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#ifndef _HAIR_VR_VOXEL_PRIMITIVE_base_H_
#define _HAIR_VR_VOXEL_PRIMITIVE_base_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVrayVoxelPrimBase.h
DESCRIPTION: Generic base class for all voxel primitive classes
CREATED BY: Vladimir Dubovoy <[email protected]>
HISTORY: created 12-05-2010 ( as part of 3ds Max + VRay hair shaders)
*>
**********************************************************************/
#include "utils.h"
#include "box.h"
#include "rayserver.h"
#include "vrayplugins.h"
#include "rayserver.h"
#include "geometryclasses.h"
#include "hairAPIvrayutil.h"
#include "assert.h"
class shaveVrayVoxelPrimBase {
public:
shaveVrayVoxelPrimBase(IHairVoxel* vox, VR::VRayCore* vray)
{
assert(vox);
_voxel() = vox;
vrayCore = vray;
if(vray)
{
const VR::VRayFrameData& vrfd = vray->getFrameData();
_sceneOffset() = vrfd.sceneOffset;
}
}
virtual ~shaveVrayVoxelPrimBase(){}
inline IHairVoxel* GetVoxel() const {return voxel();}
protected:
VR::VRayCore* vrayCore;
//const member access
inline const VR::TracePoint& sceneOffset() const {return m_sceneOffset;}
inline IHairVoxel* voxel() const {return m_voxel;}
//member access
inline VR::TracePoint& _sceneOffset() {return m_sceneOffset;}
public:
inline IHairVoxel*& _voxel(){return m_voxel;}
private:
IHairVoxel* m_voxel;
//got form VRayFrameData::sceneOffset - it should be added to shaded points rc.rayresult.wpoint
//
//In versions of the V-Ray SDK prior to 1.90.00, wpoint was directly in world space.
//In versions 1.90.00 and later, the actual world-space coordinates can be obtained
//by adding VRayFrameData::sceneOffset to the wpoint.
VR::TracePoint m_sceneOffset ;
};
#endif //end of_HAIR_VR_VOXEL_PRIMITIVE_H_
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