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#ifndef shaveMaya_h
#define shaveMaya_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MStatus.h>
#include <maya/MString.h>
class shaveMaya
{
public:
static MStatus getRenderGlobals();
public:
static MString outFormat;
static MString outFormatString;
static MString outExt;
static bool animation;
static bool useFrameExt;
static MString animExt;
static MString baseFileName;
static MString extension;
static MString imageName;
static int frameFirst;
static int frameLast;
static unsigned int frameBy;
static unsigned int imageWidth;
static unsigned int imageHeight;
static unsigned int imageDepth;
static float deviceAspectRatio;
static bool deviceAspectRatioLocked;
static short outPadding;
static short outFormatControl;
static bool doMotionBlur;
static int doDef; // Motion blur for deforming objects
static int doCameraMotion; // Motion blur for moving cameras
static int doSingleFile; // Write all frames to a single file
static short doExtensionPadding;
static int pixelSamples;
static double motionBlurByFrame;
static bool renderAllCameras; // Render all cams, or only active?
static bool ignoreFilmGate;
static double fov_ratio;
static int mb2smoothValue;
static double mb2blurSharpness;
static double mb2blurLength;
static bool motionBlurType; // 2D or 3D?
};
#endif
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