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authorStefan Boberg <[email protected]>2026-03-13 09:24:59 +0100
committerGitHub Enterprise <[email protected]>2026-03-13 09:24:59 +0100
commitef586f5930ac761f8e8e18cde2ebd5248efeaa4a (patch)
treebe6c7d3e11f9261c1d03d646bc579ac0d27452d7 /src/zen/cmds/status_cmd.cpp
parentSwitch httpclient default back-end over to libcurl (#832) (diff)
downloadarchived-zen-ef586f5930ac761f8e8e18cde2ebd5248efeaa4a.tar.xz
archived-zen-ef586f5930ac761f8e8e18cde2ebd5248efeaa4a.zip
Unix Domain Socket auto discovery (#833)
This PR adds end-to-end Unix domain socket (UDS) support, allowing zen CLI to discover and connect to UDS-only servers automatically. - **`unix://` URI scheme in zen CLI**: The `-u` / `--hosturl` option now accepts `unix:///path/to/socket` to connect to a zenserver via a Unix domain socket instead of TCP. - **Per-instance shared memory for extended server info**: Each zenserver instance now publishes a small shared memory section (keyed by SessionId) containing per-instance data that doesn't fit in the fixed-size ZenServerEntry -- starting with the UDS socket path. This is a 4KB pagefile-backed section on Windows (`Global\ZenInstance_{sessionid}`) and a POSIX shared memory object on Linux/Mac (`/UnrealEngineZen_{sessionid}`). - **Client-side auto-discovery of UDS servers**: `zen info`, `zen status`, etc. now automatically discover and prefer UDS connections when a server publishes a socket path. Servers running with `--no-network` (UDS-only) are no longer invisible to the CLI. - **`kNoNetwork` flag in ZenServerEntry**: Servers started with `--no-network` advertise this in their shared state entry. Clients skip TCP fallback for these servers, and display commands (`ps`, `status`, `top`) show `-` instead of a port number to indicate TCP is not available.
Diffstat (limited to 'src/zen/cmds/status_cmd.cpp')
-rw-r--r--src/zen/cmds/status_cmd.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/zen/cmds/status_cmd.cpp b/src/zen/cmds/status_cmd.cpp
index c43f85052..6ed3c42e1 100644
--- a/src/zen/cmds/status_cmd.cpp
+++ b/src/zen/cmds/status_cmd.cpp
@@ -4,6 +4,7 @@
#include <zencore/compactbinary.h>
#include <zencore/compactbinaryutil.h>
+#include <zencore/filesystem.h>
#include <zencore/fmtutils.h>
#include <zencore/logging.h>
#include <zencore/string.h>
@@ -64,7 +65,7 @@ StatusCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
return;
}
- ZEN_CONSOLE("{:>5} {:>6} {:>24}", "port", "pid", "session");
+ ZEN_CONSOLE("{:>5} {:>6} {:>24} {}", "port", "pid", "session", "socket");
State.Snapshot([&](const ZenServerState::ZenServerEntry& Entry) {
bool MatchesAnyPort = (m_Port == 0) && (EffectivePort == 0);
bool MatchesEffectivePort = (EffectivePort != 0) && (Entry.EffectiveListenPort.load() == EffectivePort);
@@ -73,7 +74,22 @@ StatusCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
StringBuilder<25> SessionStringBuilder;
Entry.GetSessionId().ToString(SessionStringBuilder);
- ZEN_CONSOLE("{:>5} {:>6} {:>24}", Entry.EffectiveListenPort.load(), Entry.Pid.load(), SessionStringBuilder);
+
+ std::string SocketPath;
+ if (Entry.HasInstanceInfo())
+ {
+ ZenServerInstanceInfo Info;
+ if (Info.OpenReadOnly(Entry.GetSessionId()))
+ {
+ InstanceInfoData Data = Info.Read();
+ if (!Data.UnixSocketPath.empty())
+ {
+ SocketPath = PathToUtf8(Data.UnixSocketPath);
+ }
+ }
+ }
+ std::string PortStr = Entry.IsNoNetwork() ? std::string("-") : fmt::to_string(Entry.EffectiveListenPort.load());
+ ZEN_CONSOLE("{:>5} {:>6} {:>24} {}", PortStr, Entry.Pid.load(), SessionStringBuilder, SocketPath);
}
});
}