From c96ad7fb1af393efc7c06cf275001a7156a9b36d Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Tue, 15 Sep 2020 17:11:45 +0300 Subject: Add remaining comments and comments pages... (now it's 60 comments on page instead of 15), update links to renamed pages --- subpages/Comments/Terrain_Generator.html | 490 ------------------------------- 1 file changed, 490 deletions(-) delete mode 100644 subpages/Comments/Terrain_Generator.html (limited to 'subpages/Comments/Terrain_Generator.html') diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator.html deleted file mode 100644 index 61e3a41..0000000 --- a/subpages/Comments/Terrain_Generator.html +++ /dev/null @@ -1,490 +0,0 @@ - - - - Nem's Tools [Terrain Generator - About - About Terrain Generator] - - - - - - - - - - -
This is archived copy of currently unavailable Nem's - Tools website, restored from Web Archive.
- Download section now provides links to both Web Archive and to this unofficial Github mirror. -
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About - Terrain Generator - NemPosted: May 26th, 2003 - 4:04:41 pm -
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About: -

Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a - completely different direction. Unlike traditional generators where the user must depend solely on the - generators generation abilities, this generator gives its users complete 3D control over what their - terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a - combination of many powerful generation options. They then have several tools at their disposal to - literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for - latter use and exported to a .map file for use in any map editing programs for Quake engine based - games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf - or .vmf file for use in Hammer or any number of other supported formats.

- - Screenshots: -
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- Terrain Generator -

- Terrain Generator -

- Terrain Generator -

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- - Features: -
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  • Full 3D control over the appearance of your terrain.
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  • Nine tools to help you shape your terrain.
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  • Fractal terrain generation via eleven unique configurable algorithms.
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  • Heightmap terrain generation.
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  • Multi level Undo, Redo and Revert.
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  • Four render modes: Textured, Solid, Wireframe, and Points.
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  • Several different styles of lightmaps.
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  • Lots of additional display options.
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  • Save your terrain as a .tgm file for latter editing.
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  • Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.
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  • Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based - games.
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  • Texture browser.
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  • Simple vertex locking.
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  • Recent .tgm file menu.
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  • Quick and easy setup.
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  • 100% Free.
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- - Download -

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Modified: Feb 15th, 2007 - 4:15:07 pm[ 146640 Views ] -
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1. blueprintPosted: Jun 20th, 2003 - 4:28:29 pm -
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- exhausted so much fun, i cant - stop playing with it =]
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2. seraphModified: Jul 17th, 2003 - 4:36:08 pm -
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- happy seems like a FUCKIN great - tool! but ít don´t starts (if downloaded - every file needed) exhausted
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3. NemPosted: Jul 21st, 2003 - 10:06:34 pm -
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- Could you elaborate on that?
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4. vynumPosted: Sep 6th, 2003 - 4:44:09 am -
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- thank you so much for a wonderul yet powerfull tool
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5. LeJeanModified: Oct 29th, 2003 - 6:06:16 am -
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Error 404 at FilePlanet sad
where else can I get that ?
- sorry, just working. had a problem with my connection...
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6. pepparoniPosted: Apr 13th, 2004 - 10:24:22 am -
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- A wonderful tool! Nice work! happy
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7. cdundePosted: Apr 23rd, 2004 - 10:17:43 am -
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- yeahbaby
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- I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file - and bring it back into TM?
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- That would be very helpful as sometimes it's nice to adjust the terrain around things you have built - rather than just around the terrain generated.
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- Since map files are jest a type of txt format and things built in a map editor are the same type of - polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter - you have in TG now. what
- Maybe that's over simplifying it, I hope not.
- happy
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- I understand it would not convert entities which could be eliminated prior to conversion or left out of - the map file when exported out of a game editor by the creator to get around that problem.
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- Anyway, it's just a suggestion but I sure hope you would add that feature.
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- Thank you and take care,
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- cdunde
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8. NemPosted: Apr 23rd, 2004 - 3:25:50 pm -
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- The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much - work.
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- myhead
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9. NapivoModified: Apr 30th, 2004 - 6:08:56 am -
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- In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use
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- I have been messing arround with TG since a few days now and found the max you can go without other - buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your - r_speeds and FPS in Halflife.
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10. TeHOmnIHaXoRPosted: Aug 26th, 2004 - 5:50:33 pm -
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- where can i get a map converter that will do bsp to rmf.. anyone know?
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11. drynnPosted: Oct 20th, 2004 - 6:22:51 am -
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- Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the - required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon - flickers rapidly so you cannot see what it says.
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- In the old version, the Flatten tool worked virtually instantaneously.
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- Is there an adjustment?
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12. NemPosted: Oct 20th, 2004 - 12:46:40 pm -
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Yep:
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  1. From the Tools menu select Options.
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  3. Go to the Tools tab.
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  5. Go to the Flatten tab.
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  7. Unckeck Smart Code.
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13. drynnPosted: Oct 20th, 2004 - 2:58:49 pm -
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- Sorry for the double post: I did not realise that the forums were interlinked.
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- Flatten now works as before. Thanks very much for that.
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- Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know - that this was not a good thing as far as some other programs are concerned.
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14. NemPosted: Oct 20th, 2004 - 3:16:20 pm -
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- Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox - card doesn't cause flickering icons but my ATI card does.
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15. BluefangPosted: Oct 21st, 2004 - 6:04:46 am -
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- I think it could also have somthing to do with drivers. I know that sime applications used to flicker, - but they no longer do for some reason.
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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution - time: 0.07963s; Queries: 14.
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