| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | native xmake toolchain definition for UE-clang (#805) | Stefan Boberg | 2026-03-04 | 1 | -33/+0 |
| | | | | | | | | | | | | | | | | This change is meant to provide a smoother experience when working on Linux. After this change, the toolchain setup process is now simply ```bash $ scripts/ue_build_linux/get_ue_toolchain.sh ``` and then at config time the toolchain is automatically detected if you downloaded it to the default location or have the `UE_TOOLCHAIN_DIR` environment variable set ```bash xmake config --mode=debug ``` Compared to the old script-based approach this configures the toolchain more precisely, avoiding leakage into unrelated build processes such as when a package manager decides to build something like Ninja locally etc. | ||||
| * | added default Linux UE toolchain directory (#558) | Stefan Boberg | 2025-10-06 | 1 | -7/+13 |
| | | | | | | Instead of forcing user to specify a suitable directory for the UE toolchain, we offer a default which matches what the Github runners use and which is also covered by the root `.gitignore` file | ||||
| * | Update to recent UE toolchain, and link statically against toolchain libc++ ↵ | Liam Mitchell | 2025-06-13 | 1 | -1/+1 |
| | | | | | and libc++abi | ||||
| * | Fixed wrong if-statement when checking for the presence of clang++ | Martin Ridgers | 2023-02-06 | 1 | -1/+1 |
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| * | Scripts to acquire and use UE's Linux toolchain | Martin Ridgers | 2023-02-02 | 1 | -0/+27 |