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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
class HistoryCommand : public ZenCmdBase
{
public:
HistoryCommand();
~HistoryCommand();
static constexpr char Name[] = "history";
static constexpr char Description[] = "List recent zen/zenserver invocations and optionally re-run one";
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
private:
cxxopts::Options m_Options{Name, Description};
std::string m_Filter;
bool m_Print = false;
bool m_List = false;
};
} // namespace zen
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