|
+ |
+
+ When I launch GCFScape I get the following error message: |
+
|
+ |
+
+ GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes + to run. See the downloads + page for more information. + |
+
| + | |
|
+ |
+
+ When I launch GCFScape I get the following error message: |
+
|
+ |
+
+ GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information. + |
+
| + | |
|
+ |
+
+ When I launch GCFScape I get the following error message: |
+
|
+ |
+
+ GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information. + |
+
| + | |
|
+ |
+
+ Are GCF files compressed archives? + |
+
|
+ |
+
+ No. + |
+
| + | |
|
+ |
+
+ What are GCF files then? + |
+
|
+ |
+
+ GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file + system not unlike FAT or other common file systems. The virtual file system supports meta + data, file fragments, checksums and other minor features. GCF files are the backbone of + Steam's content delivery system. + |
+
| + | |
|
+ |
+
+ Why do I have to close Steam to open a GCF file? + |
+
|
+ |
+
+ GCFScape uses a technique called file mapping to directly access data in a GCF file as you + would data in memory. This is a useful technique because it means GCFScape doesn't have to + read tons of data into memory to read a GCF file and it can read a GCF file without having + to seek all over the place. +Because Steam opens GCF files in read/write mode and is liable to change the contents of + any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it + changed the contents of a GCF file while it was mapped, GCFScape would become unstable and + likely crash. + |
+
| + | |
|
+ |
+
+ When I open a package I get the following error message: |
+
|
+ |
+
+ GCFScape requires strict read rights to a package file to maintain stability. Make sure the + package file is not open in any other program including Steam. As a work around you can + enable Volatile Access from the Options menu. Note: this may cause + GCFScape to become unstable if Steam is updating the package you have open. + |
+
| + | |
|
+ |
+
+ When I open a GCF file I get the following error message: |
+
|
+ |
+
+ GCFScape does not know how to read the GCF file version you are attempting to open. This + could be because it is an old GCF file version that I haven't yet added support for (due to + the fact that I don't know what the format is) or a new GCF file version that a recent Steam + update produced. Either way let me know. + |
+
| + | |
|
+ |
+
+ When I open a package I get the following error message: |
+
|
+ |
+
+ GCFScape will display this error when it maps a package file to memory only to find there + is not enough data in the file for the resulting map. This may or may not mean your file is + corrupt but almost certainly means GCFScape would crash it continued to load your package + file. + |
+
| + | |
|
+ |
+
+ When I open a package I get the following error message: |
+
|
+ |
+
+ GCFScape will display this error when the system call MapViewOfFile() fails. This can + happen on older operating systems with primitive virtual memory management. As a work around + you can disable File Mapping from the Options menu. Note: disabling + File Mapping will incur a memory and performance penalty. + |
+
| + | |
|
+ |
+
+ When I press the Extract button, a Browse for Folder dialog appears but there + is no directory tree to allow me to select a folder. + |
+
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+ |
+
+ There is an unfortunate bug with the .NET framework that causes this dialog to operate + incorrectly. This is a pretty rare occurrence, but there is a workaround: +
|
+
| + | |
|
+ |
+
+ When I extract a file I get the following error message: |
+
|
+ |
+
+ This error occurs when you attempt to extract a file that has no physical data associated + with it. This is a file that exists in the directory tree but which Steam has not yet + downloaded. Use Steam to make sure the file is fully acquired. + |
+
| + | |
|
+ |
+
+ How do I create a GCF file? + |
+
|
+ |
+
+ As of yet, not enough is known about the GCF file format to programmatically create one. + There are still plenty of unknown fields that need an understanding before a GCF file can be + created. That said there is also no guarantee that creating a GCF file is all that is needed + for Steam to recognize and make use of it. Some other registration might be required and may + not be possible without hacking Steam. For these reasons I have no plans to add the ability + to create a GCF file. + |
+
| + | |
|
+ |
+
+ How do I modify a GCF file? + |
+
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+ |
+
+ The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a + new version of a program (say CS) is released, all Steam has to do is look in the CS GCF + file and compare versions (hashes) of each file to determine if each file needs to be added, + updated or removed. Because of this, if you were to modify a file, Steam would interpret + this as meaning that the file is out of date and redownload the correct version of the file. + +Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a + file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF + File] directory on your hard drive. You might have to create the appropriate subdirectories. + + |
+
| + | |
|
+ |
+
+ Will GCFScape be able to create or modify GCF files in the future? + |
+
|
+ |
+
+ Not likely. + |
+
Ask a question...
++
+ + + +
+
+
+ C:\Program Files\Steam\Steamapps\<username>\half life 2\hl2\sound
+
+
+
Sephiroth582, look in source 2007 binaries 2.gcf
+
+
+
+ I dont know where to find them
+
+ i looked in the platform folder and got this error
+
+
+ Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0 + B of 218 B). Has the GCF file been completely acquired?)
+ Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0 + B of 218 B). Has the GCF file been completely acquired?)
+
+ What do i do?
+
+
+
+ I'm trying to get the files as an mp3.
+
+ Is there somewhere I can just download the voiceovers?
+
+
+
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_mask.vtf (Error: + Unexpected end of GCF stream (0 B of 174968 B). Has the GCF file been completely acquired?)
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vmt (Error: + Unexpected end of GCF stream (0 B of 268 B). Has the GCF file been completely acquired?)
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vtf (Error: + Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vmt (Error: + Unexpected end of GCF stream (0 B of 273 B). Has the GCF file been completely acquired?)
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vtf (Error: + Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)
+
+ I have use a tutorial , look , http://www.youtube.com/watch?v=gE4JXFQSiIA
+
+ Please help me ...
+
+
+

+
+ +
+
+ Edit: Page king.
+ Edit 2: Nevermind, extracting by dragging and dropping makes it freeze, but right clicking and + extracting does the trick.
+
+
+
+ EDIT: Never mind, I was opening the wrong file. You need to open the dir VPK.
+
+
+ I was having the same issue. Install the latest version of GCFscape and .NET and it should do the trick. +
+
+
+ When i try open valve pack file (dota2) then i receive error :
+
+ An unhandled exception has occurred in your application. If you click Continue, the application will + ignore this error and attempt to continue. If you click Quit, the application will be shut down + immediatly.
+
+ Any solution?
+
+
+
+ I have searched the FAQ, the entire forum for a solution for this. And it seems everyone else with this + problem, to this day is yet to get a solution.
+
+ I have downloaded the latest .NET framework
+ I am on windows 7x64
+
+ I can open the program fine, but when I try to open a .vpk file, it comes up->
+
+ "Unhandled exception has occurred in your application"
+ "Illegal characters in path"
+
+ Please if anyone has a solution to this yet, help me out.
+
+ Would really appreciate it.
+
+ Cheers
+
+
+
+
+
+ See the end of this message for details on invoking
+ just-in-time (JIT) debugging instead of this dialog box.
+
+ ************** Exception Text **************
+ System.ArgumentException: Illegal characters in path.
+ at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
+ at System.IO.Path.Combine(String path1, String path2)
+ at GCFScape.CDirectoryItemInfoManager.GetItemTypeInfo(CDirectoryItem* pDirectoryItem)
+ at GCFScape.CPackageTreeNode..ctor(CPackage* pPackage, CDirectoryItem* pDirectoryItem, + CDirectoryItemInfoManager pDirectoryItemInfoManager, CPackageInfo pPackageInfo, Boolean bBuild)
+ at GCFScape.CPackageTreeNode.BuildNode()
+ at GCFScape.CGCFScape.trePackage_AfterExpand(Object sender, TreeViewEventArgs e)
+ at System.Windows.Forms.TreeView.OnAfterExpand(TreeViewEventArgs e)
+ at System.Windows.Forms.TreeView.TvnExpanded(NMTREEVIEW* nmtv)
+ at System.Windows.Forms.TreeView.WmNotify(Message& m)
+ at System.Windows.Forms.TreeView.WndProc(Message& m)
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)
+
+
+ ************** Loaded Assemblies **************
+ mscorlib
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
+ ----------------------------------------
+ GCFScape
+ Assembly Version: 1.8.6.0
+ Win32 Version: 1.8.6
+ CodeBase: file:///C:/Program%20Files/Nem's%20Tools/GCFScape/GCFScape.exe
+ ----------------------------------------
+ System.Windows.Forms
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
+ ----------------------------------------
+ System
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
+ ----------------------------------------
+ System.Drawing
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
+ ----------------------------------------
+ System.Configuration
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
+ ----------------------------------------
+ System.Xml
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
+ ----------------------------------------
+ Accessibility
+ Assembly Version: 4.0.0.0
+ Win32 Version: 4.7.2053.0 built by: NET47REL1
+ CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
+ ----------------------------------------
+
+ ************** JIT Debugging **************
+ To enable just-in-time (JIT) debugging, the .config file for this
+ application or computer (machine.config) must have the
+ jitDebugging value set in the system.windows.forms section.
+ The application must also be compiled with debugging
+ enabled.
+
+ For example:
+
+ <configuration>
+ <system.windows.forms jitDebugging="true" />
+ </configuration>
+
+ When JIT debugging is enabled, any unhandled exception
+ will be sent to the JIT debugger registered on the computer
+ rather than be handled by this dialog box.
+
+
+
+ +
+ +