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+ When I launch Crafty, I get the following error message: |
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+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
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+ When I launch Crafty, I get the following error message: |
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+
+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
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+
+ When I launch Crafty, I get the following error message: |
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+
+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
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+ When I open an object in Crafty, I get the following error message: |
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+ Try using a different font driver: +
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+ How do I set Crafty up? + |
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+ To set Crafty up: +
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+ When I load a level, it is missing textures or models or other resources. + |
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+ Crafty needs to know where to look for any resources referenced by a particular level. To + do this, Crafty makes use of Profiles which tell Crafty which packages to look in and + which search paths to use. Prior to loading any level, you must first make sure that the + game or game modification you are loading content for is selected in the Profiles + list in the Setup menu. + |
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+ I don't see my game or game modification in the Profiles list. + |
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+ One drawback to the Profile approach is there is no way I can include a profile for + every modification, I can only do so for modifications I own. If you want to add support for + a custom modification, you must edit the Specifications\GameInfoCustom.csf file in + any text editor to add support. It is quite simple to do, the aforementioned file contains + detailed instructions. + |
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+ How can I extend the Material Browser to view .tga files for Source games? + |
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+ If you want to view both .vmt and .tga files for Source games, edit + ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source + MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65) + |
+
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