- BSP
+ BSP
Viewer FAQ - NemPosted: Feb 5th, 2005 - 3:19:20 pm
@@ -168,7 +167,7 @@
that it is not possible to update your .bsp with the changes you made. To update your .bsp
with the new entity data simply export a .ent file from the File menu in BSP Viewer
then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools.
+ href="http://www.zhlt.info/">Zoner's Tools.
@@ -181,8 +180,7 @@
+ 16.
+ raiden22006 Fri Dec 16th, 2005 at 10:02:43
+ pm
+
+
+
thanks for all the help. i got it now. very clear
+
+
+
+
+ 17.
+ fiddler Mon Feb 6th, 2006 at 2:33:41
+ pm
+
+
+
I have just started to make my first map for hl1 using hammer and
+ zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp
+ file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't
+ load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up,
+ compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've
+ reconfigured BC....gone through the tutorial letter by letter!
+ One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse
+ to where I saved my preset......theres nothing there..!! ...I understand there should be a
+ ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......
+
+
+
+
+ 18.
+ Bluefang Mon Feb 6th, 2006 at 3:14:47
+ pm
+
+
+
Most likely you have a compile error. Go and post here:
+
+ http://www.chatbear.com/board.plm?b=390
+
+ be sure to post your compile log there as well. You can copy it from the command window.
+
+
+
+
+ 19.
+ Zerokool Sat Mar 4th, 2006 at 2:25:25
+
+
+
+
----- BEGIN hlcsg -----
+ Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart
+ "D:\My Maps\testmap6"
+ Entering D:\My Maps\testmap6.map
+ Error: ParseEntity: EOF without closing brace
+
+ i get this msg when i try to compile any of my maps. i tried adding the }s
+ didnt work. i can compile annother map that my friend made but any map i make, even old oned that i
+ have compiled before give me this error. could you please tell me how to fix this?
+
+
+
+
+ 20.
+ BluefangModified: Sat Mar 4th, 2006 at
+ 3:07:44 pm
+
+
You don't need ripent, but you can get it from here.
+
+ To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this
+ page).
Nevermind any of my questions above.
+
+ This question is important.
+
+ When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that
+ there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file'
+ or something what do I do? I think this should be my last post if it is answered correctly and THX! this
+ is like the best tut ever.
Hi guys. just a quick question. The compiler works very well but on finishing a
+ compile I get the message "could not validate Half-life" and wont open the map. I have to go
+ to the console to open the map. Its not a big problem but I am curious to getting that message. I have
+ reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it?
+ Regards,
Hi Bluefang, well I am using the Game of the year retail version but I will try
+ another complete reinstall again and see what happens. I have posted a question over at Verc about
+ another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to
+ zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?
Sure you could do that. You can download the 3.3 version here:
+
+ http://ammahls.com/index.php?page=downloadcat&cat=tools
+
+ just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder
+ and replace the existing files.
+
+ Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile
+ tools (for both HL1 and HL2).
I really need help on how u find WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I cant seem to find this in my steam folder
+
+ can you help me
They are just example directories, depending on your installation and target MOD your
+ directories may be different (but similar). The folder address@host.com is your user name, it is
+ usually a email address (though not always). Other than that I can't help you with the MOD's folder
+ without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life,
+ there is a separate tutorial for Source (Half-Life 2).
IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but
+ it also includes a tool that will help you configure the batch compiler. It also comes with the most
+ recent versions of all the compile tools.
Well i have hl comlied but i had a question about this
+ The Variables tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set
+ as follows:
+
+ WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I just wanted to know were i would fine the files because im makin cz map/mod
just for a map, it would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\czero\maps
+
+ for a mod, the folder would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps
Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial (
+ the best tutorial i've seen) but when i click on the run button.. I get this error:
+
+ http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg
+
+ Can any of you help me? Thanks
+
+
+ EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.
