Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.
+ + Screenshots: ++
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- Full 3D control over the appearance of your terrain. +
- Nine tools to help you shape your terrain. +
- Fractal terrain generation via eleven unique configurable algorithms. +
- Heightmap terrain generation. +
- Multi level Undo, Redo and Revert. +
- Four render modes: Textured, Solid, Wireframe, and Points. +
- Several different styles of lightmaps. +
- Lots of additional display options. +
- Save your terrain as a .tgm file for latter editing. +
- Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats. +
- Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games. +
- Texture browser. +
- Simple vertex locking. +
- Recent .tgm file menu. +
- Quick and easy setup. +
- 100% Free. +
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+ Could you elaborate on that?
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+ thank you so much for a wonderul yet powerfull tool
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+ sorry, just working. had a problem with my connection...
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+ A wonderful tool! Nice work!
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+ I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file + and bring it back into TM?
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+ That would be very helpful as sometimes it's nice to adjust the terrain around things you have built + rather than just around the terrain generated.
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+ Since map files are jest a type of txt format and things built in a map editor are the same type of + polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter + you have in TG now.
+ Maybe that's over simplifying it, I hope not.
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+ I understand it would not convert entities which could be eliminated prior to conversion or left out of + the map file when exported out of a game editor by the creator to get around that problem.
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+ Anyway, it's just a suggestion but I sure hope you would add that feature.
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+ Thank you and take care,
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+ cdunde
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+ The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much + work.
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+ In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use
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+ I have been messing arround with TG since a few days now and found the max you can go without other + buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your + r_speeds and FPS in Halflife.
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+ where can i get a map converter that will do bsp to rmf.. anyone know?
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+ Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the + required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon + flickers rapidly so you cannot see what it says.
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+ In the old version, the Flatten tool worked virtually instantaneously.
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+ Is there an adjustment?
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- From the Tools menu select Options. +
- Go to the Tools tab. +
- Go to the Flatten tab. +
- Unckeck Smart Code. +
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+ Sorry for the double post: I did not realise that the forums were interlinked.
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+ Flatten now works as before. Thanks very much for that.
+
+ Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know + that this was not a good thing as far as some other programs are concerned.
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+ Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox + card doesn't cause flickering icons but my ATI card does.
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+ I think it could also have somthing to do with drivers. I know that sime applications used to flicker, + but they no longer do for some reason.
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