blob: a4eba019796e0f1cff0a2db55c5d8980f61290d3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
#ifndef shaveMayaRenderer_h
#define shaveMayaRenderer_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include "shaveConstant.h"
#include "shaveRenderCallback.h"
#include "shaveRenderer.h"
class shaveHairShape;
class shaveMayaRenderer : public shaveRenderer
{
public:
shaveMayaRenderer();
virtual ~shaveMayaRenderer();
virtual void frameEnd(const shaveGlobals::Globals& g);
virtual void frameStart(const shaveGlobals::Globals& g);
virtual float getPixelAspect() const;
virtual shaveConstant::RenderMode
getBaseRenderMode(bool* renderInstances = NULL) const;
virtual bool isGeomNode(const shaveHairShape* nodePtr) const;
virtual bool needVertexColours() const;
virtual void postCompositeCleanup();
virtual void render(
float frame,
shaveConstant::ShutterState shutter,
const MDagPath& camera
);
virtual void renderEnd();
virtual void renderInterrupted();
virtual void renderStart();
virtual void timeChange(const MTime& newTime);
//************************************************
//
// Helper Methods
//
//************************************************
protected:
void setupShadowShaders();
private:
enum TimeState
{
kAwaitingNothing,
kAwaitingShutterOpen,
kAwaitingCenterFrame,
kAwaitingShutterClose
};
bool mHaveVolumeShader;
shaveRenderCallback* mRenderCallback;
MString mRenderCamera;
TimeState mTimeState;
mutable bool mWarningGivenUnsupportedHairMode;
mutable bool mWarningGivenUnsupportedInstanceMode;
};
#endif
|