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'''
Created on Aug 27, 2015
@author: jeremy.ernst
'''
#import statements
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
from functools import partial
import maya.cmds as cmds
import maya.mel as mel
import os, subprocess, sys, json
import System.utils as utils
import System.interfaceUtils as interfaceUtils
class ART_ImportMotion(object):
def __init__(self, animPickerUI, parent = None):
super(ART_ImportMotion, self).__init__()
#get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
self.scriptPath = settings.value("scriptPath")
self.projectPath = settings.value("projectPath")
self.pickerUI = animPickerUI
#write out qss based on user settings
stylesheetDir = utils.returnNicePath(self.scriptPath, "Interfaces/StyleSheets/")
stylesheets = os.listdir(stylesheetDir)
for sheet in stylesheets:
interfaceUtils.writeQSS(os.path.join(stylesheetDir,sheet))
#build the UI
self.buildUI()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def buildUI(self):
if cmds.window("pyART_ImportMotionWIN", exists = True):
cmds.deleteUI("pyART_ImportMotionWIN", wnd = True)
#create the main window
self.mainWin = QtWidgets.QMainWindow(self.pickerUI)
#create the main widget
self.mainWidget = QtWidgets.QWidget()
self.mainWin.setCentralWidget(self.mainWidget)
#create the mainLayout
self.layout = QtWidgets.QVBoxLayout(self.mainWidget)
#load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
f = open(styleSheetFile, "r")
self.style = f.read()
f.close()
self.mainWin.setStyleSheet(self.style)
self.mainWin.setMinimumSize(QtCore.QSize( 600, 350 ))
self.mainWin.setMaximumSize(QtCore.QSize( 600, 350 ))
self.mainWin.resize(600, 350)
#set qt object name
self.mainWin.setObjectName("pyART_ImportMotionWIN")
self.mainWin.setWindowTitle("Import Motion")
#tabs
self.importTabs = QtWidgets.QTabWidget()
self.layout.addWidget(self.importTabs)
#style sheet
stylesheet = """
QTabBar::tab
{
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));
width: 100px;
padding-left: -10px;
}
QTabBar::tab:selected
{
background-color: rgb(14,100,143);
border: 2px solid black;
}
QTabBar::tab:hover
{
background: rgb(19,132,183);
}
QTabBar::tab:!selected
{
margin-top: 5px;
}
QTabWidget::pane
{
border-top: 2px solid rgb(19,132,183);
border-left: 2px solid rgb(19,132,183);
border-right: 2px solid rgb(19,132,183);
border-bottom: 2px solid rgb(19,132,183);
}
"""
self.importTabs.setStyleSheet(stylesheet)
#FBX Tab
self.fbxImportTab = QtWidgets.QWidget()
self.importTabs.addTab(self.fbxImportTab, "FBX")
#Anim Curve Tab
self.animImportTab = QtWidgets.QWidget()
self.importTabs.addTab(self.animImportTab, "Animation")
#=======================================================================
#=======================================================================
#=======================================================================
#=======================================================================
# #FBX TAB
#=======================================================================
#=======================================================================
#=======================================================================
#=======================================================================
#horizontal layout
self.fbxMainLayout = QtWidgets.QHBoxLayout(self.fbxImportTab)
#LEFT SIDE
#module list widget
self.fbxModuleList = QtWidgets.QListWidget()
self.fbxMainLayout.addWidget(self.fbxModuleList)
self.fbxModuleList.setMinimumSize(QtCore.QSize(300, 280))
self.fbxModuleList.setMaximumSize(QtCore.QSize(300,280))
self.fbxModuleList.setSpacing(15)
self.fbxModuleList.setSelectionMode(QtWidgets.QAbstractItemView.NoSelection)
#RIGHT SIDE
self.fbxRightLayout = QtWidgets.QVBoxLayout()
self.fbxMainLayout.addLayout(self.fbxRightLayout)
self.fbxCharacterCombo = QtWidgets.QComboBox()
self.fbxRightLayout.addWidget(self.fbxCharacterCombo)
self.fbxCharacterCombo.setMinimumSize(QtCore.QSize(250, 50))
self.fbxCharacterCombo.setMaximumSize(QtCore.QSize(250, 50))
self.fbxCharacterCombo.setIconSize(QtCore.QSize(45,45))
self.fbxCharacterCombo.currentIndexChanged.connect(partial(self.findCharacterModules))
self.fbxPathLayout = QtWidgets.QHBoxLayout()
self.fbxRightLayout.addLayout(self.fbxPathLayout)
self.fbxFilePath = QtWidgets.QLineEdit()
self.fbxFilePath.setMinimumWidth(210)
self.fbxFilePath.setMaximumWidth(210)
self.fbxPathLayout.addWidget(self.fbxFilePath)
self.fbxFilePath.setPlaceholderText("fbx file..")
