From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- .../Comments/Terrain_Generator_v3.0.5_Full.html | 463 +++++++++++++++++++++ 1 file changed, 463 insertions(+) create mode 100644 subpages/Comments/Terrain_Generator_v3.0.5_Full.html (limited to 'subpages/Comments/Terrain_Generator_v3.0.5_Full.html') diff --git a/subpages/Comments/Terrain_Generator_v3.0.5_Full.html b/subpages/Comments/Terrain_Generator_v3.0.5_Full.html new file mode 100644 index 0000000..f138cd0 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_v3.0.5_Full.html @@ -0,0 +1,463 @@ + + + + Nem's Tools [Terrain Generator - Download - Terrain Generator v3.0.5 Full] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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Terrain + Generator v3.0.5 Full - NemPosted: Jun 30th, 2003 - 2:18:27 pm +
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+
About: +

Terrain Generator v3.0.5 - Terrain Generator 3.0.5 and all the files you need to run it (except the .NET Framework).

+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Runtimes: (Required) +

.NET Framework v1.1 (23,698 KB Executable) - Terrain Generator is written in C# and C++ .NET and as + such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is + required.

+ + Download: + +
+
+
Modified: Feb 15th, 2007 - 4:16:00 pm[ 47684 Views ] +
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[ 1 2 + 3 + ]

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1. DarkdruidPosted: Jun 30th, 2003 - 8:05:17 pm +
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+

+ How did you get the wate in the picture???theforce
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+

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2. NemPosted: Jun 30th, 2003 - 9:45:33 pm +
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+

+ In the View menu check Render Water. The water level is hard coded at -1024 units, I just forgot to add + it to the options menu. I'll release an update to fix that in a bit when I get a few more updates.
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+

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3. sawoPosted: Jul 1st, 2003 - 11:11:12 am +
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+ The best profram!
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+

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4. jetscreamerPosted: Jul 2nd, 2003 - 4:08:00 pm +
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+

+ cool. thx.
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+

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5. brainlessboarderPosted: Jul 2nd, 2003 - 4:21:42 pm +
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+ mine fails to initalize when i start it up
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+

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6. NemPosted: Jul 2nd, 2003 - 4:33:01 pm +
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+ You need the .NET framework, the link for it is right below the D/L for TG (where it says 'Required' in + red...)
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+

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7. jetscreamerPosted: Jul 2nd, 2003 - 5:12:20 pm +
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+ in the place where you select the sky, i think the left and the right are transposed. also, i see in the + background, as i type this, that tg is still capturing my keystrokes, and doing things... :)
+
+ wonder what i just did...
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+

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8. TexasFistModified: Jul 2nd, 2003 - 10:12:43 pm +
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+

+ I just got it. It works great, it only took about 15mins to figure out
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+

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9. jetscreamerPosted: Jul 2nd, 2003 - 11:08:23 pm +
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+

+ on the second session:
+
+ i hit the up or down arrow key to move around, and the select grid size in the menu bar comes down and + it scrolls over the numbers
+
+ not all the time, sometimes the pov moves, but mostly the pop down menu does the moving :(
+
+ cool tool though, just gettin a feel for it
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+
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+

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10. NemModified: Jul 3rd, 2003 - 11:18:35 am +
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+ Thanks for the feedback jetscreamer, I think I've fixed both those problems.
+
+ cool
+
+ <Edit>
+ I've updated TG to build 5 which includes the above fixes and some code to speed up the texture + browser.
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+

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+
11. oatesPosted: Aug 30th, 2003 - 12:51:09 pm +
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+ whens link for the terrain generator going to be fixed
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+

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12. NemPosted: Aug 30th, 2003 - 3:39:42 pm +
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+ All links work as far as I can tell.
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+

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13. 123Modified: Oct 7th, 2003 - 4:26:42 am +
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+

+ Рулёзная прога!!!! Жаль шо буржуйская :(
+ прямой линк :
+
+ http://pub.xferoc5a.fileplanet.com/^37317931/counter-strike/countermap/terraingenerator300beta.exe
+
+ в FilePlanet : логин: cherep
+ пароль: 123
+
+ доброго времени суток!
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+

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14. NemPosted: Nov 1st, 2003 - 6:49:40 pm +
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+ Yep, thanks for pointing that out, will fix it.
+
+ yeahbaby
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+

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15. GlidiasPosted: Dec 12th, 2003 - 4:02:24 am +
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+

Suggestion: It seems .dxf and .asc formats are not very texture friendly. Thus i + suggest for the .dxf format export, please don't provide any texture information or material group + information. (make it like v1.2.3 that gives me with a clean white texture-less mesh to work with). + However, i was wishing for perhaps another file format export that is texture friendly (eg. Wavefront + .obj or .3ds format). Basically, it should read the no. of textures being used in the .tgm file and + create a unique material group for each unique texture being used. Then, each face of the exported + terrain shoudl be assigned accordingly to either one of the material groups. For example, if my .tgm + uses 3 unique textures, then the exported file format should consist of 3 material groups and each face + of the exported terrain should belong to either one of the 3 material groups. Also, UV mapping is + checked for each individual terrain patch from the .tgm and this is translated into the exported file + format as well. Thus, the exported file format will be an exact replica of what i see in Nem's terrain + generator. I know this is *A LOT* to ask for but i think it's worth it. You could have terrain .mdls. + created very fast that way instead of painstakingly texturing the terrain model in MS3d, eg.
+ I'm not complaining though. But imagine if i could do it all in Nem's Terrain Generator...with just 1 + program...!
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+

+
[ 1 2 + 3 + ]

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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3