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"""
Author: Jeremy Ernst
"""
import maya.cmds as cmds
import System.utils as utils
from ThirdParty.Qt import QtGui, QtCore, QtWidgets
windowTitle = "Add Module"
windowObject = "pyArtAddModuleUi"
class ART_AddModule_UI(QtWidgets.QMainWindow):
"""
This class builds a UI used by the rig creator, and is called when a user pushed a module button to add to their
rig. This UI presents options like prefix, suffix, and ability to specify the parent module bone.
.. image:: /images/addModuleUI.png
"""
def __init__(self, baseName, className, rigUiInst, parent=None):
"""
Initialize the class, taking in the base name of the module to be added, the name of the class of the module
to be added, and the instance of the rig creator UI. Then build the interface for the tool.
:param baseName: The base name of the module to be added, defined in the module class file at the top.
:param className: The class name of the module to be added, so we can then initialize that module.
:param rigUiInst: The instance of the rig creator UI, from which this function was called.
"""
super(ART_AddModule_UI, self).__init__(parent)
# get the directory path of the tools
settings = QtCore.QSettings("Epic Games", "ARTv2")
self.toolsPath = settings.value("toolsPath")
self.iconsPath = settings.value("iconPath")
# create class variables
self.baseName = baseName
self.className = className
self.rigUiInst = rigUiInst
# load stylesheet
styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss")
f = open(styleSheetFile, "r")
style = f.read()
f.close()
self.setStyleSheet(style)
# size policies
mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
# create the main widget
self.mainWidget = QtWidgets.QWidget()
self.setCentralWidget(self.mainWidget)
# set qt object name
self.setObjectName(windowObject)
self.setWindowTitle(windowTitle)
# create the mainLayout for the rig creator UI
self.mainLayout = QtWidgets.QHBoxLayout(self.mainWidget)
self.mainLayout.setContentsMargins(0, 0, 0, 0)
self.setSizePolicy(mainSizePolicy)
self.setMinimumSize(QtCore.QSize(500, 220))
self.setMaximumSize(QtCore.QSize(500, 520))
# create the background
self.frame = QtWidgets.QFrame()
self.frame.setObjectName("mid")
self.mainLayout.addWidget(self.frame)
# create the layout for the widgets
self.column1layout = QtWidgets.QVBoxLayout(self.frame)
self.mainLayout.addLayout(self.column1layout)
self.column2Layout = QtWidgets.QVBoxLayout()
self.mainLayout.addLayout(self.column2Layout)
font = QtGui.QFont()
font.setBold(True)
label = QtWidgets.QLabel("Choose Parent Bone")
label.setFont(font)
label.setAlignment(QtCore.Qt.AlignCenter)
self.column2Layout.addWidget(label)
self.boneSearch = QtWidgets.QLineEdit()
self.column2Layout.addWidget(self.boneSearch)
self.boneSearch.setPlaceholderText("Search...")
self.boneSearch.textChanged.connect(self.searchList)
self.hierarchyTree = QtWidgets.QListWidget()
self.column2Layout.addWidget(self.hierarchyTree)
# add items to listWidget
parents = utils.getViableParents()
for bone in parents:
self.hierarchyTree.addItem(bone)
if bone == "root":
index = parents.index(bone)
self.hierarchyTree.setCurrentRow(index)
# create the prefix pair of fields
self.prefixForm = QtWidgets.QFormLayout()
self.column1layout.addLayout(self.prefixForm)
self.prefixLabel = QtWidgets.QLabel("Prefix: ")
self.prefixForm.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.prefixLabel)
self.prefix = QtWidgets.QLineEdit()
self.prefixForm.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.prefix)
# hookup signal/slot connection
self.prefix.textChanged.connect(self.updatePreview)
# create the suffix pair of fields
self.suffixForm = QtWidgets.QFormLayout()
self.column1layout.addLayout(self.suffixForm)
self.suffixLabel = QtWidgets.QLabel("Suffix: ")
self.suffixForm.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.suffixLabel)
self.suffix = QtWidgets.QLineEdit()
self.suffixForm.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.suffix)
# hookup signal/slot connection
self.suffix.textChanged.connect(self.updatePreview)
self.previewLabel = QtWidgets.QLabel("Module Name: ")
self.column1layout.addWidget(self.previewLabel)
self.previewName = QtWidgets.QLabel(self.baseName)
self.previewName.setMinimumSize(QtCore.QSize(255, 25))
self.previewName.setMaximumSize(QtCore.QSize(255, 25))
self.previewName.setAlignment(QtCore.Qt.AlignHCenter)
self.column1layout.addWidget(self.previewName)
# set preview font
font = QtGui.QFont()
font.setPointSize(12)
self.previewName.setFont(font)
spacerItem1 = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.column1layout.addItem(spacerItem1)
# special cases (arms and legs)
specialCaseModules = ["ART_Leg_Standard", "ART_Arm_Standard"]
if className in specialCaseModules:
# spacer
groupBox = QtWidgets.QGroupBox("")
self.column1layout.addWidget(groupBox)
layout = QtWidgets.QVBoxLayout(groupBox)
self.radioButtonLayout = QtWidgets.QHBoxLayout()
layout.addLayout(self.radioButtonLayout)
self.rightRadioBtn = QtWidgets.QRadioButton("Right Side")
self.leftRadioBtn = QtWidgets.QRadioButton("Left Side")
self.radioButtonLayout.addWidget(self.rightRadioBtn)
self.radioButtonLayout.addWidget(self.leftRadioBtn)
self.leftRadioBtn.setChecked(True)
# spacer
spacerItem2 = QtWidgets.QSpacerItem(20, 80, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.column1layout.addItem(spacerItem2)
# create button
self.createButton = QtWidgets.QPushButton("CREATE")
self.column1layout.addWidget(self.createButton)
self.createButton.setMinimumSize(QtCore.QSize(255, 40))
self.createButton.setMaximumSize(QtCore.QSize(255, 40))
self.createButton.setSizePolicy(mainSizePolicy)
self.createButton.setObjectName("blueButton")
font = QtGui.QFont()
font.setPointSize(12)
self.createButton.setFont(font)
# hookup signal/slot on create button
self.createButton.clicked.connect(self.createModule)
self.hierarchyTree.setFocus()
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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def updatePreview(self):
"""
Read the prefix and suffix QLineEdits, append an underscore, and update the previewName QLabel with the
prefix, basename, and suffix to show what the final module name will be.
