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authorStefan Boberg <[email protected]>2026-04-20 21:50:41 +0200
committerGitHub Enterprise <[email protected]>2026-04-20 21:50:41 +0200
commit2dfb5da16b97a6c12e01977af5b5188522178a4e (patch)
tree428aa0aa8e6079c64438931e0fd4f828c613c94d /src/zencore/intmath.cpp
parentAdd CompactString utility type (#990) (diff)
downloadarchived-zen-2dfb5da16b97a6c12e01977af5b5188522178a4e.tar.xz
archived-zen-2dfb5da16b97a6c12e01977af5b5188522178a4e.zip
zen trace analysis support (#945)
Integrates the **tourist** trace analysis library and builds a full `zen trace` command suite for working with Unreal Engine `.utrace` files. ### Trace analysis library (`thirdparty/tourist/`) - Adds the tourist library as a third-party dependency with three modules: **foundation** (platform primitives, memory, scheduling), **trace** (UE Trace protocol decoding), and **analysis** (event dispatching and analyzer framework). - Cross-platform support for Windows, Linux, and macOS. ### `zen trace` CLI commands (`src/zen/cmds/`, `src/zen/trace/`) - **`zen trace analyze`** — Summarize a `.utrace` file: session metadata, thread inventory, command line + build configuration, CPU profiling scopes, timing, event rates, log messages, and (with symbols) memory allocation metrics including live-allocs dumps, callstack-keyed aggregation, and allocation churn. Optional HTML output for memory reports. - **`zen trace inspect`** — Dump the event schema (declared types, fields, sizes) from a trace file. - **`zen trace trim`** — Extract a time-window from a trace into a new `.utrace` file. - **`zen trace serve`** — Launch a local HTTP server hosting an interactive trace viewer; opens in the default browser. ### Symbolication (`src/zen/trace/symbol_resolver.*`, `thirdparty/raw_pdb/`) - Pluggable resolver with multiple backends: `pdb` (in-tree raw_pdb), `dbghelp` (Windows), `llvm-symbolizer` (all platforms), `atos` (macOS). An `auto` backend picks the best available tool per platform. - Microsoft Symbol Server support: downloads PDBs on demand using a redirect-aware HTTP client. - Local PDB cache keyed by image GUID preserves symbols across binary recompilation. - Callstack trimming heuristic strips UE internal noise from reports. - Binary analysis cache (`.ucache_z`) avoids re-resolving the same trace. ### Interactive trace viewer (`src/zen/frontend/html/`, `src/zen/trace/trace_viewer_service.*`) - Timeline: scope-level detail, horizontal zoom/pan, vertical scrolling, viewport-driven loading with pre-computed LOD for responsive navigation of large traces. - Thread grouping (collapsible sidebar sections) synthesized from name suffixes, natural sort order, visual distinction between lane threads and OS threads. - Bookmark and region annotations; region categories with per-category toggles; bookmark marker toggle in the toolbar. - Filterable Logs tab showing captured `UE_LOG` output. - Stats tab with per-scope aggregate statistics. - Memory tab with interactive allocation analysis and an allocation size histogram. - CsvProfiler event parsing and chart UI. ### Other in-branch supporting changes - **Cross-platform browser launcher** (`browser_launcher.{h,cpp}`) used by `trace serve`. - **`ReciprocalU64`** fast 64-bit integer division (zencore/intmath) for trace analyzers. - **`parallelsort`** cross-platform parallel sort helper (zenutil). - Frontend zip build rule so the viewer's HTML assets are bundled into `zen.exe`. - `/Zo` flag for better optimized debug info on Windows release builds. - `trace-tests.cpp` in the `zen-test` harness (harness itself landed on main via #985).
