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#ifndef _HAIR_VR_PRIM_SHARED_FUCTIONS_H_
#define _HAIR_VR_PRIM_SHARED_FUCTIONS_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVraySharedFunctions.h
DESCRIPTION: Various shared functions
HISTORY: created 21-08-2008 ( as part of 3ds Max + VRay hair shaders)
merged 31-03-2010
*>
**********************************************************************/
#include "shaveVrayNode.h"
#ifdef USE_VRAY
#include <maya/MGlobal.h>
#include <maya/MPlug.h>
#include <maya/MObjectArray.h>
#include <maya/MTypeId.h>
/*
// This code seems unused...
#include <vraybase.h>
inline void GenOrthVectors(const VR::Vector& in, VR::Vector& u, VR::Vector& v)
{
u = (in.x != 0.0f || in.y != 0.0f) ?
normalize(VR::Vector(-in.y, in.x, 0.0f)) :
VR::Vector(1.0f, 0.0f, 0.0f);
v = normalize(in^u);
}
// */
MObject getNodeByName(const char *nodeName);
void FindNodesByTypeId(MTypeId nodeType, MObjectArray& nodes);
void FindNodesByApiType(MFn::Type type, MObjectArray& nodes);
bool getSourcePlugFromPlug(const MPlug destPlug, MPlug &plug);
bool FindCurrentShaveShape(MObject &shShape);
bool FindConnectedShaveShape(MObject node, MObject &shShape);
bool FindAllShaveShapes(MObjectArray& shShapes);
bool EnumDownNodes(MObject thisNode, MObjectArray& nodes);
bool GetLibPathEnv(const MString vrayVersion, MString &path);
bool GetLibPath(const MString vrayVersion, MString &var);
#endif //USE_VRAY
#endif //end of_HAIR_VR_PRIM_SHARED_FUCTIONS_H_
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