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| author | Benjamin Schroeder <[email protected]> | 2021-11-25 00:02:38 -0800 |
|---|---|---|
| committer | Benjamin Schroeder <[email protected]> | 2021-11-25 00:02:38 -0800 |
| commit | 956c604dac3b8a002ce06e284db07c561e9f2a56 (patch) | |
| tree | cbb9322f33713c319cc057c333be545de6956f71 | |
| parent | Add .gitignore and .gitattributes. (diff) | |
| download | project_3_hernandez_schroeder-956c604dac3b8a002ce06e284db07c561e9f2a56.tar.xz project_3_hernandez_schroeder-956c604dac3b8a002ce06e284db07c561e9f2a56.zip | |
Add project files.
| -rw-r--r-- | Project3_Hernandez_Schroeder.sln | 31 | ||||
| -rw-r--r-- | Project3_Hernandez_Schroeder/CODE.txt | 423 | ||||
| -rw-r--r-- | Project3_Hernandez_Schroeder/Project3.h | 15 | ||||
| -rw-r--r-- | Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.cpp | 288 | ||||
| -rw-r--r-- | Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.vcxproj | 150 | ||||
| -rw-r--r-- | Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.vcxproj.filters | 27 |
6 files changed, 934 insertions, 0 deletions
diff --git a/Project3_Hernandez_Schroeder.sln b/Project3_Hernandez_Schroeder.sln new file mode 100644 index 0000000..e07f766 --- /dev/null +++ b/Project3_Hernandez_Schroeder.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.31702.278 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project3_Hernandez_Schroeder", "Project3_Hernandez_Schroeder\Project3_Hernandez_Schroeder.vcxproj", "{092C87AF-A913-4FE1-B64A-B62E8F690390}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Debug|x64.ActiveCfg = Debug|x64 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Debug|x64.Build.0 = Debug|x64 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Debug|x86.ActiveCfg = Debug|Win32 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Debug|x86.Build.0 = Debug|Win32 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Release|x64.ActiveCfg = Release|x64 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Release|x64.Build.0 = Release|x64 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Release|x86.ActiveCfg = Release|Win32 + {092C87AF-A913-4FE1-B64A-B62E8F690390}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {6AEE1948-1F52-496E-9D67-CB3B4DB2A4AC} + EndGlobalSection +EndGlobal diff --git a/Project3_Hernandez_Schroeder/CODE.txt b/Project3_Hernandez_Schroeder/CODE.txt new file mode 100644 index 0000000..bf3bf6a --- /dev/null +++ b/Project3_Hernandez_Schroeder/CODE.txt @@ -0,0 +1,423 @@ +// Project3_Hernandez_Schroeder.cpp : This file contains the 'main' function. Program execution begins and ends there. + + +#include <iostream> +using namespace std; + +float MatrixA[3][3]{}; +float MatrixB[3][3]{}; +float MatrixC[3][3]{}; +int menuChoice; + +void DisplayMenu(); +void getMatrices(); +void multiplyMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]); +void addMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]); + + +int main() +{ + cout << "*****************************************************\n"; + cout << " \t 3x3 Matrix Calculator\n"; + cout << "*****************************************************\n"; + cout << "(Before we start, we need two 3x3 Matrices, A and B)\n"; + + //Ask for two matrices to do calculations upon + getMatrices(); + + return 0; +} + + + +void DisplayMenu() +{ + cout << "\t1) Get New Matrices\n"; + cout << "\t2) Multiply Matrices\n"; + cout << "\t3) Add Matrices\n"; + cout << "\t4) Exit\n"; + menuChoice = 0; + while (menuChoice < 1 || menuChoice>4) + { + cout << "\nSelect from the menu above: "; + cin >> menuChoice; + } + switch (menuChoice) + { + case 1: + { + getMatrices(); + break; + } + case 2: + { + multiplyMatrices(MatrixA, MatrixB, MatrixC); + break; + } + case 3: + { + addMatrices(MatrixA, MatrixB, MatrixC); + break; + } + case 4: + { + cout << "\tThank You, Good Bye!!