From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/Terrain_Generator.html | 490 +++++++++++++++++++++++++++++++ 1 file changed, 490 insertions(+) create mode 100644 subpages/Comments/Terrain_Generator.html (limited to 'subpages/Comments/Terrain_Generator.html') diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator.html new file mode 100644 index 0000000..61e3a41 --- /dev/null +++ b/subpages/Comments/Terrain_Generator.html @@ -0,0 +1,490 @@ + + + + Nem's Tools [Terrain Generator - About - About Terrain Generator] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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About + Terrain Generator - NemPosted: May 26th, 2003 - 4:04:41 pm +
+
+
About: +

Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.

+ + Screenshots: +
+
+ Terrain Generator +

+ Terrain Generator +

+ Terrain Generator +

+
+ + Features: +
    +
  • Full 3D control over the appearance of your terrain.
  • +
  • Nine tools to help you shape your terrain.
  • +
  • Fractal terrain generation via eleven unique configurable algorithms.
  • +
  • Heightmap terrain generation.
  • +
  • Multi level Undo, Redo and Revert.
  • +
  • Four render modes: Textured, Solid, Wireframe, and Points.
  • +
  • Several different styles of lightmaps.
  • +
  • Lots of additional display options.
  • +
  • Save your terrain as a .tgm file for latter editing.
  • +
  • Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.
  • +
  • Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games.
  • +
  • Texture browser.
  • +
  • Simple vertex locking.
  • +
  • Recent .tgm file menu.
  • +
  • Quick and easy setup.
  • +
  • 100% Free.
  • +
+ + Download +

+
+
+
Modified: Feb 15th, 2007 - 4:15:07 pm[ 146640 Views ] +
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[ 1 2 + 3 + 4 + 5 + ]

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1. blueprintPosted: Jun 20th, 2003 - 4:28:29 pm +
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+

+ exhausted so much fun, i cant + stop playing with it =]
+
+

+
+
+
2. seraphModified: Jul 17th, 2003 - 4:36:08 pm +
+
+

+ happy seems like a FUCKIN great + tool! but ít don´t starts (if downloaded + every file needed) exhausted
+
+

+
+
+
3. NemPosted: Jul 21st, 2003 - 10:06:34 pm +
+
+

+ Could you elaborate on that?
+
+

+
+
+
4. vynumPosted: Sep 6th, 2003 - 4:44:09 am +
+
+

+ thank you so much for a wonderul yet powerfull tool
+
+

+
+
+
5. LeJeanModified: Oct 29th, 2003 - 6:06:16 am +
+
+

Error 404 at FilePlanet sad
where else can I get that ?
+ sorry, just working. had a problem with my connection...
+
+

+
+
+
6. pepparoniPosted: Apr 13th, 2004 - 10:24:22 am +
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+

+ A wonderful tool! Nice work! happy
+
+

+
+
+
7. cdundePosted: Apr 23rd, 2004 - 10:17:43 am +
+
+

+ yeahbaby
+
+ I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file + and bring it back into TM?
+
+ That would be very helpful as sometimes it's nice to adjust the terrain around things you have built + rather than just around the terrain generated.
+
+ Since map files are jest a type of txt format and things built in a map editor are the same type of + polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter + you have in TG now. what
+ Maybe that's over simplifying it, I hope not.
+ happy
+
+ I understand it would not convert entities which could be eliminated prior to conversion or left out of + the map file when exported out of a game editor by the creator to get around that problem.
+
+ Anyway, it's just a suggestion but I sure hope you would add that feature.
+
+ Thank you and take care,
+
+ cdunde
+
+

+
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+
8. NemPosted: Apr 23rd, 2004 - 3:25:50 pm +
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+

+ The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much + work.
+
+ myhead
+
+

+
+
+
9. NapivoModified: Apr 30th, 2004 - 6:08:56 am +
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+

+ In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use
+
+ I have been messing arround with TG since a few days now and found the max you can go without other + buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your + r_speeds and FPS in Halflife.
+
+

+
+
+
10. TeHOmnIHaXoRPosted: Aug 26th, 2004 - 5:50:33 pm +
+
+

+ where can i get a map converter that will do bsp to rmf.. anyone know?
+
+

+
+
+
11. drynnPosted: Oct 20th, 2004 - 6:22:51 am +
+
+

+ Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the + required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon + flickers rapidly so you cannot see what it says.
+
+ In the old version, the Flatten tool worked virtually instantaneously.
+
+ Is there an adjustment?
+
+

+
+
+
12. NemPosted: Oct 20th, 2004 - 12:46:40 pm +
+
+
Yep:
    +
  1. From the Tools menu select Options.
  2. +
  3. Go to the Tools tab.
  4. +
  5. Go to the Flatten tab.
  6. +
  7. Unckeck Smart Code.
  8. +
+
+

+
+
+
13. drynnPosted: Oct 20th, 2004 - 2:58:49 pm +
+
+

+ Sorry for the double post: I did not realise that the forums were interlinked.
+
+ Flatten now works as before. Thanks very much for that.
+
+ Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know + that this was not a good thing as far as some other programs are concerned.
+
+

+
+
+
14. NemPosted: Oct 20th, 2004 - 3:16:20 pm +
+
+

+ Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox + card doesn't cause flickering icons but my ATI card does.
+
+

+
+
+
15. BluefangPosted: Oct 21st, 2004 - 6:04:46 am +
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+

+ I think it could also have somthing to do with drivers. I know that sime applications used to flicker, + but they no longer do for some reason.
+
+

+
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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3