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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
global proc shaveVrayPreRender()
{
/*global*/ string $shaveVrayOldPreRender;
//execute original stuff
//no need as far we chained it
//if($shaveVrayOldPreRender != "")
// eval $shaveVrayOldPreRender;
if(`whatIs shaveNode` != "Unknown")
{
string $shaveHairShapes[] = `ls -type shaveHair`;
if (size($shaveHairShapes) > 0)
{
shaveRender -renderStart;
//attach shaders for all existing in the scene shave shapes
//shaveVrayShader -create -all;
}
if(`whatIs shaveClearObsoleteVrayCallbacks` != "Unknown")
shaveClearObsoleteVrayCallbacks;
}
}
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