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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include "translators/shape/ShapeTranslator.h"
#include "utils/Version.h"
#include "shaveAPI.h"
#include "shaveItHair.h"


class CShaveTranslator
   :   public CShapeTranslator
{
public:

   virtual void Export(AtNode* camera);
#if (MTOA_ARCH_VERSION_NUM < 2)
   virtual void Update(AtNode* curve);
   virtual void ExportMotion(AtNode* curve, unsigned int step);
#else
   virtual void ExportMotion(AtNode* curve);
#endif
   static void NodeInitializer(CAbTranslator context);
   AtNode* CreateArnoldNodes();
   static void* creator()
   {
      return new CShaveTranslator();
   }

private:

   AtNode* CreateShaveShader(AtNode* curve);
   void ProcessHairLines(const unsigned int step,
                         AtArray* curvePoints,
                         AtArray* curveNumPoints,
                         AtArray* curveWidths);
#if (MTOA_ARCH_VERSION_NUM >= 2)
   void Update(AtNode* curve);
#endif
   MStatus UpdateHairInfo();
   shaveAPI::HairInfo m_hairInfo;
};