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authorStefan Boberg <[email protected]>2026-04-20 21:50:41 +0200
committerGitHub Enterprise <[email protected]>2026-04-20 21:50:41 +0200
commit2dfb5da16b97a6c12e01977af5b5188522178a4e (patch)
tree428aa0aa8e6079c64438931e0fd4f828c613c94d /src/zen/browser_launcher.cpp
parentAdd CompactString utility type (#990) (diff)
downloadarchived-zen-2dfb5da16b97a6c12e01977af5b5188522178a4e.tar.xz
archived-zen-2dfb5da16b97a6c12e01977af5b5188522178a4e.zip
zen trace analysis support (#945)
Integrates the **tourist** trace analysis library and builds a full `zen trace` command suite for working with Unreal Engine `.utrace` files. ### Trace analysis library (`thirdparty/tourist/`) - Adds the tourist library as a third-party dependency with three modules: **foundation** (platform primitives, memory, scheduling), **trace** (UE Trace protocol decoding), and **analysis** (event dispatching and analyzer framework). - Cross-platform support for Windows, Linux, and macOS. ### `zen trace` CLI commands (`src/zen/cmds/`, `src/zen/trace/`) - **`zen trace analyze`** — Summarize a `.utrace` file: session metadata, thread inventory, command line + build configuration, CPU profiling scopes, timing, event rates, log messages, and (with symbols) memory allocation metrics including live-allocs dumps, callstack-keyed aggregation, and allocation churn. Optional HTML output for memory reports. - **`zen trace inspect`** — Dump the event schema (declared types, fields, sizes) from a trace file. - **`zen trace trim`** — Extract a time-window from a trace into a new `.utrace` file. - **`zen trace serve`** — Launch a local HTTP server hosting an interactive trace viewer; opens in the default browser. ### Symbolication (`src/zen/trace/symbol_resolver.*`, `thirdparty/raw_pdb/`) - Pluggable resolver with multiple backends: `pdb` (in-tree raw_pdb), `dbghelp` (Windows), `llvm-symbolizer` (all platforms), `atos` (macOS). An `auto` backend picks the best available tool per platform. - Microsoft Symbol Server support: downloads PDBs on demand using a redirect-aware HTTP client. - Local PDB cache keyed by image GUID preserves symbols across binary recompilation. - Callstack trimming heuristic strips UE internal noise from reports. - Binary analysis cache (`.ucache_z`) avoids re-resolving the same trace. ### Interactive trace viewer (`src/zen/frontend/html/`, `src/zen/trace/trace_viewer_service.*`) - Timeline: scope-level detail, horizontal zoom/pan, vertical scrolling, viewport-driven loading with pre-computed LOD for responsive navigation of large traces. - Thread grouping (collapsible sidebar sections) synthesized from name suffixes, natural sort order, visual distinction between lane threads and OS threads. - Bookmark and region annotations; region categories with per-category toggles; bookmark marker toggle in the toolbar. - Filterable Logs tab showing captured `UE_LOG` output. - Stats tab with per-scope aggregate statistics. - Memory tab with interactive allocation analysis and an allocation size histogram. - CsvProfiler event parsing and chart UI. ### Other in-branch supporting changes - **Cross-platform browser launcher** (`browser_launcher.{h,cpp}`) used by `trace serve`. - **`ReciprocalU64`** fast 64-bit integer division (zencore/intmath) for trace analyzers. - **`parallelsort`** cross-platform parallel sort helper (zenutil). - Frontend zip build rule so the viewer's HTML assets are bundled into `zen.exe`. - `/Zo` flag for better optimized debug info on Windows release builds. - `trace-tests.cpp` in the `zen-test` harness (harness itself landed on main via #985).
Diffstat (limited to 'src/zen/browser_launcher.cpp')
-rw-r--r--src/zen/browser_launcher.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/zen/browser_launcher.cpp b/src/zen/browser_launcher.cpp
new file mode 100644
index 000000000..a115bf46a
--- /dev/null
+++ b/src/zen/browser_launcher.cpp
@@ -0,0 +1,71 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include "browser_launcher.h"
+
+#include <zenbase/zenbase.h>
+#include <zencore/except_fmt.h>
+#include <zencore/logging.h>
+
+#include <stdexcept>
+#include <string>
+
+#if ZEN_PLATFORM_WINDOWS
+# include <zencore/windows.h>
+# include <shellapi.h>
+#else
+# include <spawn.h>
+# include <sys/wait.h>
+extern char** environ;
+#endif
+
+namespace zen {
+
+void
+LaunchBrowser(std::string_view Url)
+{
+ if (Url.empty())
+ {
+ throw zen::runtime_error("Cannot launch browser with empty URL");
+ }
+
+ bool Success = false;
+
+#if ZEN_PLATFORM_WINDOWS
+ std::string UrlZ(Url);
+ HINSTANCE Result = ShellExecuteA(nullptr, "open", UrlZ.c_str(), nullptr, nullptr, SW_SHOWNORMAL);
+ Success = reinterpret_cast<intptr_t>(Result) > 32;
+#else
+# if ZEN_PLATFORM_MAC
+ const char* Program = "open";
+# elif ZEN_PLATFORM_LINUX
+ const char* Program = "xdg-open";
+# else
+ ZEN_NOT_IMPLEMENTED("Browser launching not implemented on this platform");
+ const char* Program = nullptr;
+# endif
+
+ // Spawn directly via posix_spawnp to avoid the shell entirely, so URL contents
+ // cannot be interpreted as shell syntax regardless of what characters they contain.
+ std::string Url_c(Url);
+ char* const Argv[] = {const_cast<char*>(Program), Url_c.data(), nullptr};
+ pid_t Pid = 0;
+ const int SpawnRc = posix_spawnp(&Pid, Program, nullptr, nullptr, Argv, environ);
+ if (SpawnRc == 0)
+ {
+ int Status = 0;
+ if (waitpid(Pid, &Status, 0) == Pid)
+ {
+ Success = WIFEXITED(Status) && WEXITSTATUS(Status) == 0;
+ }
+ }
+#endif
+
+ if (!Success)
+ {
+ throw zen::runtime_error("Failed to launch browser for '{}'", Url);
+ }
+
+ ZEN_CONSOLE("Web browser launched for '{}' successfully", Url);
+}
+
+} // namespace zen