VTFLib v1.3.2 - VTFLib is available in a two flavours. The Source Code Archive contains the - source code, library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if you want - to modify the library or example applications (or just see how it all works). The Binary - Archive contains library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if - you just want to develop with VTFLib (or want access to all the binaries).
- -VTFLib also uses nvDXT, - and VTFEdit and VTFCmd also use DevIL 1.7.8. In - order to compile, you will need to download those libraries and add their paths to Visual Studio.
- - Download from Web Archive: - - - Download from unofficial Github mirror: - --
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VTFtex.zip
- (200KB)
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- I do not know that visual C++ 2005 can't finish this source.
- Sorry I do not look that "VISUAL C++ 2005" is worng, "VSIUAL C++ NET" ist right, Grr I download that - right file of VISAUL C++ NET now :-(
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- SnakeMedia
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- I'll likely convert the project to 2005 in the future, but it is too much of a pain and I have too many - other projects to do so at the moment.
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- Please give me right orginal link to Download-Detail with site!
- ZThanks Gb SnakeMedia
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- http://developer.valvesoftware.com/wiki/Vtf#Version_history
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- Anyways I am designing a Scripter for CS:Source, and I was wondering if you could point me into the - right direction or at least provide some kind of code that will teach me how to use your library in a C# - project. If it helps these are the things that I would like to do.
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- A. Allow the user to view file info
- - File Size
- - Flags(Like the ones in your program: VTFEdit
- - Dimensions(Width x Height)
- - Version
- - File Format
- - Frames
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- B. Allow the user to pre-view a selected vtf/spray file in a picturebox.
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- Again any and all help is greatly appreciated I do know about "Dllimport" with C# but I have yet to work - with it. So if you could either respond here or at the forums I would greatly appreciate it.
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- - Poab
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1>nvDXTlibMT.vc8.lib(dxt_compress.obj) : error LNK2019: unresolved external symbol _hypot - referenced in function "private: void __thiscall JAMA::Eigenvalue<double>::tql2(void)" - (?tql2@?$Eigenvalue@N@JAMA@@AAEXXZ)
1>nvDXTlibMT.vc8.lib(NormalMapGen.obj) : error LNK2019: - unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)" - (?_Xran@_String_base@std@@SAXXZ) referenced in function "public: class - std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > - & __thiscall std::basic_string<char,struct std::char_traits<char>,class - std::allocator<char> >::erase(unsigned int,unsigned int)" - (?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z)
1>nvDXTlibMT.vc8.lib(NormalMapGen.obj) - : error LNK2019: unresolved external symbol "public: static void __cdecl - std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ) referenced in function "protected: - bool __thiscall std::basic_string<char,struct std::char_traits<char>,class - std::allocator<char> >::_Grow(unsigned int,bool)" - (?_Grow@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IAE_NI_N@Z)
Guessing - that it was because dxtlib was built last for VC2010, I decided to try to dig up some source codes to - build a lib for VC2010, but all I found was code in tools/src, but it seemed to build the library I - needed (unless I'm wrong, which I could be). But it yielded this error:
Error 1 error LNK2019: - unresolved external symbol "enum NV_ERROR_CODE __cdecl nvDDS::nvDXTcompress(unsigned char const - *,unsigned int,unsigned int,unsigned int,enum nvPixelOrder,class nvCompressionOptions *,enum - NV_ERROR_CODE (__cdecl*)(void const *,unsigned int,struct MIPMapData const *,void *),struct tagRECT - const *)" - (?nvDXTcompress@nvDDS@@YA?AW4NV_ERROR_CODE@@PBEIIIW4nvPixelOrder@@PAVnvCompressionOptions@@P6A?AW42@PBXIPBUMIPMapData@@PAX@ZPBUtagRECT@@@Z) - referenced in function "unsigned char __cdecl nvDXTCompressWrapper(unsigned char *,unsigned - int,unsigned int,class nvCompressionOptions *,enum NV_ERROR_CODE (__cdecl*)(void const *,unsigned - int,struct MIPMapData const *,void *))" - (?nvDXTCompressWrapper@@YAEPAEIIPAVnvCompressionOptions@@P6A?AW4NV_ERROR_CODE@@PBXIPBUMIPMapData@@PAX@Z@Z) - C:\Users\Kevin\Documents\Visual Studio 2010\Resources\vtflib130\sln\vs8\VTFLib\VTFFile.obj
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- I am wondering if this is because DDS_Utilities is now version 8.31.1127.1645? Something is getting - skewed. Anyway, I don't expect you to know the answer for fix anything, just thinking out loud - mostly.
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- I guess I can try it out on VS2008 tomorrow. But I was just wondering about this since this is my first - go with dealing with vtflib's source. Since I don't really need the DDS stuff I might just cut out all - of the dxtlib stuff.
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- By the by, long time lurker big time fan of your tools Nem! Thanks for making them!
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nvDXTLib is - only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can - rebuild the library with USE_NVDXT=0 defined.
Another option is to dynamically import the C - version of the API.
If you don't have nxDXTLib installed you will have to download - it and update your VC++ Directories to point to it.
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nvDXTLib - is only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can - rebuild the library with USE_NVDXT=0 defined.
Another option is to dynamically import the C - version of the API.
If you don't have nxDXTLib installed you will have to download - it and update your VC++ Directories to point to it.
Yeah, I did download/install it - from that page, but the build they have is different than the version required in vtflib (the legacy - page you link to only has build 8.31.1127.1645 available for download). I wish they had some sort of - previous releases list.
That said, I _do_ only need the library for reading .vtf files, so maybe - I will just build it without NVDXT. Thanks for the tip! That will probably save more time than - dynamically importing the C version of the API.
FYI, just an update.
- The Download link points to:
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- http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.1127.1645.exe
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- But if you just change the filename to the build mentioned in your comments in VTFFile.cpp - (8.31.0225.1745), it's still on the server for download. Here's the URL:
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- http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.0225.1745.exe
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- Might be helpful. -
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