From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- .../Cliffs_III_Your_Cliffs_In_Hammer.html | 103 +++++++++++- .../Cliffs_II_Texturing_Cliffs.html | 169 +++++++++++++++++++- .../Cliffs_I_Generating_Cliffs.html | 173 ++++++++++++++++++++- .../Terrain_Generator-Tutorials/Making_A_Cave.html | 12 +- .../Terrain_Generator_Map_Files.html | 12 +- 5 files changed, 435 insertions(+), 34 deletions(-) (limited to 'subpages/Terrain_Generator-Tutorials') diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html index a25cd43..d583997 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html @@ -103,9 +103,8 @@

-
[ 1 2 - ]

+ +
1.

-
[ 1 2 - ]

- + +
+
+
16. + Nem Sun Mar 6th, 2005 at + 1:13:19 pm +
+
+
The skybox textures are located in the gfx/env folder in either + your .gcf file or on your hard disk. They are six textures labeled skyboxname*.tga where + the * is one of + up, dn, lf, rt, ft, bk. +
+
You can't load models or other geometry into Terrain Generator.
+

+ +
+
+
17. + nick585 Sun Mar 6th, 2005 at + 9:15:14 pm +
+
+
nice tut!
+

+ +
+
+
18. + Jukki Sat Oct 8th, 2005 at + 7:48:21 +
+
+
is there a version of hammer what works with hl2?
+

+ +
+
+
19. + Epsi Mon Oct 10th, 2005 at + 6:31:18 pm +
+
+
Yes, it's in the Source SDK in Steam.
+

+ +
+
+
20. + GREY_WOLF Mon Jan 23rd, 2006 + at 6:05:42 pm +
+
+
i cant open my maps + onto tg ebcause its not the right file how + can i fix it +
+

+ +
+
+
21. + GREY_WOLF Mon Jan 23rd, 2006 + at 6:07:04 pm +
+
+
and how do i create terrain
+

+ +
+
+
22. + smoke Sat Apr 1st, 2006 at + 10:26:50 +
+
+
How do i put the file + into hammer? +
+

+ +
+
+
23. + dragonsnake Mon Jun 12th, + 2006 at 2:54:30 pm +
+
+
Guys, i have accidentally deleted SKY. How could i fix it?
+

+ + +
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html index b735278..cd51036 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html @@ -156,9 +156,7 @@

-
[ 1 2 - ]

+
1.

-
[ 1 2 - ]

- + +
+
+
16. th3 funkPosted: Mar 29th, 2006 - 6:52:22 + pm +
+
+
yelling at my monitor
+
+ umm...i dont know if this is needed....do i have to load textues into the browser...when i browse them + it shows nothing
+
+ yeahbaby
+

+
+
+
17. GoatFetusPosted: Jun 29th, 2006 - 8:51:12 + am +
+
+
I didnt know where else to put this question, but after i build the terrain in the + terrain generator and put it in hammer and test the map, i always get black lines where all of the + different displacement surfaces' edges touch. I cant find anywhere how to fix this either. How could I + fix this to where the lines aren't there?
+

+
+
+
18. schoftPosted: Aug 1st, 2006 - 6:02:14 + pm +
+
+
hey how can i add textures to the program. The tools-> Textures feauture is + disabled ;/
+

+
+
+
19. huskyPosted: Jan 14th, 2008 - 12:42:39 + am +
+
+
well i know now how add jpg files but i cant add the wads folder where the tfc.wdl + cant load half life.wdl cant load btw if you explain something than explain it correctly. i need now + help cant load the textures. why help !alarmed
+

+
+
+
20. huskyPosted: Jan 14th, 2008 - 1:46:47 + am +
+
+
hellO? i cant find the terrain folder with grass1 grass2 etc -.- plz answer my + questions i need that terrain editor .. this editor little complicated shit but its the only editor who + save .vmf files i need the textures and you all time telling me that i need load the files in terrain + generator/config/wads <-- this cannot load he opne it and the folder is empty he show it me in editor + and dunno how add TEXTURES like yours in valve i cant find the textures from hammer editor this is + really shit ! -.- please help<---
+

+
+
+
21. huskyPosted: Jan 14th, 2008 - 1:47:57 + am +
+
+
i can only add some own pictures like .jpg but i need the textures from hammer editor + plz !
+

+
+
+
22. SgtPosted: Mar 26th, 2008 - 12:17:05 + pm +
+
+
When i click on the texture in the menu everything is greyed out so i can't use it. + what do I need to do?
+

+
+
+
23. MBakkePosted: May 2nd, 2008 - 12:40:17 + pm +
+
+
Why is the Textures/Set texture.
+ By the way, it would be nice to answer these questions..watermelon
+

+
+
+
24. NemPosted: May 8th, 2008 - 12:41:14 pm +
+
+
To set your textures:
    +
  • Start a new terrain.
  • +
  • Select Options from the Tools menu.
  • +
  • Go to the packages tab.
  • +
  • Press Add Packages for each .wad you want to load.
  • +
  • Press Add Folder for each directory of textures you want to load.
  • +
+
+

