Terrain Generator v3.0.5 - Terrain Generator 3.0.5 and all the files you need to run it (except the .NET Framework).
+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Runtimes: (Required) +.NET Framework v1.1 (23,698 KB Executable) - Terrain Generator is written in C# and C++ .NET and as + such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is + required.
+ + Download: +-
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- Microsoft + +
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+ How did you get the wate in the picture???
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+ In the View menu check Render Water. The water level is hard coded at -1024 units, I just forgot to add + it to the options menu. I'll release an update to fix that in a bit when I get a few more updates.
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+ The best profram!
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+ cool. thx.
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+ mine fails to initalize when i start it up
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+ You need the .NET framework, the link for it is right below the D/L for TG (where it says 'Required' in + red...)
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+ in the place where you select the sky, i think the left and the right are transposed. also, i see in the + background, as i type this, that tg is still capturing my keystrokes, and doing things... :)
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+ wonder what i just did...
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+ I just got it. It works great, it only took about 15mins to figure out
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+ on the second session:
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+ i hit the up or down arrow key to move around, and the select grid size in the menu bar comes down and + it scrolls over the numbers
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+ not all the time, sometimes the pov moves, but mostly the pop down menu does the moving :(
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+ cool tool though, just gettin a feel for it
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+ Thanks for the feedback jetscreamer, I think I've fixed both those problems.
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+ <Edit>
+ I've updated TG to build 5 which includes the above fixes and some code to speed up the texture + browser.
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+ whens link for the terrain generator going to be fixed
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+ All links work as far as I can tell.
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+ Рулёзная прога!!!! Жаль шо буржуйская :(
+ прямой линк :
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+ http://pub.xferoc5a.fileplanet.com/^37317931/counter-strike/countermap/terraingenerator300beta.exe
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+ в FilePlanet : логин: cherep
+ пароль: 123
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+ доброго времени суток!
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+ Yep, thanks for pointing that out, will fix it.
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Suggestion: It seems .dxf and .asc formats are not very texture friendly. Thus i + suggest for the .dxf format export, please don't provide any texture information or material group + information. (make it like v1.2.3 that gives me with a clean white texture-less mesh to work with). + However, i was wishing for perhaps another file format export that is texture friendly (eg. Wavefront + .obj or .3ds format). Basically, it should read the no. of textures being used in the .tgm file and + create a unique material group for each unique texture being used. Then, each face of the exported + terrain shoudl be assigned accordingly to either one of the material groups. For example, if my .tgm + uses 3 unique textures, then the exported file format should consist of 3 material groups and each face + of the exported terrain should belong to either one of the 3 material groups. Also, UV mapping is + checked for each individual terrain patch from the .tgm and this is translated into the exported file + format as well. Thus, the exported file format will be an exact replica of what i see in Nem's terrain + generator. I know this is *A LOT* to ask for but i think it's worth it. You could have terrain .mdls. + created very fast that way instead of painstakingly texturing the terrain model in MS3d, eg.

+ I'm not complaining though. But imagine if i could do it all in Nem's Terrain Generator...with just 1 + program...!
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