]))
if data is not None:
if len(data) > 0:
for item in data:
controlsToSelect.append(selectedChar + ":" + item)
if selectSpecial:
for each in mod.controlTypes:
if each[1] == "Special":
if cmds.objExists(networkNode + "." + each[0]):
data = json.loads(cmds.getAttr(networkNode + "." + each[0]))
if data is not None:
if len(data) > 0:
for item in data:
controlsToSelect.append(selectedChar + ":" + item)
if includeSettings:
moduleName = cmds.getAttr(networkNode + ".moduleName")
controlsToSelect.append(selectedChar + ":" + moduleName + "_settings")
if includeSpaces:
cmds.warning("Include Spaces is not implemented yet")
# select all the things
cmds.select(clear=True)
for each in controlsToSelect:
if cmds.objExists(each):
cmds.select(each, add=True)
print str(len(controlsToSelect)) + " objects selected"
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