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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/logging/sink.h>
#include <zenhttp/httpclient.h>
#include <zenutil/sessionsclient.h>
#include <memory>
#include <string>
namespace zen {
/// RAII wrapper that combines host resolution, HTTP client creation, and session lifecycle.
/// On construction, resolves the host, creates an HttpClient, and announces a session.
/// On destruction, removes the session (best-effort).
class ZenServiceClient
{
public:
struct Options
{
std::string HostSpec; // Raw host spec (empty = auto-resolve)
std::string CommandName; // e.g. "info", "gc" — used as session Mode
HttpClientSettings HttpSettings; // Forwarded to HttpClient
};
explicit ZenServiceClient(Options Opts);
~ZenServiceClient();
ZenServiceClient(const ZenServiceClient&) = delete;
ZenServiceClient& operator=(const ZenServiceClient&) = delete;
HttpClient& Http() { return m_Http; }
const std::string& HostSpec() const { return m_HostSpec; }
/// True if the resolved host spec targets a Unix domain socket
/// (i.e. `unix:///...`). Useful for command paths that don't make
/// sense over a unix transport (browser launches, WebSocket dialing
/// without UnixSocketPath plumbing, etc.).
bool IsUnixSocket() const;
private:
std::string m_HostSpec;
HttpClient m_Http;
std::unique_ptr<SessionsServiceClient> m_Sessions;
logging::SinkPtr m_LogSink;
};
} // namespace zen
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