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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "../zen.h"

#include <filesystem>

namespace zen {

class UiCommand : public ZenCmdBase
{
public:
	UiCommand();
	~UiCommand();

	static constexpr char Name[]		= "ui";
	static constexpr char Description[] = "Launch web browser with zen server UI";

	virtual void			  Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
	virtual cxxopts::Options& Options() override { return m_Options; }

private:
	void OpenBrowser(std::string_view HostName);

	cxxopts::Options m_Options{Name, Description};
	std::string		 m_HostName;
	std::string		 m_DashboardPath = "/dashboard/";
	bool			 m_All			 = false;
};

}  // namespace zen