From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- .../Cliffs_I_Generating_Cliffs.html | 173 ++++++++++++++++++++- 1 file changed, 167 insertions(+), 6 deletions(-) (limited to 'subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html') diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html index e93131f..3d0494f 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -160,9 +160,8 @@

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16. AndroidPosted: Jun 18th, 2005 - 8:30:46 + pm +
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Does terrain generator only make squares of a map to start with? I'm really bad with + the sky texture, as in i can't make an outline of my maps with it. Since this program automatically + boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape, + like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline + with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually + putting sky around the map. Or otherwise i just need to learn :-/
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17. InVaDeRPosted: Jul 6th, 2005 - 1:47:15 + pm +
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+
Well i cant find an good wad files the 1 i know of is only reely half-life but i have + GFScape where would i find the wad files that have e.g dirt1 like u use in them?
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18. NoBodyPosted: Jul 7th, 2005 - 9:04:31 + am +
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Android:
+ Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and + makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)
+
+ InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf
+ thers some decent textures in the othere games's gecf files also check google and wadfather
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19. nems_toolsPosted: Mar 20th, 2006 - 1:49:34 + pm +
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+
when i am supposed to make paths with the flatten tool it will just take all the + terrain away. Pleez help!
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20. nems_toolsPosted: Mar 25th, 2006 - 8:13:05 + pm +
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never mind i figured it out happy
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21. Joe FajitaModified: Apr 3rd, 2006 - 2:33:23 + pm +
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+
exactly what size are the guys in the map i make with this tool? how would i know + what size to make certain stuff if i have no idea the size of the men in the actual level?
+ applei like apples
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22. NemPosted: Apr 3rd, 2006 - 5:10:05 pm +
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A unit in TG is the same as a unit in Hammer, but there is no real easy way to see + scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's + engine). This is, however, a long way off (I have to first finish Crafty).

If you find your + terrain's scale is wrong, you can always resize it in TG (under the Terrain menu).
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23. mulisPosted: Jun 4th, 2006 - 10:00:45 + am +
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Hello i problem w the texture file in the option.
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24. mulisPosted: Jun 4th, 2006 - 10:03:15 + am +
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:were: is the packets menu? cant find it=(
+ plz help me
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25. Xerox29Modified: Oct 7th, 2007 - 1:20:43 + am +
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packageOk i downloaded it but how do i change where i look? do you have texture i + could download? My running system: Windows XP proffesionalfolder
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26. suffolkpoPosted: Sep 19th, 2008 - 5:24:27 + pm +
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Hello, I have a question about the TG utility, bear in mind your talking to a newb. + when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to + be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select + file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf + for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless + you pan the camera in the general direction, the field of view is obscured until you scroll to it + directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the + structure and paste onto the terrain? thanx so much
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27. EnforcerPosted: Mar 27th, 2009 - 4:32:24 + pm +
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I have read the tutorial, but I do not know how I can create detailed rock walls such + as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up + and down.
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+ Is that possible? or not with this tool?
+

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28. jenkins08Posted: Apr 24th, 2009 - 9:20:54 + am +
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Enforcer:
+
I have read the tutorial, but I do not know how I can create detailed rock walls + such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed + vertecies up and down.

Is that possible? or not with this tool?

+
+ Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal + indentations on vertical or roughed up cliffs capoera +
+

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