Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a - completely different direction. Unlike traditional generators where the user must depend solely on the - generators generation abilities, this generator gives its users complete 3D control over what their - terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a - combination of many powerful generation options. They then have several tools at their disposal to - literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for - latter use and exported to a .map file for use in any map editing programs for Quake engine based - games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf - or .vmf file for use in Hammer or any number of other supported formats.
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- Full 3D control over the appearance of your terrain. -
- Nine tools to help you shape your terrain. -
- Fractal terrain generation via eleven unique configurable algorithms. -
- Heightmap terrain generation. -
- Multi level Undo, Redo and Revert. -
- Four render modes: Textured, Solid, Wireframe, and Points. -
- Several different styles of lightmaps. -
- Lots of additional display options. -
- Save your terrain as a .tgm file for latter editing. -
- Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats. -
- Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based - games. -
- Texture browser. -
- Simple vertex locking. -
- Recent .tgm file menu. -
- Quick and easy setup. -
- 100% Free. -
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- Could you elaborate on that?
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- thank you so much for a wonderul yet powerfull tool
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- sorry, just working. had a problem with my connection...
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- A wonderful tool! Nice work!
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- I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file - and bring it back into TM?
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- That would be very helpful as sometimes it's nice to adjust the terrain around things you have built - rather than just around the terrain generated.
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- Since map files are jest a type of txt format and things built in a map editor are the same type of - polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter - you have in TG now.
- Maybe that's over simplifying it, I hope not.
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- I understand it would not convert entities which could be eliminated prior to conversion or left out of - the map file when exported out of a game editor by the creator to get around that problem.
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- Anyway, it's just a suggestion but I sure hope you would add that feature.
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- Thank you and take care,
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- cdunde
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- The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much - work.
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- In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use
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- I have been messing arround with TG since a few days now and found the max you can go without other - buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your - r_speeds and FPS in Halflife.
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- where can i get a map converter that will do bsp to rmf.. anyone know?
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- Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the - required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon - flickers rapidly so you cannot see what it says.
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- In the old version, the Flatten tool worked virtually instantaneously.
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- Is there an adjustment?
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- From the Tools menu select Options. -
- Go to the Tools tab. -
- Go to the Flatten tab. -
- Unckeck Smart Code. -
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- Sorry for the double post: I did not realise that the forums were interlinked.
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- Flatten now works as before. Thanks very much for that.
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- Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know - that this was not a good thing as far as some other programs are concerned.
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- Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox - card doesn't cause flickering icons but my ATI card does.
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- I think it could also have somthing to do with drivers. I know that sime applications used to flicker, - but they no longer do for some reason.
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