This tutorial covers what to do with your Terrain Generator created terrain in Hammer. It is a + continuation of the Texturing + Cliffs tutorial and assumes you have a .RMF of your terrain.
+ +First things first, let's load up the terrain TG created in Hammer. You'll notice that everything is + how it was in TG only now each quad has been replaced with two five face brushes. You'll also notice + that TG has added some handy VIS Groups to your level, one for the sky brushes contained in the + terrain, one for the hint brushes contained in the terrain (which are currently invisible) and one for + the terrain itself. Your map should look something like:
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It also is important to note that because TG deals with quads, some for the new brushes may not be + textured correctly as shown below:
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You'll want to clean these up.
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Now we've come quite a way to completing our terrain, but there is still a fair bit of work left to + be done. We have a massive world with a few thousand brushes and were going to want to remove as many + brushes that aren't visible form the ground as we can to save both on r_speeds and .BSP limitations. + The below picture illustrates just which brushes to target.
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There isn't really any simple way to do this other then brush by brush deletion, whenever possible + try to follow the contours of the terrain for a seamless as possible result as shown below:
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This is what my final terrain looked like:
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Notice how the center of the level has also been removed? This will allow us to block the line of + sight from one side of the map to the other reducing r_speeds and compile times. Finally fill these + gaps back up with sky brushes that extend all the way to the ceiling. And that's it, just add a light + and a player start and you're ready to compile:
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+ I can't get the sky things to work, i get LEAK everytime!
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+ Could you show a better picture of what to delete, the image for the brushs to delete is kinda small. A + quick flash animation or something would be very appreciated. :)
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+ How do i get rid of the "hint" brushes besides deleting all 1000+ of them? i cant see my map
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+ You can prevent TG from exporting them by going to the File->Export->Export Options form then to + the '.RMF' tab then by unchecking the 'Use Hints' option or you can simply hide the VIS group in + Hammer.
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+ can u help me..
+ whenever i put it into the hammer thing..
+ i only get the wire frame.. none of the textures show up or anything
+ help me pleez
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+ thats easy to fix just go to view and click 3d textured polygons then it will show the textures for the + last section that was used.
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+ Is there an easy way to make the sky fit the contour of all the brushes you delete? also, would it be + possible for you to post pictures that aren't quite so dark. it is pretty hard to see that you are + actually changing anything until the end
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+ thanks
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+ To be honest, there isn't any real easy way to make the sky fit the contour of the brushes.
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+ I did a search for the tutorial RMF to see if I could upload it but I couldn't find it. I may redo it if + I get a chance.
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+ always when i try to load my exported rmf into hammer, it locks up and says it's not responding
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+ What version of Hammer? The RMF TG exports is NOT for the Source Hammer editor (try a MAP file).
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+ The sky can be set in the Options form. Go to the textures tab and specify the six files that make up + the skybox. This is a cosmetic option only.
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New users can register here. +