1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
|
__author__ = 'jeremy.ernst'
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
from functools import partial
import maya.cmds as cmds
import os
import System.utils as utils
import System.interfaceUtils as interfaceUtils
class ART_ResetModules(object):
def __init__(self, animPickerUI, parent = None):
super(ART_ResetModules, self).__init__()
#get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
self.scriptPath = settings.value("scriptPath")
self.projectPath = settings.value("projectPath")
self.pickerUI = animPickerUI
#write out qss based on user settings
stylesheetDir = utils.returnNicePath(self.scriptPath, "Interfaces/StyleSheets/")
stylesheets = os.listdir(stylesheetDir)
for sheet in stylesheets:
interfaceUtils.writeQSS(os.path.join(stylesheetDir,sheet))
#build the UI
self.buildUI()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def buildUI(self):
if cmds.window("pyART_ResetModulesWIN", exists = True):
cmds.deleteUI("pyART_ResetModulesWIN", wnd = True)
#create the main window
self.mainWin = QtWidgets.QMainWindow(self.pickerUI)
#create the main widget
self.mainWidget = QtWidgets.QFrame()
self.mainWidget.setObjectName("dark")
self.mainWin.setCentralWidget(self.mainWidget)
#create the mainLayout
self.mainLayout = QtWidgets.QVBoxLayout(self.mainWidget)
#load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
f = open(styleSheetFile, "r")
self.style = f.read()
f.close()
self.mainWin.setStyleSheet(self.style)
self.mainWin.setMinimumSize(QtCore.QSize( 400, 250 ))
self.mainWin.setMaximumSize(QtCore.QSize( 400, 250 ))
self.mainWin.resize(400, 250)
#set qt object name
self.mainWin.setObjectName("pyART_ResetModulesWIN")
self.mainWin.setWindowTitle("Reset Rig Controls")
self.layout = QtWidgets.QHBoxLayout()
self.mainLayout.addLayout(self.layout)
#LEFT SIDE
#list of modules
self.moduleList = QtWidgets.QListWidget()
self.moduleList.setMinimumSize(QtCore.QSize(180, 230))
self.moduleList.setMaximumSize(QtCore.QSize(180, 230))
self.layout.addWidget(self.moduleList)
self.moduleList.setSelectionMode(QtWidgets.QAbstractItemView.MultiSelection)
#RIGHT SIDE
self.rightLayout = QtWidgets.QVBoxLayout()
self.layout.addLayout(self.rightLayout)
#character combo
self.characterCombo = QtWidgets.QComboBox()
self.rightLayout.addWidget(self.characterCombo)
self.characterCombo.setMinimumSize(QtCore.QSize(180, 60))
self.characterCombo.setMaximumSize(QtCore.QSize(180, 60))
self.characterCombo.setIconSize(QtCore.QSize(50,50))
self.characterCombo.currentIndexChanged.connect(partial(self.findCharacterModules))
#buttons
self.selAllBtn = QtWidgets.QPushButton("Select All")
self.selAllBtn.setMinimumWidth(180)
self.selAllBtn.setMaximumWidth(180)
self.rightLayout.addWidget(self.selAllBtn)
self.selAllBtn.setObjectName("blueButton")
self.selAllBtn.clicked.connect(partial(self.selectAllModules))
self.clearSelBtn = QtWidgets.QPushButton("Clear Selection")
self.clearSelBtn.setMinimumWidth(180)
self.clearSelBtn.setMaximumWidth(180)
self.rightLayout.addWidget(self.clearSelBtn)
self.clearSelBtn.setObjectName("blueButton")
self.clearSelBtn.clicked.connect(partial(self.clearModuleSelection))
self.rightLayout.addSpacerItem(QtWidgets.QSpacerItem(0,0, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Expanding))
#reset transforms button
self.resetXformsBtn = QtWidgets.QPushButton("Reset Transformations")
self.resetXformsBtn.setMinimumWidth(180)
self.resetXformsBtn.setMaximumWidth(180)
self.rightLayout.addWidget(self.resetXformsBtn)
self.resetXformsBtn.setObjectName("blueButton")
self.resetXformsBtn.clicked.connect(partial(self.reset))
#show window
self.mainWin.show()
#populate UI
self.findCharacters()
self.findCharacterModules()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacters(self):
allNodes= cmds.ls(type = "network")
characterNodes = []
for node in allNodes:
attrs = cmds.listAttr(node)
if "rigModules" in attrs:
characterNodes.append(node)
#go through each node, find the character name, the namespace on the node, and the picker attribute
for node in characterNodes:
try:
namespace = cmds.getAttr(node + ".namespace")
except:
namespace = cmds.getAttr(node + ".name")
#add the icon found on the node's icon path attribute to the tab
iconPath = cmds.getAttr(node + ".iconPath")
iconPath = utils.returnNicePath(self.projectPath, iconPath)
icon = QtGui.QIcon(iconPath)
self.characterCombo.addItem(icon, namespace)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacterModules(self, *args):
self.moduleList.clear()
#current character
selectedChar = self.characterCombo.currentText()
#get rig modules
if cmds.objExists(selectedChar + ":" + "ART_RIG_ROOT"):
modules = cmds.listConnections(selectedChar + ":" + "ART_RIG_ROOT.rigModules")
for module in modules:
modName = cmds.getAttr(module + ".moduleName")
item = QtWidgets.QListWidgetItem(modName)
item.setData(QtCore.Qt.UserRole, module)
self.moduleList.addItem(item)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def selectAllModules(self, *args):
self.moduleList.selectAll()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def clearModuleSelection(self, *args):
self.moduleList.clearSelection()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def reset(self, *args):
selected = self.moduleList.selectedItems()
selectedChar = self.characterCombo.currentText()
for each in selected:
module = each.data(QtCore.Qt.UserRole)
#get inst
modType = cmds.getAttr(module + ".moduleType")
modName = cmds.getAttr(module + ".moduleName")
mod = __import__("RigModules." + modType, {}, {}, [modType])
reload(mod)
#get the class name from that module file (returns Modules.ART_Root.ART_Root for example)
moduleClass = getattr(mod, mod.className)
#find the instance of that module
moduleInst = moduleClass(self, modName)
#set namespace for instance
moduleInst.namespace = selectedChar + ":"
moduleInst.resetRigControls(True)
|