MAP Viewer v1.0.1 (74 KB Zipped) - MAP Viewer and all the files you need to run it (except the .NET Framework).
+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Runtimes: (Required) +.NET Framework v1.1 (23,698 KB Executable) - MAP Viewer is written in C++ .NET and as such requires + the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.0 is required but + v1.1 is the latest.
+ + Download: +-
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- Microsoft + +
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+ That didn't run by me
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+ hey nem, just a general question really.
+ Im curious, will you support HL2 when it releases with some/most of your programs? or do you have any + other plans for HL2?
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+ Peace
+ <3
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+ Thats the plan, I really want to see what TG will be able to do with the HL2 engine and BC already is + dynamic enough to support any compile tools as long as it has a specification file for them.
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+ Odd place to post a question though...
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+ If I have time I'd like to do a whole editor, but at the moment I'm realy busy.
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+ yeah i know, i wasnt exactly sure where to ask it, meh, delete if you wish ;p
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+ It freezes as soon as I click "open"
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+ Dragemis
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Hum, I remember someone else complaining of exactly the same thing. I have no + idea why this happens, the code is correct as far as I can tell. Maybe a bug with the .NET + framework?
On + a side note you should be able to open your .map files by + right clicking on the file and selecting MAP Viewer to open the file with.
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+ mapviewer cant open .bsp files ?
+ to cs how can i gett a program that can make cs maps and open pleas awnser then i willbe soo happy if + you do that
+ awnser to my email jo_hn2003@msn.com and if you can cant you send me a program ?
+ Bye Bye
+ and by the way this site rocks !!!!! :)
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+
MAP Viewer only opens .map files, what you want is a BSP Viewer such as BSP_View. + Note that BSP_View is a legacy application that does not work with Steam.
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+ i am having the same frezz on open bug
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+ Map viewers camerea hase the same bug as the one in bsp viewr, it move x2 speed on z axis (up down)
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+ a nother "bug" i found is that the info will become blacks if draw selected is not set.
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+ sugestion:
+ support transparency.
+ make a options window wher you can set most of the stuff in mv.ini
+ Camera.Speed should be lowered to somthing like 0.75
+ Fog.End = the "MaxRange" from the map file
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+ i also sugest that you treat the bevel texture the same way as null (bevel is a textur tool used in the + >p12 compileres)
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+ ýt ýs very break
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+ +