From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/MAP_Viewer.html | 475 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 475 insertions(+) create mode 100644 subpages/Comments/MAP_Viewer.html (limited to 'subpages/Comments/MAP_Viewer.html') diff --git a/subpages/Comments/MAP_Viewer.html b/subpages/Comments/MAP_Viewer.html new file mode 100644 index 0000000..ae4ecfb --- /dev/null +++ b/subpages/Comments/MAP_Viewer.html @@ -0,0 +1,475 @@ + + + + Nem's Tools [MAP Viewer - About - About MAP Viewer] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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+
About + MAP Viewer - NemPosted: Aug 6th, 2003 - 9:43:58 pm +
+
+
About: +

MAP viewer is a utility designed for fast accurate 3D previews of .MAP files.

+ +

MAP Viewer has been superseded by Crafty, my new Half-Life 1 and Half-Life 2 .bsp, .gl, .map, .mdl, + .rmf and .vmf viewer. Crafty can be found here. +

+ + Screenshots: +
+
+ MAP Viewer +

+ MAP Viewer +

+
+ + Features: +
    +
  • Textured, Solid, Wireframe and Point render modes.
  • +
  • Tree representation of world objects.
  • +
  • Entity attribute viewing.
  • +
  • Special texture hiding (sky, hint, skip etc.).
  • +
  • Brush outlining.
  • +
  • Entity, Brush and Face highlighting.
  • +
  • Point file loading.
  • +
  • Recent .map file menu.
  • +
  • Quick and easy setup.
  • +
  • 100% Free.
  • +
+ + Download +

+
+
+
Modified: Aug 8th, 2006 - 3:49:32 pm[ 35860 Views ] +
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+

+
[ 1 2 + ]

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+
1. jUNIORPosted: Aug 7th, 2003 - 8:36:24 am +
+
+

+ appleappleapple
+
+

+
+
+
2. SlackillerPosted: Aug 8th, 2003 - 4:10:22 pm +
+
+

+ checkingthenews
+ free
+ apple
+
+

+
+
+
3. earthquak3Posted: Aug 12th, 2003 - 1:40:48 am +
+
+

+ wheresadlordoftheringloveheadphoneshandwalkingwalkingsocceryellingjapaneasehalloweenwhatshrugmyheadpackagehappyheadphoneswaaa
+
+

+
+
+
4. NemPosted: Aug 12th, 2003 - 10:59:33 am +
+
+

+ alarmed
+
+

+
+
+
5. QkPosted: Aug 12th, 2003 - 2:13:42 pm +
+
+

+ cool stuff
+
+ Arrow keys moves a bit fast thou. Maybe something i settings for this in later versoins??
+
+ Good work!
+
+ PS: w00t?? 10 hours?? impressive ;)
+
+

+
+
+
6. NemPosted: Aug 12th, 2003 - 3:07:56 pm +
+
+

+ Thnx, you can change some of MV's settings (including speed) in it's .ini file.
+
+

+
+
+
7. TlaxPosted: Aug 16th, 2003 - 10:42:20 am +
+
+

+ Hi
+ Can't run map.fil it not open.
+ The log says
+ "OpenGL initialized.
+ Loading C:\Hammer\maps\xenjoke.map...Error loading C:\Hammer\maps\xenjoke.map on line 143.
+ Loading C:\Hammer\maps\fall1a.map...Error loading C:\Hammer\maps\fall1a.map on line 33.
+ OpenGL destroyed.
+ Writing C:\Program\Mapviewer\mv.ini...done.
+ ????
+
+
+

+
+
+
8. NemPosted: Aug 16th, 2003 - 10:55:09 am +
+
+

+ Could you open the .MAP file in notepad, go to the error line, and paste a few surrounding lines + here?
+
+

