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authorJacob Palecki <[email protected]>2021-09-21 00:06:55 -0700
committera1xd <[email protected]>2021-09-23 22:37:03 -0400
commitfc8b97efee3c9d9f80d40b7ee154c96e4e4db0c0 (patch)
treecb504be72e5e4f40f9a9074aa835effdf16e4903 /doc
parentAdd updated guide pics (diff)
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@@ -130,7 +130,7 @@ Natural features a concave curve which starts at 1 and approaches some maximum s
![NaturalGainExample](images/natural_gain_example.png)
### Jump
- This style applies one sensitivity below a certain threshold, and another above it. It can be useful for those who want one constant sensitivity and gain for slow hand motions and a different constant sensitivity or gain for fast hand motions. Users can set a "smooth" parameter which dictates whether the jump happens instaneously (at smooth 0) or with a slight tailing in and out (smooth 1) leading to a small sigmoid shape (s-shape). (Note that this "smooth" parameter has nothing to do with averaging over mouse counts like in sensor smoothing on mice or mouse smoothing in games.)
+ This style applies one sensitivity or gain below a certain threshold, and another above it. It can be useful for those who want one constant sensitivity and gain for slow hand motions and a different constant sensitivity or gain for fast hand motions. Users can set a "smooth" parameter which dictates whether the jump happens instaneously (at smooth 0) or with a slight tailing in and out (smooth 1) leading to a small sigmoid shape (s-shape). (Note that this "smooth" parameter has nothing to do with averaging over mouse counts like in sensor smoothing on mice or mouse smoothing in games.)
![NaturalGainExample](images/jump_example.png)
### Motivity