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| author | Flaise <[email protected]> | 2019-08-14 08:14:59 -0500 |
|---|---|---|
| committer | Matthew Collins <[email protected]> | 2019-08-14 15:47:22 +0100 |
| commit | a773be9f109bf7e1ec392948ada04efb29f45ddb (patch) | |
| tree | 88a05da3df52826436ec233fcede0c51d03d830f | |
| parent | Added more bindings to SteamGameServer API (diff) | |
| download | steamworks-rs-a773be9f109bf7e1ec392948ada04efb29f45ddb.tar.xz steamworks-rs-a773be9f109bf7e1ec392948ada04efb29f45ddb.zip | |
Replaced tabs with spaces
| -rw-r--r-- | src/server.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server.rs b/src/server.rs index 1f9a246..47916d3 100644 --- a/src/server.rs +++ b/src/server.rs @@ -228,7 +228,7 @@ impl Server { } } - /// If your game is a "mod," pass the string that identifies it. The default is an empty + /// If your game is a "mod," pass the string that identifies it. The default is an empty /// string, meaning this application is the original game, not a mod. pub fn set_mod_dir(&self, mod_dir: &str) { let mod_dir = CString::new(mod_dir).unwrap(); @@ -237,7 +237,7 @@ impl Server { } } - /// Set name of map to report in the server browser + /// Set name of map to report in the server browser pub fn set_map_name(&self, map_name: &str) { let map_name = CString::new(map_name).unwrap(); unsafe { |