\n\n"; + break; + } + } +} + + +void getMatrices() +{ + cout << "\nEnter the elements of Matrix A (by row): \n"; + for (int i = 0; i < 3; i++) + { + cout << "row " << i + 1 << "\n"; + for (int j = 0; j < 3; j++) + { + cout << "element " << j + 1 << ": "; + cin >> MatrixA[i][j]; + } + } + cout << "\nEnter the Elements of Matrix B (by row):" << endl; + for (int i = 0; i < 3; i++) + { + cout << "row " << i + 1 << "\n"; + for (int j = 0; j < 3; j++) + { + cout << "element " << j + 1 << ": "; + cin >> MatrixB[i][j]; + } + } + cout << "\n\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + +void multiplyMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]) +{ + // Calculate A X B = C + // Top row of C + MatrixC[0][0] = (MatrixA[0][0] * MatrixB[0][0]) + (MatrixA[0][1] * MatrixB[1][0]) + (MatrixA[0][2] * MatrixB[2][0]); + MatrixC[0][1] = (MatrixA[0][0] * MatrixB[0][1]) + (MatrixA[0][1] * MatrixB[1][1]) + (MatrixA[0][2] * MatrixB[2][1]); + MatrixC[0][2] = (MatrixA[0][0] * MatrixB[0][2]) + (MatrixA[0][1] * MatrixB[1][2]) + (MatrixA[0][2] * MatrixB[2][2]); + // 2nd row of C + MatrixC[1][0] = (MatrixA[1][0] * MatrixB[0][0]) + (MatrixA[1][1] * MatrixB[1][0]) + (MatrixA[1][2] * MatrixB[2][0]); + MatrixC[1][1] = (MatrixA[1][0] * MatrixB[0][1]) + (MatrixA[1][1] * MatrixB[1][1]) + (MatrixA[1][2] * MatrixB[2][1]); + MatrixC[1][2] = (MatrixA[1][0] * MatrixB[0][2]) + (MatrixA[1][1] * MatrixB[1][2]) + (MatrixA[1][2] * MatrixB[2][2]); + // 3rd row of C + MatrixC[2][0] = (MatrixA[2][0] * MatrixB[0][0]) + (MatrixA[2][1] * MatrixB[1][0]) + (MatrixA[2][2] * MatrixB[2][0]); + MatrixC[2][1] = (MatrixA[2][0] * MatrixB[0][1]) + (MatrixA[2][1] * MatrixB[1][1]) + (MatrixA[2][2] * MatrixB[2][1]); + MatrixC[2][2] = (MatrixA[2][0] * MatrixB[0][2]) + (MatrixA[2][1] * MatrixB[1][2]) + (MatrixA[2][2] * MatrixB[2][2]); + + //print out results + cout << "\n\t MATRIX MULTIPLICATION\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n A X B = C:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixC[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + +void addMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]) +{ + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + MatrixC[i][j] = MatrixA[i][j] + MatrixB[i][j]; + } + } + + //print out results + cout << "\n\t MATRIX ADDITION\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n A + B = C:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixC[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + +// ///////////////////////////////// RUN //////////////////////////////////// + + +***************************************************** + 3x3 Matrix Calculator +***************************************************** +(Before we start, we need two 3x3 Matrices, A and B) + +Enter the elements of Matrix A (by row): +row 1 +element 1: 2 +element 2: 3 +element 3: 2 +row 2 +element 1: 3 +element 2: 4 +element 3: 3 +row 3 +element 1: 6 +element 2: 5 +element 3: 7 + +Enter the Elements of Matrix B (by row): +row 1 +element 1: 8 +element 2: 7 +element 3: 6 +row 2 +element 1: 4 +element 2: 5 +element 3: 6 +row 3 +element 1: 2 +element 2: 3 +element 3: 5 + + + Matrix A: + 2 3 2 + 3 4 3 + 6 5 7 + + Matrix B: + 8 7 6 + 4 5 6 + 2 3 5 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 3 + + MATRIX ADDITION + Matrix A: + 2 3 2 + 3 4 3 + 6 5 7 + + Matrix B: + 8 7 6 + 4 5 6 + 2 3 5 + + A + B = C: + 10 10 8 + 7 9 9 + 8 8 12 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 2 + + MATRIX MULTIPLICATION + Matrix A: + 2 3 2 + 3 4 3 + 6 5 7 + + Matrix B: + 8 7 6 + 4 5 6 + 2 3 5 + + A X B = C: + 32 35 40 + 46 50 57 + 82 88 101 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 4 + Thank You, Good Bye!! + + +C:\Users\Lenovo\source\repos\Project3_Hernandez_Schroeder\Debug\Project3_Hernandez_Schroeder.exe (process 14836) exited with code 0. +To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops. +Press any key to close this window . . . + + +***************************************************** + 3x3 Matrix Calculator +***************************************************** +(Before we start, we need two 3x3 Matrices, A and B) + +Enter the elements of Matrix A (by row): +row 1 +element 1: 2.67 +element 2: 4.54 +element 3: 3.89 +row 2 +element 1: 2.432 +element 2: 6.765 +element 3: 4.876 +row 3 +element 1: 3.2 +element 2: 3.9 +element 3: 2.1 + +Enter the Elements of Matrix B (by row): +row 1 +element 1: 1.89 +element 2: .79 +element 3: .90 +row 2 +element 1: .321 +element 2: 4.5 +element 3: 3.76543 +row 3 +element 1: 2.0 +element 2: 2.8 +element 3: 12.15 + + + Matrix A: + 2.67 4.54 3.89 + 2.432 6.765 4.876 + 3.2 3.9 2.1 + + Matrix B: + 1.89 0.79 0.9 + 0.321 4.5 3.76543 + 2 2.8 12.15 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 2 + + MATRIX MULTIPLICATION + Matrix A: + 2.67 4.54 3.89 + 2.432 6.765 4.876 + 3.2 3.9 2.1 + + Matrix B: + 1.89 0.79 0.9 + 0.321 4.5 3.76543 + 2 2.8 12.15 + + A X B = C: + 14.2836 33.4313 66.7616 + 16.52 46.0166 86.9053 + 11.4999 25.958 43.0802 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 3 + + MATRIX ADDITION + Matrix A: + 2.67 4.54 3.89 + 2.432 6.765 4.876 + 3.2 3.9 2.1 + + Matrix B: + 1.89 0.79 0.9 + 0.321 4.5 3.76543 + 2 2.8 12.15 + + A + B = C: + 4.56 5.33 4.79 + 2.753 11.265 8.64143 + 5.2 6.7 14.25 + + + 1) Get New Matrices + 2) Multiply Matrices + 3) Add Matrices + 4) Exit + +Select from the menu above: 4 + Thank You, Good Bye!! + + +C:\Users\Lenovo\source\repos\Project3_Hernandez_Schroeder\Debug\Project3_Hernandez_Schroeder.exe (process 26268) exited with code 0. +To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops. +Press any key to close this window . . . + diff --git a/Project3_Hernandez_Schroeder/Project3.h b/Project3_Hernandez_Schroeder/Project3.h new file mode 100644 index 0000000..26bfed1 --- /dev/null +++ b/Project3_Hernandez_Schroeder/Project3.h @@ -0,0 +1,15 @@ +#pragma once + + +#include <iostream> +using namespace std; + +float MatrixA[3][3]{}; +float MatrixB[3][3]{}; +float MatrixC[3][3]{}; +int menuChoice; + +void DisplayMenu(); +void getMatrices(); +void multiplyMatrices(float[3][3], float[3][3], float[3][3]); +void addMatrices(float[3][3], float[3][3], float[3][3]);
