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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
/** Deduplicate files in a tree using block cloning
*/
class DedupCommand : public ZenCmdBase
{
public:
static constexpr char Name[] = "dedup";
static constexpr char Description[] = "Dedup files";
DedupCommand();
~DedupCommand();
virtual cxxopts::Options& Options() override { return m_Options; }
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; }
private:
cxxopts::Options m_Options{Name, Description};
std::vector<std::string> m_Positional;
std::filesystem::path m_DedupSource;
std::filesystem::path m_DedupTarget;
size_t m_SizeThreshold = 1024 * 1024;
};
} // namespace zen
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