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import os
from functools import partial
import maya.cmds as cmds
import System.interfaceUtils as interfaceUtils
import System.utils as utils
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
class ART_MatchOverRange(object):
def __init__(self, animPickerUI, parent=None):
super(ART_MatchOverRange, self).__init__()
# get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
self.scriptPath = settings.value("scriptPath")
self.projectPath = settings.value("projectPath")
self.pickerUI = animPickerUI
# write out qss based on user settings
stylesheetDir = utils.returnNicePath(self.scriptPath, "Interfaces/StyleSheets/")
stylesheets = os.listdir(stylesheetDir)
for sheet in stylesheets:
interfaceUtils.writeQSS(os.path.join(stylesheetDir, sheet))
# build the UI
self.buildUI()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def buildUI(self):
if cmds.window("pyART_MatchOverRangeWIN", exists=True):
cmds.deleteUI("pyART_MatchOverRangeWIN", wnd=True)
# create the main window
self.mainWin = QtWidgets.QMainWindow(self.pickerUI)
# create the main widget
self.mainWidget = QtWidgets.QFrame()
self.mainWidget.setObjectName("dark")
self.mainWin.setCentralWidget(self.mainWidget)
# load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
f = open(styleSheetFile, "r")
self.style = f.read()
f.close()
self.mainWin.setStyleSheet(self.style)
# set window size
self.mainWin.setMinimumSize(QtCore.QSize(600, 350))
self.mainWin.setMaximumSize(QtCore.QSize(600, 350))
self.mainWin.resize(600, 350)
# set qt object name
self.mainWin.setObjectName("pyART_MatchOverRangeWIN")
self.mainWin.setWindowTitle("Match Over Frame Range")
# horizontal layout
self.mainLayout = QtWidgets.QHBoxLayout(self.mainWidget)
# LEFT SIDE
# module list widget
self.moduleList = QtWidgets.QListWidget()
self.mainLayout.addWidget(self.moduleList)
# self.moduleList.setMinimumSize(QtCore.QSize(300, 280))
# self.moduleList.setMaximumSize(QtCore.QSize(300, 280))
self.moduleList.setSelectionMode(QtWidgets.QAbstractItemView.NoSelection)
self.moduleList.setSpacing(20)
# RIGHT SIDE
self.rightLayout = QtWidgets.QVBoxLayout()
self.mainLayout.addLayout(self.rightLayout)
self.rightLayout.addSpacerItem(
QtWidgets.QSpacerItem(0, 25, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed))
self.characterCombo = QtWidgets.QComboBox()
self.rightLayout.addWidget(self.characterCombo)
self.characterCombo.setMinimumHeight(50)
self.characterCombo.setMaximumHeight(50)
self.characterCombo.setIconSize(QtCore.QSize(50, 50))
self.characterCombo.currentIndexChanged.connect(partial(self.findCharacterModules))
# frame ranges
# SPACER!
self.rightLayout.addSpacerItem(
QtWidgets.QSpacerItem(0, 40, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed))
self.rangeLayout = QtWidgets.QHBoxLayout()
self.rightLayout.addLayout(self.rangeLayout)
label1 = QtWidgets.QLabel("Start:")
label1.setStyleSheet("background: transparent;")
self.rangeLayout.addWidget(label1)
self.startFrame = QtWidgets.QSpinBox()
self.startFrame.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons)
self.rangeLayout.addWidget(self.startFrame)
self.startFrame.setRange(-10000, 10000)
label2 = QtWidgets.QLabel("End:")
label2.setStyleSheet("background: transparent;")
self.rangeLayout.addWidget(label2)
self.endFrame = QtWidgets.QSpinBox()
self.endFrame.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons)
self.rangeLayout.addWidget(self.endFrame)
self.endFrame.setRange(-10000, 10000)
# SPACER!
self.rightLayout.addSpacerItem(
QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Expanding))
# Button
self.matchButton = QtWidgets.QPushButton("Match")
self.rightLayout.addWidget(self.matchButton)
self.matchButton.setObjectName("blueButton")
self.matchButton.setMinimumHeight(50)
self.matchButton.clicked.connect(self.match)