+
+ Now I'm having an error when compiling.. MAX_MAP_MIPTEX
+
+ === Total BSP file data space used: 508200 bytes ===
+
+ Using Wadfile: \les.wadfile\chateau.wad
+ - Contains 5 used textures, 2.39 percent of map (136 textures in wad)
+ Using Wadfile: \les.wadfile\halflife.wad
+ - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)
+ Using Wadfile: \les.wadfile\cs_bdog.wad
+ - Contains 19 used textures, 9.09 percent of map (132 textures in wad)
+ Using Wadfile: \les.wadfile\cs_office.wad
+ - Contains 12 used textures, 5.74 percent of map (102 textures in wad)
+ Using Wadfile: \les.wadfile\de_piranesi.wad
+ - Contains 9 used textures, 4.31 percent of map (160 textures in wad)
+ Using Wadfile: \les.wadfile\es_trinity.wad
+ - Contains 4 used textures, 1.91 percent of map (53 textures in wad)
+ Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad
+ - Contains 3 used textures, 1.44 percent of map (123 textures in wad)
+
+ added 11 additional animating textures.
+ Error: Exceeded MAX_MAP_MIPTEX
+ Description: Texture memory usage on the map has exceeded the limit
+ Howto Fix: Merge similar textures, remove unused textures from the map
+
+
+ ----- END hlcsg -----
+
I'm trying to compile my map and I get an error that tells me to check my log file
+ and I don't see any erros please help
this is my log
hlcsg v3.4 Final (Feb 25
+ 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean
+ 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug
+ reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem" Entering E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem.map
Current hlcsg Settings Name | Setting |
+ Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies
+ ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [
+ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting
+ memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off
+ ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type
+ [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [
+ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [
+ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad
+ configuration Wadinclude list : [zhlt.wad]
Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures,
+ 0.00 percent of map (1 textures in wad) Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad - Contains 4 used textures,
+ 100.00 percent of map (101 textures in wad)
Texture usage is at 0.13 mb (of 4.00 mb
+ MAX) 0.20 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final
+ (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications
+ by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed
+ bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents
+ and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
Current hlbsp Settings Name | Setting |
+ Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies
+ ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [
+ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [
+ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [
+ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [
+ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max
+ 8192)
hlvis v3.4
+ Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code
+ modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with
+ permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis
+ ----- Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem" 127 portalleafs 232 numportals
-=
+ Current hlvis Settings =- Name | Setting |
+ Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies
+ ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [
+ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis
+ distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full
+ vis [ off ] [ off ]
BasePortalVis: (0.02 seconds) LeafThread: (0.03
+ seconds) average leafs visible: 22 g_visdatasize:1795 compressed from 2032 0.06 seconds
+ elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25
+ 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean
+ 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug
+ reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
-= Current hlrad Settings =- Name |
+ Setting | Default --------------------|---------------------|------------------------- threads
+ [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0
+ ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304
+ ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal
+ ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off
+ ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000
+ 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off
+ ]
custom shadows with bounce light [ off ] [ off
+ ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad'] [59 texlights parsed from
+ 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']
This message is displayed when the global error level is set. This can be set by any
+ program in your batch, so if you are running more that just the four Zoners tools, another program may
+ be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising
+ an error when it shouldn't.
+
+ Nevertheless, as long as you see no errors in your log, you can safely ignore this message.
I double checked the script and if the tools raise an error, the BSP file is not
+ copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage
+ manually after you have compiled your map by selecting Batch from the Compile->Run
+ menu.
I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am
+ using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When
+ I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown.
+ In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black
+ checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any
+ textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can
+ help soon.
the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or
+ \half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should
+ be in that folder.
+
+ or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are
+ available to all mods.
+
+
+
+ 41.animalPosted: Oct 29th, 2006 - 1:27:14
+ am
+
+
+
hey
+ i have just started to downloading some new maps for Counterstrike CZ
+ and im not having much luck getting them to work, the most common error is, could not open .....
+ .wad.
