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'''
Created on Aug 10, 2015
@author: jeremy
'''
#import statements
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
import maya.cmds as cmds
import System.utils as utils
import System.interfaceUtils
class ART_RemoveModuleFromCanvas(object):
def __init__(self, animPickerUI, modulesToAdd, parent = None):
super(ART_RemoveModuleFromCanvas, self).__init__()
#get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
self.scriptPath = settings.value("scriptPath")
self.projectPath = settings.value("projectPath")
self.pickerUI = animPickerUI
self.modules = []
self.modulesToAdd = modulesToAdd
#assign close event
self.closeEvent = self.closeWin
#build the UI
self.buildUI()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def buildUI(self):
if cmds.window("pyART_AddToCanvasWIN", exists = True):
cmds.deleteUI("pyART_AddToCanvasWIN", wnd = True)
#create the main window
self.mainWin = QtWidgets.QMainWindow(self.pickerUI)
#create the main widget
self.mainWidget = QtWidgets.QWidget()
self.mainWin.setCentralWidget(self.mainWidget)
#create the mainLayout
self.layout = QtWidgets.QVBoxLayout(self.mainWidget)
#load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
f = open(styleSheetFile, "r")
self.style = f.read()
f.close()
self.mainWin.setStyleSheet(self.style)
self.mainWin.setMinimumSize(QtCore.QSize( 250, 400 ))
self.mainWin.setMaximumSize(QtCore.QSize( 250, 400 ))
self.mainWin.resize(250, 400)
#set qt object name
self.mainWin.setObjectName("pyART_AddToCanvasWIN")
self.mainWin.setWindowTitle("Remove Module From Canvas")
#label, listWidget, button
label = QtWidgets.QLabel("Available Modules:")
label.setProperty("boldFont", True)
self.layout.addWidget(label)
self.moduleList = QtWidgets.QListWidget()
self.moduleList.setMaximumSize(230, 300)
self.moduleList.setMinimumSize(230, 300)
self.layout.addWidget(self.moduleList)
#add modules to listWidget
self.addModulesToList()
#create remove button
button = QtWidgets.QPushButton("Remove From Canvas")
self.layout.addWidget(button)
button.setObjectName("blueButton")
button.clicked.connect(self.removeFromCanvas)
#show ui
self.mainWin.show()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def addModulesToList(self):
#get the current tab index and the widget
index = self.pickerUI.characterTabs.currentIndex()
character = self.pickerUI.characterTabs.tabToolTip(index)
#find character nodes in the scene, and compare namespace to selected tab
characterMods = utils.returnCharacterModules()
nodeNamespace = ""
for each in characterMods:
if cmds.objExists(each + ".namespace"):
namespace = cmds.getAttr(each + ".namespace")
if namespace == character:
nodeNamespace = namespace + ":"
for module in self.modulesToAdd:
info = self.getCurrentCanvasTab(module)
if info[1] != None:
modName = cmds.getAttr(nodeNamespace + module + ".moduleName")
#add to listWIdget
item = QtWidgets.QListWidgetItem(modName)
item.setData(QtCore.Qt.UserRole, module)
self.moduleList.addItem(item)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def removeFromCanvas(self):
selected = self.moduleList.currentItem()
try:
module = selected.data(QtCore.Qt.UserRole)
data = self.getCurrentCanvasTab(module)
scene = data[0]
item = data[1]
scriptJob = item.data(5)
scene.removeItem(item)
cmds.scriptJob(kill = scriptJob)
row = self.moduleList.row(selected)
self.moduleList.takeItem(row)
except:
pass
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def getCurrentCanvasTab(self, module):
#get the current tab index and the widget
index = self.pickerUI.characterTabs.currentIndex()
widget = self.pickerUI.characterTabs.widget(index)
pickerRoot = None
children = widget.children()
for child in children:
if type(child) == QtWidgets.QTabWidget:
tab = child
canvasIndex = tab.currentIndex()
canvasWidget = tab.widget(canvasIndex)
canvasChildren = canvasWidget.children()
for canvasChild in canvasChildren:
if type(canvasChild) == QtWidgets.QGraphicsView:
view = canvasChild
scene = view.scene()
#get all items in the gfxScene
itemsInScene = scene.items()
for item in itemsInScene:
if type(item) == System.interfaceUtils.pickerBorderItem or item.type() == 3:
data = item.data(QtCore.Qt.UserRole)
if data == module:
pickerRoot = item
return [scene, pickerRoot]
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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def closeWin(self, event):
cmds.deleteUI("pyART_AddToCanvasWIN", wnd = True)
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