browseBtn = QtWidgets.QPushButton()
browseBtn.setMinimumSize(25,25)
browseBtn.setMaximumSize(25,25)
self.fbxPathLayout.addWidget(browseBtn)
icon = QtGui.QIcon(utils.returnNicePath(self.iconsPath, "System/fileBrowse.png"))
browseBtn.setIconSize(QtCore.QSize(25,25))
browseBtn.setIcon(icon)
browseBtn.clicked.connect(self.fbxFileBrowse)
self.frameOffsetLayout = QtWidgets.QHBoxLayout()
self.fbxRightLayout.addLayout(self.frameOffsetLayout)
frameOffset = QtWidgets.QLabel("Frame Offset:")
frameOffset.setStyleSheet("background: transparent; font: bold;")
self.frameOffsetLayout.addWidget(frameOffset)
self.frameOffsetField = QtWidgets.QSpinBox()
self.frameOffsetField.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons)
self.frameOffsetField.setRange(-1000, 10000)
self.frameOffsetLayout.addWidget(self.frameOffsetField)
#option to strip namespace
self.stripNamespace = QtWidgets.QCheckBox("Strip Incoming Namespace")
self.stripNamespace.setToolTip("If the incoming FBX has a namespace, checking this\noption will strip that namespace upon import")
self.stripNamespace.setChecked(True)
self.fbxRightLayout.addWidget(self.stripNamespace)
#Save/Load Settings
saveLoadLayout = QtWidgets.QHBoxLayout()
self.fbxRightLayout.addLayout(saveLoadLayout)
saveSettingsBtn = QtWidgets.QPushButton("Save Settings")
saveSettingsBtn.setMinimumSize(120, 30)
saveSettingsBtn.setMaximumSize(120, 30)
icon = QtGui.QIcon(utils.returnNicePath(self.iconsPath, "System/save.png"))
saveSettingsBtn.setIconSize(QtCore.QSize(25,25))
saveSettingsBtn.setIcon(icon)
saveLoadLayout.addWidget(saveSettingsBtn)
saveSettingsBtn.setObjectName("blueButton")
saveSettingsBtn.setToolTip("Save out module import settings")
saveSettingsBtn.clicked.connect(self.saveSettings)
loadSettingsBtn = QtWidgets.QPushButton("Load Settings")
loadSettingsBtn.setMinimumSize(120, 30)
loadSettingsBtn.setMaximumSize(120, 30)
icon = QtGui.QIcon(utils.returnNicePath(self.iconsPath, "System/load.png"))
loadSettingsBtn.setIconSize(QtCore.QSize(25,25))
loadSettingsBtn.setIcon(icon)
saveLoadLayout.addWidget(loadSettingsBtn)
loadSettingsBtn.setObjectName("blueButton")
loadSettingsBtn.setToolTip("Load and set module import settings")
loadSettingsBtn.clicked.connect(self.loadSettings)
#SPACER!
