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#ifndef _shaveUtil_h
#define _shaveUtil_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <math.h>
#include <stdio.h>
#include <vector>

#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
#include <maya/MFnMesh.h>
#include <maya/MIntArray.h>
#include <maya/MObjectArray.h>
#include <maya/MPointArray.h>
#include <maya/MString.h>
#include <maya/MUint64Array.h>

#include "shaveSDKTYPES.h"

#if MAYA_API_VERSION < 20180000
class MFloatPointArray;
class MSelectionList;
#endif

class shaveHairShape;
class shaveRenderer;


class shaveUtil
{
public:
	static void			buildLightList();

	static void			classifyShaveNodes(
							const MObjectArray&	shaveNodes,
							bool&				haveHair,
							bool&				haveInstances
						);

	// Compare two Shave version strings of the form 1.2.3 or 1.2v3
	// Returns -1 if v1 < v2, 0 if v1 == v2, +1 if v1 > v2.
	static int			compareShaveVersions(MString v1, MString v2);

	// Returns true if it made changes to the selection list.
	static bool			convertComponentSelections(
							bool* pHiliteListChanged = NULL
						);

	static MString		expandStatFileName(MString fileName);
	static MString		expandTempFileName(MString fileName);

	// Copy one full line of input to the output, returning to the caller
	// as much as will fit in the supplied buffer.
	//
	// Returns false if there was no input left to read.
	static bool			fileCopyLine(
							FILE*			input,
							FILE*			output,
							char*			buffer, 
							unsigned int	bufferSize
						);

	static void			fileDelete(MString fileName);
	static bool			fileExists(MString fileName);
	static bool			fileRename(MString oldName, MString newName);
	static MStatus		forceCompute(MObject shaveNode);
	static void			forceComputeAll();
	static MString		formatFrame(float frame);

	//	Returns the value of a plug of type kAddr.
	static void*		getAddrPlugValue(const MPlug& addrPlug, MStatus* st = NULL);

	static MDagPath		getCurrentHairShape(bool* pIsHilited = NULL);

	//	Displacements are applied in worldSpace so the returned vert
	//	positions will be in worldSpace.
	static void			getDisplacedMeshVertices(
							MObject 			mesh,
							MObject 			shadingGroup,
							MFloatPointArray&	displacedVerts
						);

	static void			getDisplayNodes(MObjectArray& nodes);

	static const MDagPathArray&
						getFields();

	static int			getLightIndex(const void* lightBlindData);

	static int			getLightIndex(
							const MFloatVector& point,
							const MFloatVector& dirToLight
						);

	static int			getLightIndexFromID(int id);
	static int			getLoadDepth();
    static shaveHairShape* getLoadedHairShape();

	static MObject		getMesh(
							MDagPath&	path,
							int			uTess = -1,
							int			vTess = -1,
							int			sDept =  1,
							int			sSamp =  1,
							bool		includeDisplacements = false
						);

	static MObject		getNode(MString nodeName);
	static void			getNodesByTypeId(MTypeId nodeType, MObjectArray& nodes);
	static void			getPathsByTypeId(MTypeId nodeType, MDagPathArray& nodes);
	static long			getpid();

	static void			getShadingGroups(
							const MDagPath& path, MObjectArray& shadingGroups
						);

	static void			getShaveGlobalsNodes(MObjectArray& nodes);
	static void			getShaveNodes(MDagPathArray& nodes);
	static void			getShaveNodes(MObjectArray& nodes);

	static void			getSubdQuads(
							MDagPath&		subdPath,
							MUint64Array&	quadIDs,
							MPointArray&	verts,
							MIntArray&		vertIndices,
							MDoubleArray*	vertUs = NULL,
							MDoubleArray*	vertVs = NULL
						);

	static void			getSubdQuads(
							MObject			subdData,
							MUint64Array&	quadIDs,
							MPointArray&	verts,
							MIntArray&		vertIndices,
							MDoubleArray*	vertUs = NULL,
							MDoubleArray*	vertVs = NULL
						);

	static unsigned		getThreadSettings(
							unsigned numItems, unsigned* pItemsPerThread = NULL
						);

	static MString		getHostName();
	static bool			isIgnoringNextSelectionChange();
	static bool			isLoadingFile();
	static bool			isSurfaceDisplaced(const MDagPath& surface);
	static MString		makeStatFileName(MString nodeName, float frame);

	static MString		makeTempStatFileName(
							MString nodeName, MString suffix, float frame
						);

	//	If 'path' is empty then the default temp directory will be used.
	//	Not thread-safe!
	static MString		makeUniqueTempFileName(
							MString directory, MString prefix, MString suffix
						);

	static int			reorderInt(int val);

	static MStatus		sampleCurves(
							const MObjectArray&	curves,
							unsigned int		samplesPerCurve,
							WFTYPE&				sampleData
						);

	static void			setFieldsDirty()			{ mFieldsDirty = true; }
	static void			setFrame(float newFrame);
	static void			setIgnoringNextSelectionChange(bool ignoreIt);
	static void			setLoadingFile(bool newState);
	static void			setWFTYPEVelocities(WFTYPE* wf1, WFTYPE* wf2);

	static void			splitFileName(
							MString		fileName,
							MString&	baseName,
							MString&	extension
						);

	static bool			splitShaveVersion(
							const MString version,
							int versionParts[3]
						);

	static MString		substituteAll(
							const MString& str, char oldChar, char newChar
						);

	static MString		substituteAll(
							const MString& str,
							const MString& oldSubstr,
							const MString& newSubstr
						);

	static void			timestamp(const MString& msg);

protected:
	static void			appendConnectedShadingGroups(
							const MPlug& plug, MObjectArray& shadingGroups
						);

	static MDagPath		getFirstHairShape(MSelectionList& list);

public:
	typedef struct
	{
		MDagPath	path;
		int			minId;
		int			maxId;
		void*		blindData;
	} LightInfo;

	static std::vector<LightInfo>	globalLightList;

private:
	static MDagPathArray	mFields;
	static bool				mFieldsDirty;
	static bool				mIgnoreNextSelectionChange;
	static int				mLoadDepth;
};


inline int shaveUtil::getLoadDepth()
{	return mLoadDepth;				}

inline bool shaveUtil::isIgnoringNextSelectionChange()
{	return mIgnoreNextSelectionChange;	}

inline bool shaveUtil::isLoadingFile()
{	return (mLoadDepth > 0);		}

inline void shaveUtil::setIgnoringNextSelectionChange(bool ignoreIt)
{	mIgnoreNextSelectionChange = ignoreIt;	}

#endif