+
+
+
9. TlaxPosted: Aug 24th, 2003 - 5:06:58 am +
+
+

+ Yes I can open the Map file in notepad, but what way can I find the error line?
+ And I cant open any another map either?
+ Her is from the Log,file
+
+ Loading C:\Program\Mapviewer\mv.ini...done.
+ OpenGL initialized.
+ Loading C:\Hammer\maps\testrum.map...Error loading C:\Hammer\maps\testrum.map on line 58.
+ Loading C:\Hammer\maps\fall1a.map...Error loading C:\Hammer\maps\fall1a.map on line 33.
+ Loading C:\Hammer\maps\fall2b.map...Error loading C:\Hammer\maps\fall2b.map on line 10.
+ Loading C:\Hammer\maps\fall3c.map...Error loading C:\Hammer\maps\fall3c.map on line 41.
+ OpenGL destroyed.
+ Writing C:\Program\Mapviewer\mv.ini...done.
+
+ I don't understand?
+
+

+
+
+
10. NemPosted: Aug 24th, 2003 - 10:15:50 am +
+
+

Loading C:\Hammer\maps\testrum.map...Error loading C:\Hammer\maps\testrum.map + on line 58.
+
+ Go to that line in Notepad (in Notepad, under the View menu, if you enable the status bar it may show + your line number) and post a few lines surrounding it (including it).
+
+

+
+
+
11. TlaxPosted: Aug 24th, 2003 - 2:20:16 pm +
+
+

Okey I get it. Line 58 is the third from top.
I have try to open all my maps + in TimeFall series, twelve maps and it the same but with different line number.
All maps work good in + Batch Compiler and run good in Half-Life.

( 640 448 576 ) ( -128 448 576 ) ( -128 448 512 ) + C1A4B_W3 [ 1 0 0 0 ] [ 0 0 -1 96 ] 0 1 1
( 640 -192 512 ) ( -128 -192 512 ) ( -128 -192 576 ) + C1A4B_W3 [ 1 0 0 0 ] [ 0 0 -1 96 ] 0 1 1
}
{
( -192 1440 -48 ) ( -176 1440 -48 ) ( -176 1408 + -48 ) +0~TNNL_LGT1 [ 1 0 0 48 ] [ 0 -1 0 32 ] 0 0.333333 1
( -192 1408 -64 ) ( -176 1408 -64 ) ( + -176 1440 -64 ) +0~TNNL_LGT1 [ 1 0 0 48 ] [ 0 -1 0 32 ] 0 0.333333 1
( -192 1440 -48 ) ( -192 1408 + -48 ) ( -192 1408 -64 ) +0~TNNL_LGT1 [ 0 1 0 -38.2089 ] [ 0 0 -1 -32 ] 0 0.67 0.5
( -176 1440 -64 ) + ( -176 1408 -64 ) ( -176 1408 -48 ) +0~TNNL_LGT1 [ 0 1 0 -0.00012207 ] [ 0 0 -1 -32 ] 0 0.666667 0.5 +
( -176 1440 -48 ) ( -192 1440 -48 ) ( -192 1440 -64 ) +0~TNNL_LGT1 [ 1 0 0 48 ] [ 0 0 -1 -32 ] 0 + 0.333333 0.5
( -176 1408 -64 ) ( -192 1408 -64 ) ( -192 1408 -48 ) +0~TNNL_LGT1 [ 1 0 0 48 ] [ 0 0 + -1 -32 ] 0 0.333333 0.5
+
+

+
+
+
12. NemModified: Aug 6th, 2006 - 5:52:46 pm +
+
+
What program wrote these .MAP files? WorldCraft? QuArK?

Would it be possible + for you to e-mail me one because the syntax looks right, I really don't know why they won't + load.

ryansgregg@hotmail.com
+
+

+
+
+
13. TlaxPosted: Aug 24th, 2003 - 2:37:09 pm +
+
+

+ Valve Hammer Editor
+ I mail you a map file
+
+

+
+
+
14. JusticePosted: Sep 10th, 2003 - 3:51:27 pm +
+
+

+ yeahbabyi've fallen in + love
+
+

+
+
+
15. bakuryuPosted: Sep 20th, 2003 - 6:51:01 pm +
+
+

+ MINE KEEPS ON FREEZING WHEN I GO TO FILE>OPEN.....some one help ME!!sad
+
+

+
[ 1 2 + ]

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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3