Diffstat (limited to 'src/zencore/intmath.cpp')
-rw-r--r--src/zencore/intmath.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/zencore/intmath.cpp b/src/zencore/intmath.cpp
index fedf76edc..b460b5b78 100644
--- a/src/zencore/intmath.cpp
+++ b/src/zencore/intmath.cpp
@@ -7,6 +7,43 @@
namespace zen {
+ReciprocalU64::ReciprocalU64(uint64_t Divisor)
+{
+ if (Divisor <= 1)
+ {
+ Mul = 0; // Sentinel — Divide() returns Value directly.
+ Shift = 0;
+ return;
+ }
+
+ // m = ceil(2^(64+s) / d). Start with s = 0; bump s only if
+ // the quotient doesn't fit in 64 bits (happens when d is a
+ // power of two, since 2^64 / 2^k = 2^(64-k) exactly and the
+ // +1 for ceil can overflow to zero).
+ for (uint32_t S = 0; S < 64; ++S)
+ {
+#if ZEN_PLATFORM_WINDOWS
+ uint64_t Remainder = 0;
+ uint64_t Quotient = _udiv128(uint64_t(1) << S, 0, Divisor, &Remainder);
+ uint64_t M = Quotient + (Remainder ? 1 : 0); // ceil
+#else
+ unsigned __int128 Num = (unsigned __int128)(uint64_t(1) << S) << 64;
+ uint64_t Quotient = uint64_t(Num / Divisor);
+ uint64_t Remainder = uint64_t(Num % Divisor);
+ uint64_t M = Quotient + (Remainder ? 1 : 0);
+#endif
+ if (M != 0)
+ {
+ Mul = M;
+ Shift = S;
+ return;
+ }
+ }
+ // Unreachable for any Divisor > 1.
+ Mul = 0;
+ Shift = 0;
+}
+
//////////////////////////////////////////////////////////////////////////
//
// Testing related code follows...
@@ -68,6 +105,63 @@ TEST_CASE("intmath")
CHECK(ByteSwap(uint64_t(0x214d'6172'7469'6e21ull)) == 0x216e'6974'7261'4d21ull);
}
+TEST_CASE("ReciprocalU64 matches integer division")
+{
+ uint64_t Divisors[] = {1, 2, 3, 4, 5, 7, 10, 100, 1000, 3000, 3579};
+
+ for (uint64_t D : Divisors)
+ {
+ ReciprocalU64 R(D);
+
+ uint64_t TestValues[] = {
+ 0,
+ 1,
+ D - 1,
+ D,
+ D + 1,
+ D * 2,
+ D * 2 + 1,
+ 1'000'000,
+ 10'000'000,
+ 100'000'000,
+ 1'000'000'000ULL,
+ 10'000'000'000ULL,
+ 100'000'000'000ULL,
+ 1'000'000'000'000ULL,
+ uint64_t(~0u),
+ };
+
+ for (uint64_t V : TestValues)
+ {
+ uint32_t Expected = uint32_t(V / D);
+ uint32_t Got = R.Divide(V);
+ CHECK_MESSAGE(Got == Expected, "V=", V, " D=", D, " expected=", Expected, " got=", Got);
+ }
+ }
+}
+
+TEST_CASE("ReciprocalU64 rounding division")
+{
+ // Verify the rounding pattern used in AbsorbBatch: (Cycle + half) / d
+ uint64_t Divisors[] = {3, 4, 5, 10, 3579};
+
+ for (uint64_t D : Divisors)
+ {
+ ReciprocalU64 R(D);
+ uint64_t Half = D >> 1;
+
+ uint64_t TestCycles[] = {0, 1, 100, 999'999, 1'000'000, 99'999'999, 1'000'000'000ULL, 50'000'000'000ULL};
+
+ for (uint64_t Cycle : TestCycles)
+ {
+ uint64_t Rounded = Cycle + Half;
+ uint32_t Expected = uint32_t(Rounded / D);
+ uint32_t Got = R.Divide(Rounded);
+ CHECK_MESSAGE(Got == Expected, "Cycle=", Cycle, " D=", D, " expected=", Expected, " got=", Got);
+ }
+ }
+}
+
TEST_SUITE_END();
#endif