+
+
+
25. FrostyfrogPosted: Jun 14th, 2008 - 8:19:53 + pm +
+
+
+
Nem:
+
To set your textures:
    +
  • Start a new terrain.
  • +
  • Select Options from the Tools menu.
  • +
  • Go to the packages tab.
  • +
  • Press Add Packages for each .wad you want to load.
  • +
  • Press Add Folder for each directory of textures you want to load.
  • +
+
I have a question... is it possible to load vtf files? I'm thinking of using this with the HL2 + ep2 engine, but I can't visually see what it looks like becuase this program dislikes vmt files and only + want wad files. sad +
+

+
+
+
26. lilryry2121Posted: Feb 22nd, 2010 - 6:52:36 + am +
+
+
Ok, i have imported a large (5000sX5000s) sattelite image as a texture, how (once + imported) to I use the alignment tools ont his for they are disabled and i need to correct the location + of the texture. This image is a JPG if it helps.
+
+ Thanks! Ryan
+

+
+
+
27. LeBugsBunnyPosted: Jan 30th, 2020 - 5:31:46 + am +
+
+
Hi, why is my set texture layout greyed out?
+

+ +
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html index e93131f..3d0494f 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -160,9 +160,8 @@

-
[ 1 2 - ]

+ +
1.

-
[ 1 2 - ]

+ +
+
+
16. AndroidPosted: Jun 18th, 2005 - 8:30:46 + pm +
+
+
Does terrain generator only make squares of a map to start with? I'm really bad with + the sky texture, as in i can't make an outline of my maps with it. Since this program automatically + boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape, + like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline + with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually + putting sky around the map. Or otherwise i just need to learn :-/
+

+
+
+
17. InVaDeRPosted: Jul 6th, 2005 - 1:47:15 + pm +
+
+
Well i cant find an good wad files the 1 i know of is only reely half-life but i have + GFScape where would i find the wad files that have e.g dirt1 like u use in them?
+

+
+
+
18. NoBodyPosted: Jul 7th, 2005 - 9:04:31 + am +
+
+
Android:
+ Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and + makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)
+
+ InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf
+ thers some decent textures in the othere games's gecf files also check google and wadfather
+

+
+
+
19. nems_toolsPosted: Mar 20th, 2006 - 1:49:34 + pm +
+
+
when i am supposed to make paths with the flatten tool it will just take all the + terrain away. Pleez help!
+

+
+
+
20. nems_toolsPosted: Mar 25th, 2006 - 8:13:05 + pm +
+
+
never mind i figured it out happy
+
+

+
+
+
21. Joe FajitaModified: Apr 3rd, 2006 - 2:33:23 + pm +
+
+
exactly what size are the guys in the map i make with this tool? how would i know + what size to make certain stuff if i have no idea the size of the men in the actual level?
+ applei like apples
+

+
+
+
22. NemPosted: Apr 3rd, 2006 - 5:10:05 pm +
+
+
A unit in TG is the same as a unit in Hammer, but there is no real easy way to see + scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's + engine). This is, however, a long way off (I have to first finish Crafty).

If you find your + terrain's scale is wrong, you can always resize it in TG (under the Terrain menu).
+

+
+
+
23. mulisPosted: Jun 4th, 2006 - 10:00:45 + am +
+
+
Hello i problem w the texture file in the option.
+

+
+
+
24. mulisPosted: Jun 4th, 2006 - 10:03:15 + am +
+
+
:were: is the packets menu? cant find it=(
+ plz help me
+

+
+
+
25. Xerox29Modified: Oct 7th, 2007 - 1:20:43 + am +
+
+
packageOk i downloaded it but how do i change where i look? do you have texture i + could download? My running system: Windows XP proffesionalfolder
+

+
+
+
26. suffolkpoPosted: Sep 19th, 2008 - 5:24:27 + pm +
+
+
Hello, I have a question about the TG utility, bear in mind your talking to a newb. + when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to + be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select + file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf + for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless + you pan the camera in the general direction, the field of view is obscured until you scroll to it + directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the + structure and paste onto the terrain? thanx so much
+

+
+
+
27. EnforcerPosted: Mar 27th, 2009 - 4:32:24 + pm +
+
+
I have read the tutorial, but I do not know how I can create detailed rock walls such + as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up + and down.
+
+ Is that possible? or not with this tool?
+

+
+
+
28. jenkins08Posted: Apr 24th, 2009 - 9:20:54 + am +
+
+
+
Enforcer:
+
I have read the tutorial, but I do not know how I can create detailed rock walls + such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed + vertecies up and down.

Is that possible? or not with this tool?

+
+ Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal + indentations on vertical or roughed up cliffs capoera +
+

diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html index 0493bdc..ecfc607 100644 --- a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html +++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html @@ -146,9 +146,8 @@

-
[ 1 2 - ]

+ +
1.
I used this to create my cave in Castle Attack. cheers.

-
[ 1 2 - ]

- + + +
diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html index 3f885eb..d90221a 100644 --- a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html +++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html @@ -166,9 +166,8 @@

-
[ 1 2 - ]

+ +
1. yo hang on making that more public yet. Textures were broken, but now they're fixed, and all I've got left now is rotate

-
[ 1 2 - ]

- + + +
-- cgit v1.2.3