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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "../zen.h"

namespace zen {

/** File serving
 */
class ServeCommand : public ZenCmdBase
{
public:
	static constexpr char Name[]		= "serve";
	static constexpr char Description[] = "Serve files from a directory";

	ServeCommand();
	~ServeCommand();

	virtual void			  Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
	virtual cxxopts::Options& Options() override { return m_Options; }

private:
	cxxopts::Options m_Options{Name, Description};
	std::string		 m_HostName;
	std::string		 m_ProjectName;
	std::string		 m_OplogName;
	std::string		 m_RootPath;
};

}  // namespace zen