self.fbxRightLayout.addSpacerItem(QtWidgets.QSpacerItem(0,0, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Expanding))
#Button
self.importFBXbutton = QtWidgets.QPushButton("Import")
self.fbxRightLayout.addWidget(self.importFBXbutton)
self.importFBXbutton.setObjectName("blueButton")
self.importFBXbutton.setMinimumHeight(50)
self.importFBXbutton.clicked.connect(self.fbxImport)
#show window
self.mainWin.show()
#populate UI
self.findCharacters()
self.findCharacterModules()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacters(self):
self.characterInfo = []
allNodes= cmds.ls(type = "network")
characterNodes = []
for node in allNodes:
attrs = cmds.listAttr(node)
if "rigModules" in attrs:
characterNodes.append(node)
#go through each node, find the character name, the namespace on the node, and the picker attribute
for node in characterNodes:
try:
namespace = cmds.getAttr(node + ".namespace")
except:
namespace = cmds.getAttr(node + ".name")
#add the icon found on the node's icon path attribute to the tab
iconPath = cmds.getAttr(node + ".iconPath")
iconPath = utils.returnNicePath(self.projectPath, iconPath)
icon = QtGui.QIcon(iconPath)
self.fbxCharacterCombo.addItem(icon, namespace)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def findCharacterModules(self, *args):
self.fbxModuleList.clear()
#current character
selectedChar = self.fbxCharacterCombo.currentText()
#get rig modules
if cmds.objExists(selectedChar + ":" + "ART_RIG_ROOT"):
modules = cmds.listConnections(selectedChar + ":" + "ART_RIG_ROOT.rigModules")
for module in modules:
niceName = cmds.getAttr(module + ".moduleName")
moduleType = cmds.getAttr(module + ".moduleType")
#create widget
item = QtWidgets.QListWidgetItem()
widgetItem = QtWidgets.QGroupBox()
widgetItem.setMinimumHeight(40)
widgetItem.setProperty("module", module)
widgetItem.setObjectName("light")
layout = QtWidgets.QHBoxLayout(widgetItem)
label = QtWidgets.QLabel(niceName)
label.setStyleSheet("background: transparent; font: bold;")
layout.addWidget(label)
comboBox = QtWidgets.QComboBox()
layout.addWidget(comboBox)
#add items to combo box bases on module class var
mod = __import__("RigModules." + moduleType, {}, {}, [moduleType])
fbxOptions = mod.fbxImport
for each in fbxOptions:
comboBox.addItem(each)
comboBox.setCurrentIndex(1)
self.fbxModuleList.addItem(item)
self.fbxModuleList.setItemWidget(item, widgetItem)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def fbxFileBrowse(self):
settings = QtCore.QSettings("Epic Games", "ARTv2")
path = settings.value("ImportPath")
if path == None:
path = self.projectPath
#see if export node exists, and if it does, see if there is an existing export path
try:
path = cmds.fileDialog2(fm = 1, okc = "Import FBX", dir = path, ff = "*.fbx")
nicePath = utils.returnFriendlyPath(path[0])
self.fbxFilePath.setText(nicePath)
settings.setValue("ImportPath", nicePath)
except:
pass
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def fbxImport(self):
try:
#Maya 2015 has one click dependency on FBX. super annoying
cmds.loadPlugin("OneClick.mll")
except:
pass
#get the file path from the UI
filePath = self.fbxFilePath.text()
if not os.path.exists(filePath):
cmds.warning("No such file exists")
return
#stripping namespace
if self.stripNamespace.isChecked():
#open maya standalone
mayaPath = None
for path in sys.path:
if path.find("bin") != -1:
if path.find("bin" + os.sep) == -1:
mayaPath = utils.returnFriendlyPath(os.path.join(path, "mayapy.exe"))
#error checking
if mayaPath == None:
try:
msg = interfaceUtils.DialogMessage("Error", "Unable to locate mayapy.exe", [], 0)
msg.show()
except:
cmds.warning("Unable to locate mayapy.exe.")
return
scriptPath = utils.returnNicePath(self.scriptPath, "System/ART_StripFbxNamespace.py")
#run a subprocess, opening mayapy/mayastandlone, running our stripNameSpace script
maya = subprocess.Popen(mayaPath + ' ' + scriptPath + ' ' + filePath, stdout = subprocess.PIPE, stderr = subprocess.PIPE)
out = maya.stdout.read()
err = maya.stderr.read()
print out
#get the current character
character = self.fbxCharacterCombo.currentText()
#duplicate the character's root
if cmds.objExists("root"):
cmds.warning("There is already a skeleton in the scene with the name \"root\". Aborting")
return
newSkeleton = cmds.duplicate(character + ":root")
cmds.select(newSkeleton)
cmds.delete(constraints = True)
#go through each module in list, find import method, and setup constraints accordingly
moduleItems = []
for i in range(self.fbxModuleList.count()):
item = self.fbxModuleList.item(i)
itemWidget = self.fbxModuleList.itemWidget(item)
itemModule = itemWidget.property("module")
children = itemWidget.children()
for child in children:
if type(child) == QtWidgets.QComboBox:
importMethod = child.currentText()
moduleItems.append([itemModule, importMethod])
