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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zenbase/refcount.h>
#include <zencore/testing.h>
#include <functional>
namespace zen {
//////////////////////////////////////////////////////////////////////////
//
// Testing related code follows...
//
#if ZEN_WITH_TESTS
struct TestRefClass : public RefCounted
{
~TestRefClass()
{
if (OnDestroy)
OnDestroy();
}
using RefCounted::RefCount;
std::function<void()> OnDestroy;
};
void
refcount_forcelink()
{
}
TEST_SUITE_BEGIN("core.refcount");
TEST_CASE("Ref")
{
Ref<TestRefClass> RefA;
RefA = new TestRefClass;
bool IsDestroyed = false;
RefA->OnDestroy = [&] { IsDestroyed = true; };
CHECK(IsDestroyed == false);
CHECK(RefA->RefCount() == 1);
Ref<TestRefClass> RefB;
RefB = RefA;
CHECK(IsDestroyed == false);
CHECK(RefA->RefCount() == 2);
Ref<TestRefClass> RefC;
RefB = RefC;
CHECK(IsDestroyed == false);
CHECK(RefA->RefCount() == 1);
RefA = RefC;
CHECK(IsDestroyed == true);
}
TEST_SUITE_END();
#endif
} // namespace zen
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