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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
#include <filesystem>
namespace zen {
class ServiceCommand : public ZenCmdBase
{
public:
static constexpr char Name[] = "service";
static constexpr char Description[] = "Manage zenserver as a service - status, install, uninstall, start and stop";
ServiceCommand();
~ServiceCommand();
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
private:
cxxopts::Options m_Options{Name, Description};
std::string m_Verb; // create, info, remove
std::string m_ServiceName = "ZenServer";
std::string m_UserName;
bool m_AllowElevation = false;
cxxopts::Options m_StatusOptions{"status", "Show information about an installed zenserver service"};
cxxopts::Options m_InstallOptions{
"install",
"Install zenserver as a service. Arguments following \" -- \" will be added as parameters to the installed service."};
std::filesystem::path m_ServerExecutable;
std::filesystem::path m_InstallPath;
bool m_FullInstall = false;
#if ZEN_PLATFORM_WINDOWS
std::string m_ServiceDisplayName = "Unreal Zen Storage Service";
std::string m_ServiceDescription;
#endif // ZEN_PLATFORM_WINDOWS
cxxopts::Options m_UninstallOptions{"uninstall", "Uninstall zenserver as a service"};
cxxopts::Options m_StartOptions{"start", "Start an installed zenserver service"};
cxxopts::Options m_StopOptions{"stop", "Start an installed zenserver service"};
cxxopts::Options* m_SubCommands[5] = {&m_StatusOptions, &m_InstallOptions, &m_UninstallOptions, &m_StartOptions, &m_StopOptions};
};
} // namespace zen
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