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#ifndef _HAIR_VR_tri_VOXEL_PRIMITIVE_H_
#define _HAIR_VR_tri_VOXEL_PRIMITIVE_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVrayTriVoxelPrim.h
DESCRIPTION: Generic instanced hair voxel primitive
CREATED BY: Vladimir Dubovoy <[email protected]>
HISTORY: created 12-05-2010
*>
**********************************************************************/
#include "utils.h"
#include "box.h"
#include "rayserver.h"
#include "vrayplugins.h"
#include "rayserver.h"
#include "geometryclasses.h"
#include "hairAPIvrayutil.h"
#include "shaveVrayTriShadeData.h"
#include "shaveVrayVoxelPrimBase.h"
class shaveVrayInstanceI;
//#define OWN_SHADEABLE_FOR_TRI
class shaveVrayTriVoxelPrim : public shaveVrayVoxelPrimBase {
public:
shaveVrayTriVoxelPrim(IHairVoxel* vox, VR::VRayCore* vray, shaveVrayInstanceI* inst);
virtual ~shaveVrayTriVoxelPrim();
protected:
//const member access
inline shaveVrayInstanceI* hinst() const {return m_hinst;}
inline VR::Shadeable* shade() const {return m_shade;}
inline shaveVrayTriShadeData* shdata() const {return m_shdata;}
//member access
inline shaveVrayInstanceI*& _hinst() {return m_hinst;}
inline VR::Shadeable*& _shade() {return m_shade;}
inline shaveVrayTriShadeData*& _shdata() {return m_shdata;}
private:
shaveVrayInstanceI* m_hinst;
VR::Shadeable* m_shade;
shaveVrayTriShadeData* m_shdata;
};
#endif //end of_HAIR_VR_tri_VOXEL_PRIMITIVE_H_
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