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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "sessions.h"
#include <zencore/logging/sink.h>
#include <zencore/session.h>
#include <mutex>
namespace zen {
/// Log sink that forwards log messages to the server's own session
/// in the SessionsService, making them visible in the sessions browser UI.
class InProcSessionLogSink : public logging::Sink
{
public:
explicit InProcSessionLogSink(SessionsService& Service) : m_Service(Service), m_SessionId(GetSessionId()) {}
void Log(const logging::LogMessage& Msg) override;
void Flush() override {}
void SetFormatter(std::unique_ptr<logging::Formatter> /*InFormatter*/) override {}
private:
SessionsService& m_Service;
Oid m_SessionId;
};
} // namespace zen
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