controls = []
postModules = []
#setup the constraints
for each in moduleItems:
#get inst
modType = cmds.getAttr(each[0] + ".moduleType")
modName = cmds.getAttr(each[0] + ".moduleName")
mod = __import__("RigModules." + modType, {}, {}, [modType])
reload(mod)
#list of modules that have post bake operations needed
specialModules = ["ART_Leg_Standard"]
#get the class name from that module file (returns Modules.ART_Root.ART_Root for example)
moduleClass = getattr(mod, mod.className)
#find the instance of that module
moduleInst = moduleClass(self, modName)
#set namespace for instance
moduleInst.namespace = character + ":"
#run the module's pre import function
moduleInst.importFBX_pre(each[1], character)
if modType in specialModules:
postModules.append([each[1], character,moduleInst])
returnControls = moduleInst.importFBX(each[1], character)
if returnControls != None:
controls.extend(returnControls)
#ensure that the scene is in 30fps
cmds.currentUnit(time = 'ntsc')
cmds.playbackOptions(min = 0, max = 100, animationStartTime = 0, animationEndTime = 100)
cmds.currentTime(0)
#import the FBX file
string = "FBXImportMode -v \"exmerge\";"
string += "FBXImport -file \"" + filePath + "\""
string += "FBXImportFillTimeline -v true"
mel.eval(string)
#ensure we're on the base layer
animLayers = cmds.ls(type = "animLayer")
if animLayers != []:
for layer in animLayers:
cmds.animLayer(layer, edit = True, selected = False)
cmds.animLayer("BaseAnimation", edit = True, selected = True, preferred = True)
#snap timeline to length of imported animation
cmds.select("root", hi = True)
firstFrame = cmds.findKeyframe(cmds.ls(sl = True), which = 'first')
lastFrame = cmds.findKeyframe(cmds.ls(sl = True),which = 'last')
if lastFrame == firstFrame:
lastFrame = lastFrame + 1
cmds.playbackOptions(min = firstFrame, max = lastFrame, animationStartTime = firstFrame, animationEndTime = lastFrame)
#BAKE!
cmds.select(controls)
cmds.bakeResults(simulation = True, t = (firstFrame, lastFrame))
#Post Modules: Modules that have post-bake operations needing to be done
for each in postModules:
method = each[0]
character = each[1]
inst = each[2]
inst.importFBX_post(method, character)
#Clean up (delete duplicate skeleton)
cmds.delete("root")
#Look at frame offset, and offset animation based on that
frameOffset = self.frameOffsetField.value()
cmds.select(controls)
cmds.keyframe(timeChange = frameOffset, r = True)
firstFrame = cmds.findKeyframe( which = 'first')
lastFrame = cmds.findKeyframe(which = 'last')
cmds.playbackOptions(min = firstFrame, max = lastFrame, animationStartTime = firstFrame, animationEndTime = lastFrame)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def saveSettings(self):
#loop through each of the modules and read the qComboBox value
moduleItems = []
for i in range(self.fbxModuleList.count()):
item = self.fbxModuleList.item(i)
itemWidget = self.fbxModuleList.itemWidget(item)
itemModule = itemWidget.property("module")
children = itemWidget.children()
for child in children:
if type(child) == QtWidgets.QComboBox:
importMethod = child.currentIndex()
moduleItems.append([itemModule, importMethod])
#save import settings in the settings folder
if not os.path.exists(os.path.join(self.toolsPath, "settings")):
os.makedirs(os.path.join(self.toolsPath, "settings"))
if not os.path.exists(os.path.join(self.toolsPath, "settings" + os.sep + "importSettings")):
os.makedirs(os.path.join(self.toolsPath, "settings" + os.sep + "importSettings"))
#open a file browser dialog for user to name file
dialog = QtWidgets.QFileDialog(None, "Save", os.path.join(self.toolsPath, "settings" + os.sep + "importSettings"))
dialog.setFileMode(QtWidgets.QFileDialog.AnyFile)
dialog.setDefaultSuffix("json")
dialog.exec_()
fileName = dialog.selectedFiles()
#write file
f = open(fileName[0], 'w')
json.dump(moduleItems, f)
f.close()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def loadSettings(self):
#open a file browser dialog for user to name file
dialog = QtWidgets.QFileDialog(None, "Open", os.path.join(self.toolsPath, "settings" + os.sep + "importSettings"))
dialog.setFileMode(QtWidgets.QFileDialog.ExistingFile)
dialog.setDefaultSuffix("json")
dialog.exec_()
fileName = dialog.selectedFiles()
#open and read the file
f = open(fileName[0], 'r')
data = json.load(f)
f.close()
#find items in UI
modules = {}
for i in range(self.fbxModuleList.count()):
item = self.fbxModuleList.item(i)
itemWidget = self.fbxModuleList.itemWidget(item)
itemModule = itemWidget.property("module")
children = itemWidget.children()
for child in children:
if type(child) == QtWidgets.QComboBox:
modules[itemModule] = child
#loop through data
keys = modules.keys()
for each in data:
if each[0] in keys:
comboBox = modules.get(each[0])
comboBox.setCurrentIndex(each[1])
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