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"""
Author: Jeremy Ernst
"""
import maya.cmds as cmds
import System.interfaceUtils as interfaceUtils
import System.utils as utils
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
# maya 2016< maya2017> compatability
try:
import shiboken as shiboken
except:
import shiboken2 as shiboken
def getMainWindow():
"""
Returns a pointer to Maya's window as a QWidget.
"""
import maya.OpenMayaUI as mui
pointer = mui.MQtUtil.mainWindow()
# pyside QMainWindow takes in a QWidget rather than QObject
return shiboken.wrapInstance(long(pointer), QtWidgets.QWidget)
windowTitle = "Change Module Name"
windowObject = "pyArtChangeModuleNameUi"
class ART_ChangeModuleName_UI(QtWidgets.QMainWindow):
"""
This class allows the user to change the prefix or suffix or both, of a given module. It is found within the
skeletonSettingsUI of an individual module in the Rig Creator.
.. image:: /images/changeModName.png
"""
def __init__(self, baseName, moduleInst, rigUiInst, prefix, suffix, parent=None):
"""
Instantiates the class, taking in current module information, and builds the interface.
:param baseName: The base name of the module, found on the network node attribute.
:param moduleInst: The instance in memory of the module whose name is to change.
:param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.
:param prefix: The existing prefix of the module name.
:param suffix: The existing suffix of the module name.
"""
super(ART_ChangeModuleName_UI, self).__init__(parent)
# get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
# create class variables
self.baseName = baseName
self.modInst = moduleInst
self.rigUiInst = rigUiInst
self.prefixInc = prefix
self.suffixInc = suffix
# load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss")
f = open(styleSheetFile, "r")
style = f.read()
f.close()
self.setStyleSheet(style)
# size policies
mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
# create the main widget
self.mainWidget = QtWidgets.QWidget()
self.setCentralWidget(self.mainWidget)
# set qt object name
self.setObjectName(windowObject)
self.setWindowTitle(windowTitle)
# create the mainLayout for the rig creator UI
self.mainLayout = QtWidgets.QVBoxLayout(self.mainWidget)
self.mainLayout.setContentsMargins(0, 0, 0, 0)
self.resize(300, 150)
self.setSizePolicy(mainSizePolicy)
self.setMinimumSize(QtCore.QSize(300, 150))
self.setMaximumSize(QtCore.QSize(300, 150))
# create the background image
self.frame = QtWidgets.QFrame()
self.mainLayout.addWidget(self.frame)
# create the layout for the widgets
self.widgetLayout = QtWidgets.QVBoxLayout(self.frame)
# create the prefix pair of fields
self.prefixForm = QtWidgets.QFormLayout()
self.widgetLayout.addLayout(self.prefixForm)
self.prefixLabel = QtWidgets.QLabel("Prefix: ")
self.prefixForm.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.prefixLabel)
self.prefix = QtWidgets.QLineEdit(self.prefixInc)
self.prefixForm.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.prefix)
# hookup signal/slot connection
self.prefix.textChanged.connect(self.updatePreview)
# create the suffix pair of fields
self.suffixForm = QtWidgets.QFormLayout()
self.widgetLayout.addLayout(self.suffixForm)
self.suffixLabel = QtWidgets.QLabel("Suffix: ")
self.suffixForm.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.suffixLabel)
self.suffix = QtWidgets.QLineEdit(self.suffixInc)
self.suffixForm.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.suffix)
# hookup signal/slot connection
self.suffix.textChanged.connect(self.updatePreview)
# spacer
spacerItem = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.widgetLayout.addItem(spacerItem)
# realtime preview of final module name
self.previewForm = QtWidgets.QFormLayout()
self.widgetLayout.addLayout(self.previewForm)
self.previewLabel = QtWidgets.QLabel("Preview: ")
self.previewName = QtWidgets.QLabel(self.prefixInc + self.baseName + self.suffixInc)
self.previewName.setMinimumSize(QtCore.QSize(200, 20))
self.previewName.setMaximumSize(QtCore.QSize(200, 20))
self.previewName.setAlignment(QtCore.Qt.AlignHCenter)
self.previewForm.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.previewLabel)
self.previewForm.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.previewName)
# set preview font
font = QtGui.QFont()
font.setPointSize(12)
self.previewName.setFont(font)
spacerItem1 = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.widgetLayout.addItem(spacerItem1)
# update button
self.updateBtn = QtWidgets.QPushButton("UPDATE")
self.widgetLayout.addWidget(self.updateBtn)
self.updateBtn.setMinimumSize(QtCore.QSize(285, 40))
self.updateBtn.setMaximumSize(QtCore.QSize(285, 40))
self.updateBtn.setSizePolicy(mainSizePolicy)
font = QtGui.QFont()
font.setPointSize(12)
self.updateBtn.setFont(font)
self.updateBtn.setObjectName("blueButton")
# hookup signal/slot on create button
self.updateBtn.clicked.connect(self.applyModuleNameChange)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def updatePreview(self):
"""
Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.
"""
prefix = str(self.prefix.text())
suffix = str(self.suffix.text())
string = ""
if len(prefix) > 0:
string += prefix + "_"
string += self.baseName
if len(suffix) > 0:
string += "_" + suffix
self.previewName.setText(string)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
def applyModuleNameChange(self):
"""
Checks to make sure a module doesn't exist with the new name, and if not, updates naming of the module in a
multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.