# SPACER!
self.rightLayout.addSpacerItem(
QtWidgets.QSpacerItem(0, 25, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed))
# show the window
self.mainWin.show()
# populate UI
self.findCharacters()
self.findCharacterModules()
startFrame = cmds.playbackOptions(q=True, min=True)
endFrame = cmds.playbackOptions(q=True, max=True)
self.startFrame.setValue(startFrame)
self.endFrame.setValue(endFrame)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacters(self):
allNodes = cmds.ls(type="network")
characterNodes = []
for node in allNodes:
attrs = cmds.listAttr(node)
if "rigModules" in attrs:
characterNodes.append(node)
# go through each node, find the character name, the namespace on the node, and the picker attribute
for node in characterNodes:
try:
namespace = cmds.getAttr(node + ".namespace")
except:
namespace = cmds.getAttr(node + ".name")
# add the icon found on the node's icon path attribute to the tab
iconPath = cmds.getAttr(node + ".iconPath")
iconPath = utils.returnNicePath(self.projectPath, iconPath)
icon = QtGui.QIcon(iconPath)
self.characterCombo.addItem(icon, namespace)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacterModules(self, *args):
self.moduleList.clear()
# current character
selectedChar = self.characterCombo.currentText()
# get rig modules
if cmds.objExists(selectedChar + ":" + "ART_RIG_ROOT"):
modules = cmds.listConnections(selectedChar + ":" + "ART_RIG_ROOT.rigModules")
for module in modules:
niceName = cmds.getAttr(module + ".moduleName")
moduleType = cmds.getAttr(module + ".moduleType")
# create widget
item = QtWidgets.QListWidgetItem()
widgetItem = QtWidgets.QGroupBox()
widgetItem.setMinimumHeight(50)
widgetItem.setProperty("module", module)
widgetItem.setObjectName("light")
layout = QtWidgets.QHBoxLayout(widgetItem)
checkBox = QtWidgets.QCheckBox(niceName)
checkBox.setChecked(False)
layout.addWidget(checkBox)
comboBox = QtWidgets.QComboBox()
layout.addWidget(comboBox)
# add items to combo box bases on module class var
mod = __import__("RigModules." + moduleType, {}, {}, [moduleType])
matchData = mod.matchData
if matchData[0] is True:
for each in matchData[1]:
comboBox.addItem(each)
comboBox.setCurrentIndex(1)
self.moduleList.addItem(item)
self.moduleList.setItemWidget(item, widgetItem)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def match(self):
# get the current character
character = self.characterCombo.currentText()
# go through each module in list, find import method, and setup constraints accordingly
moduleItems = []
for i in range(self.moduleList.count()):
item = self.moduleList.item(i)
itemWidget = self.moduleList.itemWidget(item)
itemModule = itemWidget.property("module")
children = itemWidget.children()
for child in children:
if type(child) == QtWidgets.QCheckBox:
value = child.isChecked()
if value == False:
break
if type(child) == QtWidgets.QComboBox:
matchMethod = child.currentText()
moduleItems.append([itemModule, matchMethod])
# get frame range
start = self.startFrame.value()
end = self.endFrame.value()
# loop through frame range, calling each module's match function given the match method
if len(moduleItems) > 0:
for i in range(start, end + 1):
cmds.currentTime(i)
for each in moduleItems:
# get inst
modType = cmds.getAttr(each[0] + ".moduleType")
modName = cmds.getAttr(each[0] + ".moduleName")
mod = __import__("RigModules." + modType, {}, {}, [modType])
reload(mod)
# get the class name from that module file (returns Modules.ART_Root.ART_Root for example)
moduleClass = getattr(mod, mod.className)
# find the instance of that module
moduleInst = moduleClass(self, modName)
# set namespace for instance
moduleInst.namespace = character + ":"
# call on module's match function (method, checkbox, match over range)
moduleInst.switchMode(each[1], None, True)
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