"""
prefix = str(self.prefix.text())
suffix = str(self.suffix.text())
string = ""
if len(prefix) > 0:
string += prefix + "_"
string += self.baseName
if len(suffix) > 0:
string += "_" + suffix
self.previewName.setText(string)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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def createModule(self):
"""
Instantiate our module class to create with the user specified name, creating the network node, building
the Skeleton Settings UI for the module, adding the joint mover for that module (importing the joint mover
file), and adding the joint mover to the outliner.
"""
mod = __import__("RigModules." + self.className, {}, {}, [self.className])
reload(mod)
# get the class name from that module file (returns RigModules.ART_Root.ART_Root for example)
moduleClass = getattr(mod, mod.className)
jmPath = mod.jointMover
# find the instance of that module and call on the skeletonSettings_UI function
userSpecName = str(self.previewName.text())
# check to see if a module already has that name
modules = utils.returnRigModules()
validName = False
for module in modules:
name = cmds.getAttr(module + ".moduleName")
if name == userSpecName:
cmds.confirmDialog(title="Name Exists",
message="A module with that name already exists. Please enter a unique name.",
icon="critical")
return
# call functions to create network node, skeleton settings UI
moduleInst = moduleClass(self.rigUiInst, userSpecName)
self.rigUiInst.moduleInstances.append(moduleInst) # add this instance to the ui's list of module instances
networkNode = moduleInst.buildNetwork()
# figure out side
specialCaseModules = ["ART_Leg_Standard", "ART_Arm_Standard"]
if self.className in specialCaseModules:
side = "Left"
if self.rightRadioBtn.isChecked():
side = "Right"
cmds.setAttr(networkNode + ".side", lock=False)
cmds.setAttr(networkNode + ".side", "Right", type="string", lock=True)
# build new jmPath name
jmPath = jmPath.partition(".ma")[0] + "_" + side + ".ma"
moduleInst.skeletonSettings_UI(userSpecName)
moduleInst.jointMover_Build(jmPath)
moduleInst.addJointMoverToOutliner()
# update the created joints attribute on the network node with the new names
prefix = str(self.prefix.text())
suffix = str(self.suffix.text())
if len(prefix) > 0:
prefix = prefix + "_"
if len(suffix) > 0:
suffix = "_" + suffix
createdBones = cmds.getAttr(networkNode + ".Created_Bones")
createdBones = createdBones.split("::")
attrString = ""
for bone in createdBones:
if len(bone) > 1:
attrString += prefix + bone + suffix + "::"
cmds.setAttr(networkNode + ".Created_Bones", lock=False)
cmds.setAttr(networkNode + ".Created_Bones", attrString, type="string", lock=True)
# update the self.currentParent label and the parentModuleBone attr on the network node
parent = (self.hierarchyTree.currentItem().text())
moduleInst.currentParent.setText(parent)
cmds.setAttr(networkNode + ".parentModuleBone", lock=False)
cmds.setAttr(networkNode + ".parentModuleBone", parent, type="string", lock=True)
# parent the joint mover to the offset mover of the parent
mover = ""
if parent == "root":
mover = "root_mover"
else:
# find the parent mover name to parent to
networkNodes = utils.returnRigModules()
mover = utils.findMoverNodeFromJointName(networkNodes, parent, False, True)
if mover is not None:
cmds.parentConstraint(mover, userSpecName + "_mover_grp", mo=True)
cmds.scaleConstraint(mover, userSpecName + "_mover_grp")
# create the connection geo between the two
globalMover = utils.findGlobalMoverFromName(userSpecName)
cmds.select(globalMover)
cmds.setToolTo("moveSuperContext")
utils.fitViewAndShade()
# delete the UI
cmds.deleteUI(windowObject)
# obey the current UI visibility toggles
self.rigUiInst.setMoverVisibility()
moduleInst.updateBoneCount()
self.rigUiInst.populateNetworkList()
# turn on aim mode
moduleInst.aimMode(True)
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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def searchList(self):
"""
Get the search text from the QLineEdit and search the items in the QListWidget for any matches. Anything that
does not match will be hidden in the QListWidget.
"""
searchText = self.boneSearch.text()
for i in range(self.hierarchyTree.count()):
lwItem = self.hierarchyTree.item(i)
if lwItem.text().find(searchText) != -1:
lwItem.setHidden(False)
else:
lwItem.setHidden(True)
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