+ one of the files it can't find include cs_bdog.wad
+ would the batch compiler fix this or does any 1 know of a place were i could download this file.
+ Animal
+
+
I edited your post for the kiddies on this site.
+
+ As a side not, constructive criticism will get you help, the above wont. Most of my programs have been
+ extensively tested and problems tend to be the consequence of end-users misunderstanding what to do.
+
Hey PPLs
+
+ can anyone Help I set up batch compiler for dod 1.3
+ using the Tutorial fro HL i try & compile it heas the following
+
+ error writing batch file
+ c:/program files\batch compiler\complier.bat
+
+ anyone ???
+
+
+ the other problem i have dont know where to put this one
+
+ complier a map using the hammer buitlin complier it works fine no errors
+ try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ???
+
+
+
+
+
+ 46.dskPosted: Jan 18th, 2009 - 10:38:24
+ am
+
+
+
i followed the tutorials fully , and when i click run i see the batch window popping
+ up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(
I have fixed "plane with no normal" and "a coplanar
+ plane" but there is still more errors! Here's the log, maybe you can help me?
+
+ hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlcsg -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+ Current hlcsg Settings
+ Name | Setting | Default
+ ---------------------|-----------|-------------------------
+ threads [ 1 ] [ Varies ]
+ verbose [ off ] [ off ]
+ log [ on ] [ on ]
+ developer [ 0 ] [ 0 ]
+ chart [ off ] [ off ]
+ estimate [ off ] [ off ]
+ max texture memory [ 4194304 ] [ 4194304 ]
+ max lighting memory [ 6291456 ] [ 6291456 ]
+ priority [ Normal ] [ Normal ]
+
+ noclip [ off ] [ off ]
+ null texture stripping[ on ] [ on ]
+ clipnode economy mode [ on ] [ on ]
+ clip hull type [ legacy ] [ legacy ]
+ onlyents [ off ] [ off ]
+ wadtextures [ on ] [ on ]
+ skyclip [ on ] [ on ]
+ hullfile [ None ] [ None ]
+ nullfile [ None ] [ None ]
+ min surface area [ 0.500 ] [ 0.500 ]
+ brush union threshold [ 0.000 ] [ 0.000 ]
+
+ Using mapfile wad configuration
+ Wadinclude list :
+ [zhlt.wad]
+
+ 16 brushes (totalling 96 sides) discarded from clipping hulls
+ CreateBrush:
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ Error: brush outside world
+ Description: The map has a problem which must be fixed
+ Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ (0.11 seconds)
+
+ ----- END hlcsg -----
+
+
+
+ hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlbsp -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlbsp -----
+
+
+
+ hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlvis -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlvis -----
+
+
+
+ hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlrad -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlrad -----
+
+
+
+
Okey, I found out that the "Brush Outside world" also
+ were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
+ use hlfix at the
+ right way. Can you help me?
But shell I open the rmf file in hlfix??? or in bath compiler???
+ Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
+ in thet :S
+
+
+ You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only
+ have to do this
+ once after you change the .wad files in Hammer.) "
+
+ I hav not created my own wad file. Is that necessary? And I cant find
+ "MakeWad" in the
+ compile menu!
+
+ Sorry if it sounds cracy, and yes I am a newbie :P
+
+
+
+
+
+
+ 69.
+ Bluefang Thu Mar 10th, 2005
+ at 7:43:25
+
+
+
Alright, Download HL-Compiled. It will automatically set up
+ EVERYTHING that you will need (if you are using Steam).
+
+ Make sure that you use the following settings:
+ -If you are using Steam, set the base install to 'Steam'. If you are using a retail
+ install, select
+ 'other'.
+ -For the base game, select 'Hlaf-Life' because you are mapping for HL1.
+ -On the mod page, unless you are making a new mod (which I doubt), select
+ 'Half-Life'.
+ -On the comple tool profile page, select 'ZHLT Normal'
+
+ *NOTE*
+ if you are using Half-Life retail, you will need tyo set up some of the paths in the
+ Batch Compiler
+ setup
+
+ Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
+ using the '...'