\ No newline at end of file diff --git a/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.cpp b/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.cpp new file mode 100644 index 0000000..dd2d312 --- /dev/null +++ b/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.cpp @@ -0,0 +1,288 @@ +// Project3_Hernandez_Schroeder.cpp : This file contains the 'main' function. Program execution begins and ends there. +// +// Written by Ben Schroeder and Freddy Hernandez +// email:[email protected] +// email:[email protected] +// date: 11/23/2021 and periodically updated up to 12//2021 +// +// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Meetings: +// 11/23/2021 Via email: Just discussed a potential gameplan for the project. Decided we would individually look over the problem in +// the next few days and check back with each other in the next few days as well. +// +// +// +// Code Updates: +// 11/24/2021 Wrote several functions for the program. +// +// +// +// +// AGILE QUESTIONS for Benjamin Schroeder +// (ie 1)What specific task? 2)What do I know about the specific task? 3)What do I not know about the specific task? ) +// 11/24/2021 +// 1) I will begin to draw up psuedocode for the functions in the project, +// 2) I know how to do most of the operations involved in the project, however, +// 3) I do not know how exactly to build the addition and multiplication tables. +// 11/26/2021 +// +// +// +// AGILE QUESTIONS for Freddy Hernandez +// (ie 1)What specific task? 2)What do I know about the specific task? 3)What do I not know about the specific task? ) +// +// +// +// +// +//Testing Plan: +// Enter several types of inputs into the matrices... compare the outputs to a scientific calculator for accuracy +// Run +// +// +// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//PSUEDOCODE: +// +// From main(), Display a banner with a brief description of the program... +// Ask for the initial two matrices to be either multiplied or added together +// then call getMatrices(); +// +/////////////////////////////////// +// void DisplayMenu() +// Show menu options +// int menuChoice = somenumber +// ask for an option between 1 and 4 +// record "menuChoice" entered +// while ...the option number entered is out of that range +// ask for a selection 1-4 +// switch case 1-4 +// case 1: call getMatrices +// case 2: call multiplyMatrices(A,B,C); +// case 3: call addMatrices(A,B,C); +// case 4: exit the program +// +// +//////////////////////////////////////// +// void getMatrices() +// ask for individual elements of the first matrix (by row) +// ask for individual elements of the second matrix +// +// print out both matrices on the screen for the user to see +// +// then call DisplayMenu(); +// +/////////////////////////////////////////// +// void multiplyMatrices(A,B,C) +// do the calculation for matrix multiplication (row by row) +// +// display the 3 matrices A, B, and C (the multiplication result) +// +// then call DisplayMenu(); +// +///////////////////////////////////////////// +// void addMatrices(A,B,C) +// do the calculation for matrix addition (element by element) +// display the 3 matrices A, B, and C (the addition result) +// +// Then Call DisplayMenu(); to start the program back through +// +// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + + +#include "Project3.h" + +int main() +{ + cout << "*****************************************************\n"; + cout << " \t 3x3 Matrix Calculator\n"; + cout << "*****************************************************\n"; + cout << "(Before we start, we need two 3x3 Matrices, A and B)\n"; + + //Ask for two matrices to do calculations upon + getMatrices(); + + return 0; +} + + + + +void DisplayMenu() +{ + cout << "\t1) Get New Matrices\n"; + cout << "\t2) Multiply Matrices\n"; + cout << "\t3) Add Matrices\n"; + cout << "\t4) Exit\n"; + menuChoice = 0; + while (menuChoice < 1 || menuChoice>4) + { + cout << "\nSelect from the menu above: "; + cin >> menuChoice; + } + switch (menuChoice) + { + case 1: + { + getMatrices(); + break; + } + case 2: + { + multiplyMatrices(MatrixA, MatrixB, MatrixC); + break; + } + case 3: + { + addMatrices(MatrixA, MatrixB, MatrixC); + break; + } + case 4: + { + cout << "\tThank You, Good Bye!!