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#ifndef shaveMaya_h
#define shaveMaya_h

// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <maya/MStatus.h>
#include <maya/MString.h>

class shaveMaya
{
public:
	static MStatus		getRenderGlobals();

public:
	static MString		outFormat;
	static MString		outFormatString;
	static MString		outExt;

	static bool			animation;
	static bool			useFrameExt;
	static MString		animExt;
	static MString		baseFileName;
	static MString		extension;
	static MString		imageName;
	static int			frameFirst;
	static int			frameLast;
	static unsigned int	frameBy;
	static unsigned int	imageWidth;
	static unsigned int	imageHeight;
	static unsigned int	imageDepth;
	static float		deviceAspectRatio;
	static bool			deviceAspectRatioLocked;

	static short		outPadding;
	static short		outFormatControl;

	static bool			doMotionBlur;
	static int			doDef;              // Motion blur for deforming objects
	static int			doCameraMotion;     // Motion blur for moving cameras
	static int			doSingleFile;       // Write all frames to a single file
	static short		doExtensionPadding;
	static int			pixelSamples;
	static double		motionBlurByFrame;
	static bool			renderAllCameras;   // Render all cams, or only active?

	static bool			ignoreFilmGate;
	static double		fov_ratio;

	static int			mb2smoothValue;
	static double		mb2blurSharpness;
	static double		mb2blurLength;
	static bool			motionBlurType;		// 2D or 3D?
};

#endif