+ button next to the run button.
+
+
+
+
+ 70.
+ Juha Modified: Thu Mar 10th,
+ 2005 at 10:31:46
+
+
+
Thank you very much for that. But the log is still showing this:
+
+
+
+
+ hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlcsg -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+ Current hlcsg Settings
+ Name | Setting | Default
+ ---------------------|-----------|-------------------------
+ threads [ 1 ] [ Varies ]
+ verbose [ off ] [ off ]
+ log [ on ] [ on ]
+ developer [ 0 ] [ 0 ]
+ chart [ off ] [ off ]
+ estimate [ off ] [ off ]
+ max texture memory [ 4194304 ] [ 4194304 ]
+ max lighting memory [ 6291456 ] [ 6291456 ]
+ priority [ Normal ] [ Normal ]
+
+ noclip [ off ] [ off ]
+ null texture stripping[ on ] [ on ]
+ clipnode economy mode [ on ] [ on ]
+ clip hull type [ legacy ] [ legacy ]
+ onlyents [ off ] [ off ]
+ wadtextures [ on ] [ on ]
+ skyclip [ on ] [ on ]
+ hullfile [ None ] [ None ]
+ nullfile [ None ] [ None ]
+ min surface area [ 0.500 ] [ 0.500 ]
+ brush union threshold [ 0.000 ] [ 0.000 ]
+
+ Using mapfile wad configuration
+ Wadinclude list :
+ [zhlt.wad]
+
+ 16 brushes (totalling 96 sides) discarded from clipping hulls
+ CreateBrush:
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ Error: brush outside world
+ Description: The map has a problem which must be fixed
+ Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ (0.11 seconds)
+
+ ----- END hlcsg -----
+
+
+
+ hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlbsp -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlbsp -----
+
+
+
+ hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlvis -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlvis -----
+
+
+
+ hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ Based on code modifications by Sean `Zoner' Cavanaugh.
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to amckern at amckern@yahoo.com
+
+ If you have a Compile error with this stage of compile, please check
+ http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+ ----- BEGIN hlrad -----
+ Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+ >> There was a problem compiling the map.
+ >> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+ ----- END hlrad -----
+
+
+
+
None of these tools will fix problems with your map's geometry you
+ HAVE to fix these problems in Hammer. Once again this
+ page provides all the information you need to fix the problem.
Can you give a more detailed description of the console output? You can copy the
+ console text by selecting it from the context menu then pressing enter.
Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
+ then I realized my problem was I was over the planes limit (108%).
+
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
+ in the map I'm editing (Mecklenburg) that are unneeded.
This is archived copy of currently unavailable Nem's
+ Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+
When I launch BSP Viewer I get the following error message: "The application failed
+ to initialize properly (0xc0000135). Click ok to terminate the application."
+
+
+
+
+
A.
+
+
+
BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads
+ page for more information.
+
+
+
+
+
+
+
+
+
+
Q.
+
+
+
When I launch BSP Viewer I get the following error message: "A required .DLL file,
+ MSCOREE.DLL, was not found."
+
+
+
+
+
A.
+
+
+
BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads
+ page for more information.
+
+
+
+
+
+
+
+
+
+
Q.
+
+
+
Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?
+
+
+
+
+
A.
+
+
+
No, BSP Viewer only supports Half-Life .bsp files.
+
+
+
+
+
+
+
+
+
+
Q.
+
+
+
How do I set BSP Viewer up?
+
+
+
+
+
A.
+
+
+
To set BSP Viewer up:
+
+
Go to the Options menu and select Setup.
+
In the MOD field enter the name of the MOD you want to use BSP Viewer for (valve,
+ cstrike, dod, ns, etc.).
+
In the User Path field select your Steam user path
+ (..\Steam\SteamApps\you@yourhost.com).
+
Add all the packages your MOD uses (half-life.gcf should always be added).
