From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/VTFLib.html | 542 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 542 insertions(+) create mode 100644 subpages/Comments/VTFLib.html (limited to 'subpages/Comments/VTFLib.html') diff --git a/subpages/Comments/VTFLib.html b/subpages/Comments/VTFLib.html new file mode 100644 index 0000000..fa5eaec --- /dev/null +++ b/subpages/Comments/VTFLib.html @@ -0,0 +1,542 @@ + + + + Nem's Tools [VTFLib - About - About VTFLib] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
+
+
+
+ +
+
+
+
+
+
+
+
About + VTFLib - NemPosted: Apr 18th, 2005 - 10:27:01 pm +
+
+
About: + +

VTFLib is a LGPL open source programming library, written by Neil Jedrzejewski + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.

+ +

VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.

+ + Screenshots: + +
+
+ VTFEdit .vtf frame/face/mipmap viewing. + VTFEdit .vtf information viewing. +

+ + VTFEdit file system browsing. + VTFEdit .vmt viewing. +

+ + VTFEdit import options. + VTFEdit batch conversion options. +

+ + VTFEdit .wad conversion options. + VTFEdit .vmt creation wizard. +

+ + VTFEdit .vmt creation wizard. + VTFCmd command line options. +

+
+ + Documentation: + + + + Features: +
    +
  • Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.
  • +
  • Convert .vtf files to .bmp, .jpg, .png and .tga files.
  • +
  • Convert entire folders to and from .vtf and .vmt files.
  • +
  • Convert .wad files to .vtf and .vmt files.
  • +
  • Explore .bsp, .gcf, .pak, .wad and .xzp packages.
  • +
  • Preview .vtf files.
  • +
  • Recent file menu.
  • +
  • 100% Free.
  • +
+ + Download: + + + + Third Party Downloads: + + +
+
+
Modified: Sep 14th, 2007 - 3:28:10 am[ 447066 Views ] +
+
+

+
[ 1 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + ]

+
+
+
1. NoBodyPosted: Apr 19th, 2005 - 4:25:31 am +
+
+
Gj, i told the creator of fragmotion about it and he is considering building it in to + fragmotion.
+

+
+
+
2. NemModified: Apr 21st, 2005 - 4:06:09 pm +
+
+
Sounds good. happy

Some features we are working on for the next version (if you have any requests let + me know):

VTFLib:
- .vmt C creation routines.

VTFCmd:
- Basic .vmt creation + (similar to vtex).

VTFEdit:
- Toolbar.
- Paste as new.
- Zooming.
- Alpha + mask.
- Integrated file system browser.

You can find a preview here. +
+

+
+
+
3. amckernPosted: Apr 21st, 2005 - 2:37:22 am +
+
+
Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE + ARE THE .EXE'S
+
+ So please, mark one as the exe style, as you have with your other tools
+
+ ta
+
+ Adam
+

+
+
+
4. NemPosted: Apr 21st, 2005 - 10:50:45 am +
+
+
I'll be changing the distribution for the next release, separating the code from the + binaries and also providing an archive or installer for the binaries (similar to all my other binary + distributions).
+

+
+
+
5. VarsityPosted: Apr 27th, 2005 - 12:05:13 pm +
+
+
hllib.dll is missing from the installer, the version distributed with GCFScape is too + old, and I haven't a clue what to do with the standalone download. package
+

+
+
+
6. NemPosted: Apr 27th, 2005 - 12:24:00 pm +
+
+
Thnx, it has been fixed.
+

+
+
+
7. amckernPosted: May 8th, 2005 - 1:02:24 am +
+
+
Nem would it be posible for vtfedit to produce a vmt, to the default save location, + or is this to complex, with open varibales, and many texture styles?
+
+ PS, VERY GOOD WORK on the wad convertor!
+

+
+
+
8. NemPosted: May 8th, 2005 - 11:24:15 am +
+
+
Yes, this is the planned focus for the next release, probably in the form of an + export .vmt and auto export .vmt methodology.
+
+ It would be helpful if someone could provide templates for the various typical .vmt files (normal + texture, bump mapped texture, HUD texture, sprite, etc).
+
+ Glad you like the .wad converter.
+
+ happy
+

+
+
+
9. amckernPosted: May 11th, 2005 - 2:47:13 am +
+
+
there are other tools around, that support the difering formats, if you contact the + maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think + 95% that its a hl2world forum topic for cs textures, that got hijackd
+

+
+
+
10. VarsityModified: May 11th, 2005 - 5:24:02 am +
+
+
When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell + Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only + happens for files I make with VTFLib I thought you might like to know. The program is evidently doing + something non-standard.
+

+
+
+
11. NemPosted: May 11th, 2005 - 10:26:57 am +
+
+
The VTF shell extensions are Jed's right? You might want to check that the bug isn't + his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).
+

+
+
+
12. puryfuryPosted: Jun 20th, 2005 - 6:29:44 pm +
+
+
I can't see scrollbar on the file system tab. What's a problem?
+ I using .net framework korean. pleaze help~
+

+
+
+
13. NemPosted: Jun 25th, 2005 - 12:10:38 am +
+
+
Odd indeed. I don't know why this would happen, it is a standard system control. All + I have to do is enable scrollbars and the system should take care of the rest.
+

+
+
+
14. NoBodyPosted: Jun 26th, 2005 - 11:20:07 am +
+
+
hmm basic .vmt you say, hold on just a sec.
+
+ A emty material for wold geomaty
+
+ "LightmappedGeneric"
+ {
+
+ }
+
+ --commands you can have in it--
+
+ //Defuce texture (path is relative to materials folder, no .vtf)
+ "$basetexture" "MyTextures/Texture1"
+
+ //2 sided material
+ "$nocull" 1
+
+ //normal map bump mapping
+ "$bumpmap" "MyTextures/Texture1"
+
+ //8 bit transparency (uses the alpha form the basetexture)
+ "$translucent" 1
+
+ //1 bit transparency (uses the alpha form the basetexture).
+ "$alphatest" "1"
+
+ //material type (affects the sound and decale when hit)
+ "$surfaceprop" "concrete"
+ (I'll give you a list of posibles later on).
+
+ thers alot more stuff you can put in there as weal ill try to give you some more if you want.
+

+
+
+
15. NemPosted: Jun 26th, 2005 - 12:53:37 pm +
+
+
I've already added VMT support.

If you enable Auto Create VMT File from + the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF + file. If you select Create VMT File from the Tools menu, you can specify all of the above + options and create your VTF files. In order for the paths to be correct, your VTF file must be in a + materials folder.
+

+
[ 1 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + ]

+
You must be logged in to post a comment.
New users can register here. +
+
+
+
+
VTFLib
+
» About
+ » Download
+ » Revision + History
+ » FAQ
+
+

+
+
Login
+
+
+
Username:
+
+
+
Password:
+
+
+
Store Password
+
+
+
+
+ +
+
+
New Users
+ +
+ +
+
+
+
+
+
Newest Member
+ +

+
+
Elite Spammers
+ +
+
+ + + +
+
+
+
+
+
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
+
+
+
+ + + \ No newline at end of file -- cgit v1.2.3