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#!/bin/sh
# Shave and a Haircut
# (c) 2019 Epic Games
# US Patent 6720962
returnVersion=n
returnDTS=n
maya=
while [ "$1" != "" ]; do
if [ "$1" = "-v" ]; then
returnVersion=y
elif [ "$1" == "-dts" ]; then
returnDTS=y
else
maya=$1
fi
shift
done
if [ "${maya}" = "" ]; then
echo "Usage: $0 mayaVersion" >&2
echo ""
exit
fi
gpp=
utilsDir=`dirname $0`
os=`${utilsDir}/getos.sh`
case ${os} in
ce*|deb*|fc*|rh*)
gppVerNeeded=`${utilsDir}/getMayaVersions.sh |
grep "^${maya}[[:space:]]" | head -n 1 | cut -f 3`
if [ "${gppVerNeeded}" != "" ]; then
if [ "${returnVersion}" = "y" ]; then
echo ${gppVerNeeded}
exit
fi
# 4.8.2 builds on CentOS 6 require DTS.
if [ "${os/.*/}" = "ce6" -a "${gppVerNeeded}" = "4.8.2" ]; then
if [ "${returnDTS}" = "y" ]; then
echo y
exit
fi
source /opt/rh/devtoolset-2/enable
elif [ "${returnDTS}" = "y" ]; then
echo n
exit
fi
# Check to see if there is a directory in /opt containing the
# compiler we want.
compressedVer=`echo ${gppVerNeeded} | sed 's/\.//g'`
shortVer=`echo ${gppVerNeeded} | cut -d. -f-2`
if [ -x /opt/gcc${compressedVer}/bin/g++ ]; then
gpp="/opt/gcc${compressedVer}/bin/g++"
elif [ -x /opt/gcc${compressedVer}/bin/g++${compressedVer} ]; then
gpp="/opt/gcc${compressedVer}/bin/g++${compressedVer}"
elif [ -x /usr/bin/g++-${shortVer} ]; then
gpp="/usr/bin/g++-${shortVer}"
else
# Nothing in /opt, so see if the native g++ is the correct
# version.
nativeVer=`g++ -v 2>&1 | grep "gcc version" | sed 's/^[^0-9]*\([0-9.]*\).*$/\1/'`
if [ "${nativeVer}" = "${gppVerNeeded}" ]; then
gpp=g++
fi
fi
fi
;;
osx*)
if [ "${returnDTS}" = "y" ]; then
echo n
exit
fi
# getosxvars.sh sets environment variables which control where we find
# the compiler, so we can just use 'g++' in all cases.
gpp=g++
;;
esac
echo ${gpp}
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