+
+
Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for
+ Half-Life.
+
+
+
+
+
+
+
+
+
+
Q.
+
+
+
How do I save my edited entity data?
+
+
+
+
+
A.
+
+
+
BSP Viewer does not yet support saving edited entity data. This does not, however, mean
+ that it is not possible to update your .bsp with the changes you made. To update your .bsp
+ with the new entity data simply export a .ent file from the File menu in BSP Viewer
+ then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools.
+
If you have your BSP and WAD files configured in such a way that they load in
+ whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up
+ correctly (as in this FAQ).
+
+
+
+ 11.Major MikePosted: May 27th, 2006 - 10:45:34
+ am
+
+
+
I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there
+ any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble
+ opening Half-Life and Opposing Force bsp files.
I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity
+ and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed
+ Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written
+ something that will detect the swap and fix-up the lump table.
+
+ The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer
+ anymore, it has been mostly ported to Crafty.
+
+
+
+ 13.John_Doe_72Posted: Jun 16th, 2006 - 4:42:57
+ am
+
+
+ 14.NemModified: Jun 19th, 2006 - 10:37:40 pm
+
+
+
Your paths seem a bit funny, my Condition Zero folder is located at
+ ..\Steam\SteamApps\<username>\condition zero\czero and yours should be similar. Also make
+ sure you mount the Half-Life and Condition Zero .gcf files.
As an alternative you can try my
+ newer BSP Viewer called Crafty. It is simpler to configure, just run
+ the program and select the Condition Zero profile from the options menu (the rest should auto-configure
+ as long as Steam is installed correctly). BSP Viewer is currently discontinued.
Question:
+
+ I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about
+ 100mb..
+
+ Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy
+
+ i dont plan using it on steam btw
+
+
+ EDIT: sry i posted in the wrong section.. Chaos beyond relief
Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a
+ virtual file system. Are you asking me to alter the format adding compression?
lol, no, im asking if theres a way to pack files into a GCF file
+
+ its good for compression!
+
+ EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i
+ think.
+
+ Also, i compressed 14GB go 2.3GB with winrar!
+
+
Ah, I think I might know why. Some formats, like ZIP, compress each file
+ individually, whereas others, like 7z, compress all the files
+ togeather as if they were one large file. This is called solid
+ compression. I belive RAR files allow both methods, however, when you compress a GCF file with
+ WinRAR, you are effectively artificially forcing solid compression.
So is it possible to Create such program?
+
+ ( to Create.. uhm. GCF! )
+
+
+ .pak files would be cool too xD
+
+ EDIT: i read the Wiki article..
+
+ Is it too unstable for GCF?
No, there's no reason to RAR a GCF file to increase the compression ratio as you
+ could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly
+ you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is
+ GZIPed).
WinRAR probably supports TAR, but if not, 7-Zip
+ does.
actually it does!
+
+ didnt i just packed 14GB of GCF to a 700mb CD?
+
+ EDIT: 2 acctualy.
+
+ EDIT: Another thing, 7g and TAR files dont compress as fast
+
+ or im doing it totaly wrong
TAR files aren't compressed, so creating them is limited only by the speed of your
+ hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually
+ produces slightly better compression ratios. There is always a trade off between speed and compression
+ ratio, in fact there are many programs out there that can achieve much higher compression ratios (see this page),
+ however, most of them are too slow to be practicable.
+
+
+
+ 25.XmeagolPosted: Jan 20th, 2007 - 7:55:53
+ am
+
+
+
do you mind if i talk with you on msn?
+
+ i want to ask you something..
+
+ add: batata_doce@hotmail.com
E-mail me if you
+ want to continue this discussion in private.
+
+
+
+ 27.SETIsslPosted: Jun 19th, 2008 - 7:46:06
+ am
+
+
+
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file.
+ do you got any additional information about the structure and what the data is for? the hl sdk doesnt
+ help me a lot with src code only with no comments.