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"""
Author: Jeremy Ernst
"""

import os

from functools import partial

import System.riggingUtils as riggingUtils
import System.utils as utils
import maya.cmds as cmds
from ThirdParty.Qt import QtGui, QtCore, QtWidgets


class ART_DebugRigs():
    """
    This class is used in developing rigs for modules and quickly testing them without having to go
    through the entire build/publish process.

        .. image:: /images/debugRigs.png

    """

    def __init__(self, mainUI):
        """
        Instantiate the class, getting the QSettings, and building the interface.

        :param mainUI: The instance of the Rig Creator UI from which this class was called.

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.projectPath = settings.value("projectPath")

        self.mainUI = mainUI

        # images
        self.imageBkgrd = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/toolbar_background.png"))
        self.imageBtnBkrd = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/blue_field_background.png"))
        self.frameBackground = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/field_background.png"))

        # build the UI
        if cmds.window("ART_DebugRigsWin", exists=True):
            cmds.deleteUI("ART_DebugRigsWin", wnd=True)

        self.buildUI()

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    def buildUI(self):
        """
        Build the UI, listing all modules in the scene that make up the asset for the user to select and build rigs
        for the selected.

        """

        # create the main window
        self.mainWin = QtWidgets.QMainWindow(self.mainUI)

        # load stylesheet
        styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss")
        f = open(styleSheetFile, "r")
        self.style = f.read()
        f.close()

        self.mainWin.setStyleSheet(self.style)

        # create the main widget
        self.mainWidget = QtWidgets.QWidget()
        self.mainWin.setCentralWidget(self.mainWidget)

        # set qt object name
        self.mainWin.setObjectName("ART_DebugRigsWin")
        self.mainWin.setWindowTitle("Build Rigs")

        # font
        headerFont = QtGui.QFont()
        headerFont.setPointSize(8)
        headerFont.setBold(True)

        # set size policy
        mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)

        # create the mainLayout for the rig creator UI
        self.layout = QtWidgets.QVBoxLayout(self.mainWidget)

        self.mainWin.resize(400, 300)
        self.mainWin.setSizePolicy(mainSizePolicy)
        self.mainWin.setMinimumSize(QtCore.QSize(400, 300))
        self.mainWin.setMaximumSize(QtCore.QSize(400, 300))

        # create the QFrame for this page
        self.background = QtWidgets.QFrame()
        self.background.setObjectName("mid")
        self.layout.addWidget(self.background)
        self.mainLayout = QtWidgets.QHBoxLayout(self.background)

        # create the list on the left and add the modules to the list
        self.moduleList = QtWidgets.QListWidget()
        self.mainLayout.addWidget(self.moduleList)

        for mod in self.mainUI.moduleInstances:
            item = QtWidgets.QListWidgetItem(mod.name)
            item.setData(QtCore.Qt.UserRole, mod)
            self.moduleList.addItem(item)

        # create our buttons on the right
        self.rightLayout = QtWidgets.QVBoxLayout()
        self.mainLayout.addLayout(self.rightLayout)

        infoText = "This tool is only for testing rigs in development. "
        infoText += "It will leave behind nodes in your scene that you do NOT want to publish with. "
        infoText += "When using this tool, it is advised to open a clean scene to publish your final asset."

        self.info = QtWidgets.QLabel()
        self.rightLayout.addWidget(self.info)
        self.info.setWordWrap(True)
        self.info.setMinimumSize(150, 125)
        self.info.setMaximumSize(150, 125)
        self.info.setText(infoText)

        self.rightLayout.addSpacerItem(
            QtWidgets.QSpacerItem(0, 200, QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Expanding))

        self.buildButton = QtWidgets.QPushButton("Build Rigs For Selected")
        self.buildButton.setObjectName("blueButton")
        self.rightLayout.addWidget(self.buildButton)
        self.buildButton.setMinimumSize(150, 40)
        self.buildButton.setMaximumSize(150, 40)
        self.buildButton.clicked.connect(partial(self.buildRigs))

        self.deleteButton = QtWidgets.QPushButton("Remove Selected Rigs")
        self.deleteButton.setObjectName("blueButton")
        self.rightLayout.addWidget(self.deleteButton)
        self.deleteButton.setMinimumSize(150, 40)
        self.deleteButton.setMaximumSize(150, 40)
        self.deleteButton.clicked.connect(partial(self.deleteRig))

        self.closeButton = QtWidgets.QPushButton("Close")
        self.closeButton.setObjectName("blueButton")
        self.rightLayout.addWidget(self.closeButton)
        self.closeButton.setMinimumSize(150, 40)
        self.closeButton.setMaximumSize(150, 40)
        self.closeButton.clicked.connect(partial(self.close))

        self.mainWin.show()

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    def buildRigs(self):
        """
        Builds the rigs for the selected module by calling on that module's buildRig function.

        """

        data = self.moduleList.currentItem().data(QtCore.Qt.UserRole)

        # call on inst build rigs functions
        if not cmds.objExists("driver_root"):
            riggingUtils.createDriverSkeleton()
        data.buildRig(None, self.mainUI)

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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    def deleteRig(self):
        """
        Deletes the rigs for the selected module by calling on that module's deleteRig function.

        """

        data = self.moduleList.currentItem().data(QtCore.Qt.UserRole)
        data.deleteRig()

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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    def close(self):
        """
        Close the interface and delete the window.

        """

        if cmds.window("ART_DebugRigsWin", exists=True):
            cmds.deleteUI("ART_DebugRigsWin", wnd=True)