\n\n"; + break; + } + } +} + +void getMatrices() +{ + cout << "\nEnter the elements of Matrix A (by row): \n"; + for (int i = 0; i < 3; i++) + { + cout << "row " << i + 1 << "\n"; + for (int j = 0; j < 3; j++) + { + cout << "element " << j + 1 << ": "; + cin >> MatrixA[i][j]; + } + } + cout << "\nEnter the Elements of Matrix B (by row):" << endl; + for (int i = 0; i < 3; i++) + { + cout << "row " << i + 1 << "\n"; + for (int j = 0; j < 3; j++) + { + cout << "element " << j + 1 << ": "; + cin >> MatrixB[i][j]; + } + } + cout << "\n\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + +void multiplyMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]) +{ + // Calculate A X B = C + // Top row of C + MatrixC[0][0] = (MatrixA[0][0] * MatrixB[0][0]) + (MatrixA[0][1] * MatrixB[1][0]) + (MatrixA[0][2] * MatrixB[2][0]); + MatrixC[0][1] = (MatrixA[0][0] * MatrixB[0][1]) + (MatrixA[0][1] * MatrixB[1][1]) + (MatrixA[0][2] * MatrixB[2][1]); + MatrixC[0][2] = (MatrixA[0][0] * MatrixB[0][2]) + (MatrixA[0][1] * MatrixB[1][2]) + (MatrixA[0][2] * MatrixB[2][2]); + // 2nd row of C + MatrixC[1][0] = (MatrixA[1][0] * MatrixB[0][0]) + (MatrixA[1][1] * MatrixB[1][0]) + (MatrixA[1][2] * MatrixB[2][0]); + MatrixC[1][1] = (MatrixA[1][0] * MatrixB[0][1]) + (MatrixA[1][1] * MatrixB[1][1]) + (MatrixA[1][2] * MatrixB[2][1]); + MatrixC[1][2] = (MatrixA[1][0] * MatrixB[0][2]) + (MatrixA[1][1] * MatrixB[1][2]) + (MatrixA[1][2] * MatrixB[2][2]); + // 3rd row of C + MatrixC[2][0] = (MatrixA[2][0] * MatrixB[0][0]) + (MatrixA[2][1] * MatrixB[1][0]) + (MatrixA[2][2] * MatrixB[2][0]); + MatrixC[2][1] = (MatrixA[2][0] * MatrixB[0][1]) + (MatrixA[2][1] * MatrixB[1][1]) + (MatrixA[2][2] * MatrixB[2][1]); + MatrixC[2][2] = (MatrixA[2][0] * MatrixB[0][2]) + (MatrixA[2][1] * MatrixB[1][2]) + (MatrixA[2][2] * MatrixB[2][2]); + + //print out results + cout << "\n\t MATRIX MULTIPLICATION\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n A X B = C:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixC[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + +void addMatrices(float MatrixA[3][3], float MatrixB[3][3], float MatrixC[3][3]) +{ + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + MatrixC[i][j] = MatrixA[i][j] + MatrixB[i][j]; + } + } + + //print out results + cout << "\n\t MATRIX ADDITION\n Matrix A:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixA[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n Matrix B:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixB[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n A + B = C:\n"; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + cout << "\t" << MatrixC[i][j] << "\t"; + } + cout << "\n"; + } + cout << "\n\n"; + + DisplayMenu(); +} + + diff --git a/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.vcxproj b/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.vcxproj new file mode 100644 index 0000000..e4f6c41 --- /dev/null +++ b/Project3_Hernandez_Schroeder/Project3_Hernandez_Schroeder.vcxproj @@ -0,0 +1,150 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + 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