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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

global proc shaveVrayPreRender()
{
	/*global*/ string $shaveVrayOldPreRender;
	
	//execute original stuff
	//no need as far we chained it
	//if($shaveVrayOldPreRender != "")
	//	eval $shaveVrayOldPreRender;
	
	
	if(`whatIs shaveNode` != "Unknown")
	{
		string	$shaveHairShapes[] = `ls -type shaveHair`;
		if (size($shaveHairShapes) > 0) 
		{
			shaveRender -renderStart;
		
			//attach shaders for all existing in the scene shave shapes 
			//shaveVrayShader -create -all;
		}
		if(`whatIs shaveClearObsoleteVrayCallbacks` != "Unknown")
			shaveClearObsoleteVrayCallbacks;
	}
	
}