1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
#ifndef _shaveUtil_h
#define _shaveUtil_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <math.h>
#include <stdio.h>
#include <vector>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
#include <maya/MFnMesh.h>
#include <maya/MIntArray.h>
#include <maya/MObjectArray.h>
#include <maya/MPointArray.h>
#include <maya/MString.h>
#include <maya/MUint64Array.h>
#include "shaveSDKTYPES.h"
#if MAYA_API_VERSION < 20180000
class MFloatPointArray;
class MSelectionList;
#endif
class shaveHairShape;
class shaveRenderer;
class shaveUtil
{
public:
static void buildLightList();
static void classifyShaveNodes(
const MObjectArray& shaveNodes,
bool& haveHair,
bool& haveInstances
);
// Compare two Shave version strings of the form 1.2.3 or 1.2v3
// Returns -1 if v1 < v2, 0 if v1 == v2, +1 if v1 > v2.
static int compareShaveVersions(MString v1, MString v2);
// Returns true if it made changes to the selection list.
static bool convertComponentSelections(
bool* pHiliteListChanged = NULL
);
static MString expandStatFileName(MString fileName);
static MString expandTempFileName(MString fileName);
// Copy one full line of input to the output, returning to the caller
// as much as will fit in the supplied buffer.
//
// Returns false if there was no input left to read.
static bool fileCopyLine(
FILE* input,
FILE* output,
char* buffer,
unsigned int bufferSize
);
static void fileDelete(MString fileName);
static bool fileExists(MString fileName);
static bool fileRename(MString oldName, MString newName);
static MStatus forceCompute(MObject shaveNode);
static void forceComputeAll();
static MString formatFrame(float frame);
// Returns the value of a plug of type kAddr.
static void* getAddrPlugValue(const MPlug& addrPlug, MStatus* st = NULL);
static MDagPath getCurrentHairShape(bool* pIsHilited = NULL);
// Displacements are applied in worldSpace so the returned vert
// positions will be in worldSpace.
static void getDisplacedMeshVertices(
MObject mesh,
MObject shadingGroup,
MFloatPointArray& displacedVerts
);
static void getDisplayNodes(MObjectArray& nodes);
static const MDagPathArray&
getFields();
static int getLightIndex(const void* lightBlindData);
static int getLightIndex(
const MFloatVector& point,
const MFloatVector& dirToLight
);
static int getLightIndexFromID(int id);
static int getLoadDepth();
static shaveHairShape* getLoadedHairShape();
static MObject getMesh(
MDagPath& path,
int uTess = -1,
int vTess = -1,
int sDept = 1,
int sSamp = 1,
bool includeDisplacements = false
);
static MObject getNode(MString nodeName);
static void getNodesByTypeId(MTypeId nodeType, MObjectArray& nodes);
static void getPathsByTypeId(MTypeId nodeType, MDagPathArray& nodes);
static long getpid();
static void getShadingGroups(
const MDagPath& path, MObjectArray& shadingGroups
);
static void getShaveGlobalsNodes(MObjectArray& nodes);
static void getShaveNodes(MDagPathArray& nodes);
static void getShaveNodes(MObjectArray& nodes);
static void getSubdQuads(
MDagPath& subdPath,
MUint64Array& quadIDs,
MPointArray& verts,
MIntArray& vertIndices,
MDoubleArray* vertUs = NULL,
MDoubleArray* vertVs = NULL
);
static void getSubdQuads(
MObject subdData,
MUint64Array& quadIDs,
MPointArray& verts,
MIntArray& vertIndices,
MDoubleArray* vertUs = NULL,
MDoubleArray* vertVs = NULL
);
static unsigned getThreadSettings(
unsigned numItems, unsigned* pItemsPerThread = NULL
);
static MString getHostName();
static bool isIgnoringNextSelectionChange();
static bool isLoadingFile();
static bool isSurfaceDisplaced(const MDagPath& surface);
static MString makeStatFileName(MString nodeName, float frame);
static MString makeTempStatFileName(
MString nodeName, MString suffix, float frame
);
// If 'path' is empty then the default temp directory will be used.
// Not thread-safe!
static MString makeUniqueTempFileName(
MString directory, MString prefix, MString suffix
);
static int reorderInt(int val);
static MStatus sampleCurves(
const MObjectArray& curves,
unsigned int samplesPerCurve,
WFTYPE& sampleData
);
static void setFieldsDirty() { mFieldsDirty = true; }
static void setFrame(float newFrame);
static void setIgnoringNextSelectionChange(bool ignoreIt);
static void setLoadingFile(bool newState);
static void setWFTYPEVelocities(WFTYPE* wf1, WFTYPE* wf2);
static void splitFileName(
MString fileName,
MString& baseName,
MString& extension
);
static bool splitShaveVersion(
const MString version,
int versionParts[3]
);
static MString substituteAll(
const MString& str, char oldChar, char newChar
);
static MString substituteAll(
const MString& str,
const MString& oldSubstr,
const MString& newSubstr
);
static void timestamp(const MString& msg);
protected:
static void appendConnectedShadingGroups(
const MPlug& plug, MObjectArray& shadingGroups
);
static MDagPath getFirstHairShape(MSelectionList& list);
public:
typedef struct
{
MDagPath path;
int minId;
int maxId;
void* blindData;
} LightInfo;
static std::vector<LightInfo> globalLightList;
private:
static MDagPathArray mFields;
static bool mFieldsDirty;
static bool mIgnoreNextSelectionChange;
static int mLoadDepth;
};
inline int shaveUtil::getLoadDepth()
{ return mLoadDepth; }
inline bool shaveUtil::isIgnoringNextSelectionChange()
{ return mIgnoreNextSelectionChange; }
inline bool shaveUtil::isLoadingFile()
{ return (mLoadDepth > 0); }
inline void shaveUtil::setIgnoringNextSelectionChange(bool ignoreIt)
{ mIgnoreNextSelectionChange = ignoreIt; }
#endif
|