.. note::
The following things get updated:
* QGroupBox label of the SkeletonSettingsUI
* Network Node .moduleName attribute
* Module Instance variable of self.name gets updated
* Created_Bones attribute values
* Joint Mover Nodes
* Rig Creator Outliner names for module
* Selection Script Job for outliner
* Any modules' attributes that have a value that matches the old name (like parent module bone)
* Any modules that are a mirror of this module, and their mirrorModule attribute value
"""
# check to see if a module already has that name. If so, return out and do not continue
modules = utils.returnRigModules()
validName = False
msg = "A module with that name already exists. Please enter a unique name for the module"
for module in modules:
name = cmds.getAttr(module + ".moduleName")
if name == str(self.previewName.text()):
cmds.confirmDialog(title="Name Exists", message=msg, icon="critical")
return
# update groupbox label
originalName = self.modInst.groupBox.title()
self.modInst.groupBox.setTitle(str(self.previewName.text()))
# update network node moduleName attribute
networkNode = self.modInst.returnNetworkNode
cmds.setAttr(networkNode + ".moduleName", lock=False)
cmds.setAttr(networkNode + ".moduleName", str(self.previewName.text()), type="string", lock=True)
# update self.name for rig module
self.modInst.name = str(self.previewName.text())
# update created bones attribute values
prefix = str(self.prefix.text())
suffix = str(self.suffix.text())
if len(prefix) > 0:
prefix += prefix + "_"
if len(suffix) > 0:
suffix = "_" + suffix
createdBones = self.modInst.returnCreatedJoints
attrString = ""
for bone in createdBones:
niceName = bone
if len(bone) > 1:
if self.prefixInc != "":
niceName = bone.partition(self.prefixInc)[2]
if self.suffixInc != "":
niceName = niceName.partition(self.suffixInc)[0]
attrString += prefix + niceName + suffix + "::"
cmds.setAttr(networkNode + ".Created_Bones", lock=False)
cmds.setAttr(networkNode + ".Created_Bones", attrString, type="string", lock=True)
# joint mover renaming
cmds.select(originalName + "_mover_grp", hi=True)
jointMoverNodes = cmds.ls(sl=True, type="transform")
constraints = ["pointConstraint", "orientConstraint", "parentConstraint"]
for node in jointMoverNodes:
try:
if cmds.nodeType(node) not in constraints:
locked = cmds.lockNode(node, q=True)
if locked:
cmds.lockNode(node, lock=False)
nodeName = node.partition(originalName)[2]
newName = self.modInst.name + nodeName
cmds.rename(node, newName)
if locked:
cmds.lockNode(node, lock=True)
except Exception, e:
pass
# update outliner names
utils.findAndRenameOutlinerChildren(self.modInst.outlinerWidgets[self.modInst.originalName + "_treeModule"],
originalName, self.modInst.name)
self.modInst.outlinerWidgets[self.modInst.originalName + "_treeModule"].setText(0, self.modInst.name)
# find module's selection scriptJob and delete it
jobs = cmds.scriptJob(lj=True)
for job in jobs:
compareString = job.partition(":")[0]
if str(self.modInst.scriptJob) == str(compareString):
cmds.scriptJob(kill=self.modInst.scriptJob)
break
# replace module's outliner control entries with the new control name
for item in self.modInst.outlinerControls:
item[1] = item[1].replace(originalName, self.modInst.name)
# create the selection script job again
self.modInst.createScriptJob()
# find any modules using any of the created joints from this module that match the OLD name
createdJoints = self.modInst.returnCreatedJoints
modules = self.modInst.getAllModules
for mod in modules:
attrs = cmds.listAttr(mod)
if "parentModuleBone" in attrs:
value = cmds.getAttr(mod + ".parentModuleBone")
if value in createdBones:
index = createdBones.index(value)
# update those modules' network node parentModuleBone attribute
cmds.setAttr(mod + ".parentModuleBone", lock=False)
cmds.setAttr(mod + ".parentModuleBone", createdJoints[index], type="string", lock=True)
# and also those modules' skeletonSettingsUI currentParent label
modName = cmds.getAttr(mod + ".moduleName")
for each in self.rigUiInst.moduleInstances:
if each.networkNode == mod:
# find the current groupBox for this module
for i in range(self.rigUiInst.moduleSettingsLayout.count()):
if type(self.rigUiInst.moduleSettingsLayout.itemAt(i).widget()) == QtWidgets.QGroupBox:
if self.rigUiInst.moduleSettingsLayout.itemAt(i).widget().title() == modName:
self.rigUiInst.moduleSettingsLayout.itemAt(i).widget().setParent(None)
# relaunch the skeleton settings UI with new info
each.skeletonSettings_UI(modName)
# update mirrorModule field
for mod in modules:
attrs = cmds.listAttr(mod)
if "mirrorModule" in attrs:
value = cmds.getAttr(mod + ".mirrorModule")
if value == originalName:
cmds.setAttr(mod + ".mirrorModule", lock=False)
cmds.setAttr(mod + ".mirrorModule", self.modInst.name, type="string", lock=True)
# and also those modules' skeletonSettingsUI currentParent label
modName = cmds.getAttr(mod + ".moduleName")
for each in self.rigUiInst.moduleInstances:
if each.networkNode == mod:
# find the current groupBox for this module
for i in range(self.rigUiInst.moduleSettingsLayout.count()):
if type(self.rigUiInst.moduleSettingsLayout.itemAt(i).widget()) == QtWidgets.QGroupBox:
if self.rigUiInst.moduleSettingsLayout.itemAt(i).widget().title() == modName:
self.rigUiInst.moduleSettingsLayout.itemAt(i).widget().setParent(None)
# relaunch the skeleton settings UI with new info
each.skeletonSettings_UI(modName)
# delete the UI
mayaWindow = interfaceUtils.getMainWindow()
mayaWindow = mayaWindow.objectName()
cmds.deleteUI(mayaWindow + "|" + windowObject)
cmds.select(clear=True)
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